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Better Counterspelling (3.5e Variant Rule)

325 bytes removed, 21:16, 16 July 2010
bring down the power of ''dispel''
In addition, there's an entire section of the combat mechanics that, while spellcasters have them available to them, they are almost entirely useless outside of specialized builds -- attacks of opportunity. Wouldn't it be nice to fix both of these problems at once? To that end, I suggest the following replacement for the counterspelling rules.
A spellcaster can counter any spell that traces its line of effect through their square. This counterspelling area can be extended to their normal threatened area by using a magic weapon with which they are proficient (wizards commonly use staves for this purpose). To counter a spell, the spellcaster makes an Attack of Opportunity on the spell against an armor class equal to the spell's saving throw DC, or the DC it would have if the spell allowed for a saving throw. If they hit, the spell is successfully dispelled. Dispelling a spell in this fashion requires expending a spell slot greater than or equal to the target spell's slot, or a ''[[SRD:Dispel Magic|dispel magic]]'' or ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' spell. If a ''dispel magic'' effect is used to counterspell, it must pass the caster level check as per the original counterspelling rules.
Finally, you can use a ''[[SRD:Dispel Magic|dispel magic]]'' and spell to attempt to counter a spell. This does not require the spell to pass through your threatened area. Attempting to counter a spell with ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' become spells with is an immediate-action casting time. They can counter other spells by , and requires making a dispel check, as per the original counterspelling rules.
=== Metagame Effects ===

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