Difference between revisions of "Ice Blade (3.5e Maneuver)"

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(Created page with "{{Author |author_name=Leziad |date_created=11th March 2021 |status=Complete |balance=High}} {{3.5e Maneuver |name=Ice Blade |discipline=Dire Winter |type=Strike |desc=Cold |l...")
 
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''Making a refined blade out of ice takes skill. Striking with one is by comparison easy.''
 
''Making a refined blade out of ice takes skill. Striking with one is by comparison easy.''
  
A more refined version of [[Ice Smash (3.5e Maneuver)|Ice Smash]], this maneuver creates a razor-sharp blade of ice which extends past your weapon. You make an attack with an additional 5-ft of reach. This attack deals half slashing half cold damage instead of its normal damage type and its critical thread modifier becomes 15-20/x2. This overlaps with the weapon's original critical threat range, so to say a 20/x3 weapon threatens a x3 critical on a roll of 20 and an x2 critical on a roll of 16. After the attack is resolved, the blade shatters into pieces.
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A more refined version of [[Ice Smash (3.5e Maneuver)|Ice Smash]], this maneuver creates a razor-sharp blade of ice which extends past your weapon. You make an attack with an additional 5 feet of reach. This attack deals half-slashing half-cold damage instead of its normal damage type and its critical thread modifier becomes 15-20/×2. This overlaps with the weapon's original critical threat range, so to say a 20/×3 weapon threatens a ×3 critical on a roll of 20 and an ×2 critical on a roll of 16. After the attack is resolved, the blade shatters into pieces.
  
If used with a Dire Winter discipline weapon, you instead have an additional 10-ft of reach from this maneuver.  
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If used with a Dire Winter discipline weapon, you instead have an additional 10 feet of reach from this maneuver.  
  
  

Latest revision as of 21:46, 12 March 2021

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Author: Leziad (talk)
Date Created: 11th March 2021
Status: Complete
Editing: Clarity edits only please
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Ice Blade
Dire Winter (Strike) [Cold]
Level: 2
Initiation Action: Standard
Range: Melee Attack
Target: One creature or object
Duration: Instantaneous
Saving Throw: None

Making a refined blade out of ice takes skill. Striking with one is by comparison easy.

A more refined version of Ice Smash, this maneuver creates a razor-sharp blade of ice which extends past your weapon. You make an attack with an additional 5 feet of reach. This attack deals half-slashing half-cold damage instead of its normal damage type and its critical thread modifier becomes 15-20/×2. This overlaps with the weapon's original critical threat range, so to say a 20/×3 weapon threatens a ×3 critical on a roll of 20 and an ×2 critical on a roll of 16. After the attack is resolved, the blade shatters into pieces.

If used with a Dire Winter discipline weapon, you instead have an additional 10 feet of reach from this maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryYou make an attack with longer reach that deals half slashing half cold damage, this attack has a higher chance of being a critical hit. +
TitleIce Blade +
TypeStrike +