Difference between revisions of "Swift Hunter (3.5e Class)"
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Revision as of 00:43, 11 December 2013
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An modified take on the Swift Hunter build
Template:3.5e Class Alignments lg, ng, cg, ln, n, cn, le, ne, ce
Swift Hunter
This is an attempt to make a fun class in the spirit of the Swift Hunter feat from D&D 3.5, but with a little more punch.
Making a Swift Hunter
A Swift Hunter is a scout and mobile warrior. Though he can survive the occasional scrape, he is not intended as front line martial character. Though he can deal his fair share of damage, he's probably better fills the "skill monkey" slot in the party.
Races: Any
Alignment: Any
Starting Gold: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +2 | +0 | Trapfinding, Track, Swift Travel (1/day), Skirmish (1d6) | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +3 | +0 | First Favored Enemy, Endurance, Report (1/day) | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +3 | +1 | Fast Movement, Trackless Step, Skirmish (2d6, 1AC) | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +4 | +1 | Swift Travel (2/day), Bonus Feat | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +4 | +1 | Flawless Step, Skirmish (3d6, 1 AC) | ||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +5 | +2 | 2nd Favored Enemy, Report (at will) | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +5 | +2 | Swift Tracker, Camouflage, Skirmish (4d6, 2AC) | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +6 | +2 | Swift Travel (3/day), Bonus Feat | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +6 | +3 | Evasion, Skirmish (5d6, 2AC) | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +7 | +3 | Unflappable | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +7 | +3 | Report (mental image), 3rd Favored Enemy, Skirmish (6d6, 3AC) | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +8 | +4 | Swift Travel (4/day), Bonus Feat | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +8 | +4 | Blindsense (30ft), Skirmish (7d6, 3AC) | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +9 | +4 | Hide in Plain Sight | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +9 | +5 | Improved Evasion, Skirmish (8d6, 4AC) | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +10 | +5 | Swift Travel (5/day), Bonus Feat | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +10 | +5 | 4th Favored Enemy, Skirmish (9d6, 4AC) | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +11 | +6 | Free Movement | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +11 | +6 | Blindsight (30ft), Skirmish (10d6, 5AC) | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +12 | +6 | Swift Travel (6/day), Bonus Feat | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Swift Hunter.
Weapon and Armor Proficiency: Swift Hunters are proficient with all simple and martial weapons. Swift Hunters are proficient with light armor and all shields, except tower shields.
Trapfinding (Ex): A swift hunter can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature, page 50 of the Player's Handbook.
Track: A swift hunter gains Track as a bonus feat.
Swift Travel (Ex): The swift hunter may move up to his speed as a swift action each action, and still take a full-round action. While under the effect of the swift travel ability, a swift hunter gains a bonus to Tumble checks equal to half his swift hunter class level (rounded down, max +10 at level 20). He also gains a bonus to AC against attacks of opportunity equal to 1/5 of his swift hunter level (rounded down; max +4 at level 20). The swift travel ability lasts for a number of rounds equal to 3 + the swift hunter's dexterity modifier. The swift travel ability can be used once per encounter, and once per day at level 1. This increases all the way to 6 times a day at level 20.
Skirmish (Ex): This works exactly as the scout class ability of the same name, though with a higher damage progression as outlined in the swift hunter table. In addition, the swift hunter may add his skirmish damage to any favored enemy, even if they would normally be immune (e.g. undead, construct).
Favored Enemy (Ex): This works exactly like the ranger class ability of the same name.
Endurance: The swift hunter gains Endurance as a bonus feat.
Report (Ex): The swift hunter can choose to form a mental connection with any one party member. The swift hunter spend eight continuous hours with the party member in order to make this bond. The swift hunter can send another eight hours to form this mental connection with a different party member, though he can only have such a connection with one party member at a time.
Once a day, the swift hunter can replicate the effects of a message spell (as an extraordinary ability) with the designated party member as the target. At level six, the swift hunter may report at will to the designated party member. At level 11, the swift hunter may continually project what he sees as a mental image to the designated party member. However, doing so is taxing, and the swift hunter may only do so up to 10 minutes per day per swift hunter level.
Fast Movement (Ex): The swift hunter gains fast movement as the barbarian class ability.
Trackless Step (Ex): The swift hunter gains trackless step as the scout or druid class ability.
Bonus Feat: The swift hunter gains a bonus feat at level 4, and at every 4 levels thereafter. The swift hunter may choose any bonus feat for which he meets the prerequisites.
Flawless Step (Ex): The swift hunter can move through any sort of terrain that slows movement (such as undergrowth, rubble, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.
Swift Tracker (Ex): The swift hunter an move at his normal speed while following tracks without taking the normal —5 penalty. He takes only a —10 penalty (instead of the normal —20) when moving at up to twice normal speed while tracking.
Camouflage (Ex): The swift hunter can use the Hide skill in any sort of natural terrain. This functions as the ranger class ability of the same name.
Evasion (Ex): The swift hunter gains the Evasion as the rogue class ability.
Unflappable (Ex): The swift hunter stays out of trouble when he can, but he can be a dangerous foe when cornered. Anytime that a swift hunter is adjacent to at least two enemies, he is considered unflappable. While unflappable, the swift hunter gains several benefits. On his first turn while unflappable, he may draw any weapon as a free action. In addition, an unflappable swift hunter may choose to use his constitution modifier, rather than his wisdom modifier for will saves. Finally, the swift hunter can gain a free attack at his highest BAB against any opponent who misses him with a melee attack while unflappable, though he may only gain one such free attack per round. The swift hunter loses his unflappable condition whenever he is no longer adjacent to at least two enemies.
Blindsense (30ft) (Ex): The swift hunter gains the blindsense ability out to 30 feet. This ability functions as described on page 306 of the Monster Manual.
Hide in Plain Sight (Ex): The swift hunter gains Hide in Plain Sight as the ranger class ability.
Improved Evasion (Ex): The swift hunter gains Improved Evasion as the rogue class ability.
Free Movement (Ex): The swift hunter can slip out of bonds, grapples, and even the effects of confining spells easily. This ability duplicates the effect of a freedom of movement spell, except that it is always active. A swift hunter loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.
Blindsight (30ft) (Ex): The swift hunter gains the blindsight ability out to 30 feet. His senses become so acute that he can maneuver and fight flawlessly even in total darkness. Invisibility, darkness, and most kinds of concealment are irrelevant, though the swift hunter must have line of effect to a creature or object to discern it.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | High + |
Author | somehownotsingle + |
Base Attack Bonus Progression | Moderate + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Rated By | Eiji-kun +, Undead Knave + and Renshae + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill | Balance +, Climb +, Craft +, Disable Device +, Escape Artist +, Handle Animal +, Heal +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Profession +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 8 + |
Summary | An modified take on the Swift Hunter build + |
Title | Swift Hunter + |
Will Save Progression | Poor + |