Difference between revisions of "SRD5:Cult Fanatic (NPC)"

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{{5esrd}}
 
{{5esrd}}
 
{{5e Monster
 
{{5e Monster
|name=Cult Fanatic <!--Creature Name-->
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|name=Cult Fanatic  
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|sorttext=
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|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref>  <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|size=Medium <!--Medium, Large, etc.-->
 
|size=Medium <!--Medium, Large, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=11 <!--Passive Perception bonus; +5-->
 
|perception=11 <!--Passive Perception bonus; +5-->
 
|languages=Any one language (usually Common) <!--Common, Goblin, None, etc.-->
 
|languages=Any one language (usually Common) <!--Common, Goblin, None, etc.-->
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|habitat=Urban
 
|cr=2 <!--Challenge Rating-->
 
|cr=2 <!--Challenge Rating-->
|xp=450 <!--Experience points for destroying-->
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|xp= <!--Experience points for destroying-->
 
|canon=true
 
|canon=true
 
|npc=true
 
|npc=true
|qualities=
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|summary={{SRD5|Cultist NPC|Cultist}} with high {{SRD5|Chrisma}}. They are often high in the cult hierarchy.
{{5e Ability|Dark Devotion|The cultist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.}}
 
  
{{5e Ability|Spellcasting|The fanatic is a 4th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Widsom}} (spell save {{SRD5|DC}} 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<br />
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|feature1=Dark Devotion
Cantrips (at will): ''{{srd5lc|Light (spell)|Light}}, {{srd5lc|Sacred Flame}}, {{srd5lc|Thaumaturgy}}<br />
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|flimit1=
1st level (4 {{srd5lc|Spell Slot|slot}}s): ''{{srd5lc|Command}}, {{srd5lc|Inflict Wounds}}, {{srd5lc|Shield of Faith}}''<br />
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|fdesc1=The cultist has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.
2nd level (3 slots): ''{{srd5lc|Hold Person}}, {{srd5lc|Spiritual Weapon}}''}}
 
  
|actions=
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|feature2=Spellcasting
{{5e Ability|Multiattack|The fanatic makes two melee attacks.}}
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|flimit2=
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|fdesc2=The fanatic is a 4th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Widsom}} (spell save {{SRD5|DC}} 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:<br />
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:Cantrips (at will): ''{{srd5lc|Light (spell)|Light}}, {{srd5lc|Sacred Flame}}, {{srd5lc|Thaumaturgy}}<br />
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:1st level (4 {{srd5lc|Spell Slot|slot}}s): ''{{srd5lc|Command}}, {{srd5lc|Inflict Wounds}}, {{srd5lc|Shield of Faith}}''<br />
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:2nd level (3 slots): ''{{srd5lc|Hold Person}}, {{srd5lc|Spiritual Weapon}}''
  
{{5e Ability|Dagger|''Melee or Ranged Weapon Attack:'' +4 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage.}}
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|action1=Multiattack
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|alimit1=
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|adesc1=The fanatic makes two melee attacks.
  
|reaction=
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|action2=Dagger
|legendary=
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|alimit2=
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|adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}:'' +4 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage.
 
}}
 
}}
  
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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==Sources and Notes==
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<references />
  
==Sources==
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{{SRD5 Footer|NPC}}
* [[SRD-OGL v5.1]]
 
 
 
{{SRD5 Footer|Monster}}
 
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 Monsters]]
 
[[Category:SRD5 NPCs]]
 
[[Category:SRD5 NPCs]]
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[[Category:5e Cultist|Fanatic Cult NPC]]
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 14:17, 18 January 2024

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Cult Fanatic (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class: 13 (leather armor)
Hit Points: 33 (5d8+6)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Widsom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Sources and Notes

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Cult Fanatic (NPC)"
AlignmentAny Non-Good Alignment +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval2 +
Canontrue +
Challenge Rating2 +
Creature NameCult Fanatic +
Experience Points450 +
FeaturesDark Devotion +, Spellcasting +, Multiattack + and Dagger +
HabitatUrban +
Hit Dice5d8+6 +
Hit Points33 +
IdentifierNPC +
NPCtrue +
NameCult Fanatic +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextCult Fanatic 5e +
SubtypeAny Race +
SummaryCultist with high Chrisma. They are often high in the cult hierarchy. +
TitleCult Fanatic +
TypeHumanoid +