Difference between revisions of "User talk:Vebyast/Speedened (3.5e Class)"

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(Back Attack question: new section)
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:: Wizard-level is a range anywhere from a warlock or psion to planar shepherd, IotSV, or incantatrix. (I might be willing to say it goes up all the way to Pun-Pun, but we don't need to go that far for the purpose of this class.) I think this falls somewhere in that range. Therefore, this is pretty solidly wizard-level. 'Nuff said? --[[User:Ghostwheel|Ghostwheel]] 10:34, 31 July 2011 (UTC)
 
:: Wizard-level is a range anywhere from a warlock or psion to planar shepherd, IotSV, or incantatrix. (I might be willing to say it goes up all the way to Pun-Pun, but we don't need to go that far for the purpose of this class.) I think this falls somewhere in that range. Therefore, this is pretty solidly wizard-level. 'Nuff said? --[[User:Ghostwheel|Ghostwheel]] 10:34, 31 July 2011 (UTC)
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== Back Attack question ==
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First off, I just wanted to say that I really like the flavor and mechanics of this class.
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I want to make sure I'm understanding the Back Attack speed trick correctly though. "Whenever you slide or move out of a space, you threaten enemies as if you were in that space until the beginning of your next turn." If I read that as any square I move out of, from both normal movement (increased by 15 due to faster) and slide movement, it seems like it has the potential to threaten just about every square in the battle, especially if you add in a reach weapon.
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Maybe I'm reading it incorrectly and it is only supposed to apply to squares that you move out of using slide movement in some fashion? Otherwise simply spending a move action (which the speedened can do at the low cost of a swift action at level 5) allows for threatening and making opportunity attacks as if you were in 9 different squares (assuming base move of 30 + faster) which just seems insanely powerful and worth doing pretty much every round. Spending 2 move actions would just about ensure any enemy in the battle is in a threatened space.
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Thanks!

Revision as of 14:08, 24 August 2011

Unless you meant them to have sixth level spells at level 1, those 0s should be - just to avoid confusion.

  • Thanks, fixed. Forgot about bonus spells from high stats. Also, as I mentioned, still adding features. Vebyast 19:44, August 1, 2010 (UTC)

Overpowered

Unlimited AoO? The ability to sidestep every other melee attack? This is much better than tome barbarian or tome fighter or anything like that.--ParakeeTalk 11:45, 4 June 2011 (UTC)

The Tome Fighter can reroll one die per round and update his feat list in realtime, the Tome Soldier can make himself invisible for one round to any enemy he hits, and the Tome Barbarian has both DR and Fast Healing. Furthermore, a Speedened's dodging abilities come out of the same resource as his offensive abilities; if he uses up his slide movement dodging attacks he can't do anything when his turn comes around. Vebyast 07:48, 31 July 2011 (UTC)
Wizard-level is a range anywhere from a warlock or psion to planar shepherd, IotSV, or incantatrix. (I might be willing to say it goes up all the way to Pun-Pun, but we don't need to go that far for the purpose of this class.) I think this falls somewhere in that range. Therefore, this is pretty solidly wizard-level. 'Nuff said? --Ghostwheel 10:34, 31 July 2011 (UTC)

Back Attack question

First off, I just wanted to say that I really like the flavor and mechanics of this class.

I want to make sure I'm understanding the Back Attack speed trick correctly though. "Whenever you slide or move out of a space, you threaten enemies as if you were in that space until the beginning of your next turn." If I read that as any square I move out of, from both normal movement (increased by 15 due to faster) and slide movement, it seems like it has the potential to threaten just about every square in the battle, especially if you add in a reach weapon.

Maybe I'm reading it incorrectly and it is only supposed to apply to squares that you move out of using slide movement in some fashion? Otherwise simply spending a move action (which the speedened can do at the low cost of a swift action at level 5) allows for threatening and making opportunity attacks as if you were in 9 different squares (assuming base move of 30 + faster) which just seems insanely powerful and worth doing pretty much every round. Spending 2 move actions would just about ensure any enemy in the battle is in a threatened space.

Thanks!