Difference between revisions of "Deep Water Bite (3.5e Maneuver)"

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''The worst is not the arrow, it the frostbite it carry.''
 
''The worst is not the arrow, it the frostbite it carry.''
  
As long as this boost is active all ranged attack you made deal 2d6 extra cold damages.
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As long as this boost is active, all ranged attacks you made deal 2d6 extra cold damage.
 
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Latest revision as of 10:10, 28 October 2013

Homebrew.png
Author: Leziad (talk)
Date Created: 27 June, 2010
Status: Finished
Editing: Clarity edits only please
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Deep Water Bite
Mystical Rain (Boost) [Water]
Level: 2
Prerequisite: Two Desert Wind maneuvers
Initiation Action: Swift
Range: Personal
Target: You
Duration: 1 Round

The worst is not the arrow, it the frostbite it carry.

As long as this boost is active, all ranged attacks you made deal 2d6 extra cold damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMystical Rain


Leziad's Homebrew (4524 Articles)
Leziadv
AuthorLeziad +
DescriptorWater +
DisciplineMystical Rain +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryAdd 2d6 cold damage to all your ranged attacks +
TitleDeep Water Bite +
TypeBoost +