Difference between revisions of "Talk:Feat Purchasing (3.5e Variant Rule)"

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(Feat Gained Levels: new section)
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If you start with a first or second level character, you have to make yourself weaker than others now to become stronger later.  This messes with an equal power curve (if DnD had one...).  Also, you gain feats when you would already gain feats, (levels equal to 3+6n) so those levels become doubly important with this variant.  These are perceived problems to me that I would solve by making it so that you gain a feat when you spend skill ranks equal to 4+6n, so you get feats at levels 1, 7, 13, and 19.  I'd also allow you to get another feat when you have 24 skill ranks so that you have a reason to take this at level 20 if you don't use epic rules, giving a capstone to this skill, which needs one for utility.  --[[User:Havvy|Havvy]] 04:19, 9 February 2011 (UTC)
 
If you start with a first or second level character, you have to make yourself weaker than others now to become stronger later.  This messes with an equal power curve (if DnD had one...).  Also, you gain feats when you would already gain feats, (levels equal to 3+6n) so those levels become doubly important with this variant.  These are perceived problems to me that I would solve by making it so that you gain a feat when you spend skill ranks equal to 4+6n, so you get feats at levels 1, 7, 13, and 19.  I'd also allow you to get another feat when you have 24 skill ranks so that you have a reason to take this at level 20 if you don't use epic rules, giving a capstone to this skill, which needs one for utility.  --[[User:Havvy|Havvy]] 04:19, 9 February 2011 (UTC)
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:Though the page states you gain feats at levels X, Y, and Z, there's no one to stop you from delaying your purchase a level or two (or more). -- [[User:Jota|Jota]] 13:25, 9 February 2011 (UTC)

Revision as of 13:25, 9 February 2011

so if feat training is not a class skill, you can only put in 1/2 ranks, meaning that it will cost 6 skill points for the bonus feat 173.33.2.57 15:46, April 29, 2010 (UTC)

Yep. -- Eiji Hyrule 21:54, April 29, 2010 (UTC)
If it takes 6 skill points to get a bonus feat, and you're going to spend 6 skill points whether it be class or cross-class, and ranks don't matter at all... wait, why are you making it a cross class for everyone? Why not just make this a class skill for everyone where you get a new feat every 6 ranks and save people from doing division and having arguments about feats or class abilities that give people new class skills not applying to this one (because it already would be a class skill)? Why the extra layer of complication? - TarkisFlux 23:22, April 29, 2010 (UTC)
I agree actually. Mind you, I didn't make this, this is old work from an author long forgotten. Since my wording is off today, wanna ive a short at rewording it? -- Eiji Hyrule 23:46, April 29, 2010 (UTC)
OK. You can has reword. - TarkisFlux 01:18, April 30, 2010 (UTC)

Feat Gained Levels

If you start with a first or second level character, you have to make yourself weaker than others now to become stronger later. This messes with an equal power curve (if DnD had one...). Also, you gain feats when you would already gain feats, (levels equal to 3+6n) so those levels become doubly important with this variant. These are perceived problems to me that I would solve by making it so that you gain a feat when you spend skill ranks equal to 4+6n, so you get feats at levels 1, 7, 13, and 19. I'd also allow you to get another feat when you have 24 skill ranks so that you have a reason to take this at level 20 if you don't use epic rules, giving a capstone to this skill, which needs one for utility. --Havvy 04:19, 9 February 2011 (UTC)

Though the page states you gain feats at levels X, Y, and Z, there's no one to stop you from delaying your purchase a level or two (or more). -- Jota 13:25, 9 February 2011 (UTC)
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