Difference between revisions of "Aetherion Orb (3.5e Spell)"

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An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]; [[SRD:Will|Will]] half). A successful [[SRD:Will|Will]] save halves all ability damage dealt.</onlyinclude>
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An orb of verdant flame-like [[Aetherion (3.5e Other)|aetherion]] courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per [[SRD:Caster Level|caster level]] (maximum 5d4), and incurs 1d4 points of [[SRD:Ability Damage|ability damage]] to all its mental ability scores ([[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]]; [[SRD:Will|Will]] half). A successful [[SRD:Will|Will]] save halves all ability damage dealt.
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Aetherion deals half again as much damage (including ability damage) to creatures whose body and soul are one and the same, such as [[SRD:Elemental Type|elementals]] and non-[[SRD:Native Subtype|native]] [[SRD:Outsider Type|outsiders]]. Aetherion harmlessly passes through objects and constructs.
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Aetherion ignores line of effect, passing through objects and walls, but is stopped by a ''[[SRD:Wall of Force|wall of force]]'' or similar effect. It affects [[SRD:Etherealness|ethereal]] objects and creatures.</onlyinclude>
  
  

Revision as of 16:47, 22 December 2011

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Author: Sulacu (talk)
Date Created: December 22, 2011
Status: Complete
Editing: Clarity edits only please
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Aetherion Orb
Evocation [Aetherion]
Level: Sorcerer/Wizard 2
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None and Will half; see text.
Spell Resistance: Yes

An orb of verdant flame-like aetherion courses from your hand and explodes in a maelstrom of disruption around your foe. The subject takes 1d4 points of typeless damage per caster level (maximum 5d4), and incurs 1d4 points of ability damage to all its mental ability scores (Intelligence, Wisdom and Charisma; Will half). A successful Will save halves all ability damage dealt.

Aetherion deals half again as much damage (including ability damage) to creatures whose body and soul are one and the same, such as elementals and non-native outsiders. Aetherion harmlessly passes through objects and constructs.

Aetherion ignores line of effect, passing through objects and walls, but is stopped by a wall of force or similar effect. It affects ethereal objects and creatures.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorSulacu +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 2 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryBlast of aetherion energy that targets a single creature +
TitleAetherion Orb +