Difference between revisions of "Wall Pounce (3.5e Skill Trick)"

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m (Might be Moderate, but pretty sure that's around Low)
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|type=<!-- One of Interaction, Manipulation, Mental, or Movement -->Movement
 
|type=<!-- One of Interaction, Manipulation, Mental, or Movement -->Movement
 
|summary=<!-- A short summary of the skill trick -->
 
|summary=<!-- A short summary of the skill trick -->
|prereqs=<!-- All prerequisites --> Walk the Walls, Wall Jumper, Climb 16 Ranks, Jump 8 Ranks, Tumble 8 ranks  
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|prereqs=<!-- All prerequisites --> Walk the Walls, Wall Jumper, [[Climb]] 16 ranks, [[Jump]] 8 ranks, [[Tumble]] 8 ranks  
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit= When you use Walk the Walls skill trick to move up a wall, you can jump horizontally from the wall and reach a hanging rope or the edge of a precipice as if you had a running start. This jump can be performed at any moment of your movement on the wall. After use this skill trick, you become fatigued for 1 minute and your round end.
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|benefit= When you use Walk the Walls skill trick (or other similary effect) to move up a wall, you can jump horizontally from the wall and reach a hanging rope or the edge of a precipice as if you had a running start. This jump can be performed at any moment of your movement on the wall. After use this skill trick, you become fatigued for 1 d4 rounds.
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. -->
 
 
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|special= You can not use this skill trick to join a vertical area without a hold to hang on. At the end of your round after using this skill trick, if a jump check is needed to go up on a horizontal zone, this roll will be done at the beginning of your next round.
 
|special= You can not use this skill trick to join a vertical area without a hold to hang on. At the end of your round after using this skill trick, if a jump check is needed to go up on a horizontal zone, this roll will be done at the beginning of your next round.
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{{3.5e Skill Tricks Breadcrumb}}
  
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Revision as of 11:22, 27 March 2020

Homebrew.png
Author: Neostar (talk)
Date Created: 24 August 2019
Status: Need first rating
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Wall Pounce (Movement) Prerequisites: Walk the Walls, Wall Jumper, Climb 16 ranks, Jump 8 ranks, Tumble 8 ranksBenefit: When you use Walk the Walls skill trick (or other similary effect) to move up a wall, you can jump horizontally from the wall and reach a hanging rope or the edge of a precipice as if you had a running start. This jump can be performed at any moment of your movement on the wall. After use this skill trick, you become fatigued for 1 d4 rounds. Special: You can not use this skill trick to join a vertical area without a hold to hang on. At the end of your round after using this skill trick, if a jump check is needed to go up on a horizontal zone, this roll will be done at the beginning of your next round.



Back to Main Page3.5e HomebrewCharacter OptionsSkill Tricks

Article BalanceLow +
AuthorNeostar +
Identifier3.5e Skill Trick +
PrerequisiteWalk the Walls +, Wall Jumper +, Climb 16 ranks +, Jump 8 ranks + and Tumble 8 ranks +
RatingUndiscussed +
SummaryWhen you run on a wall, you can jump from the wall to a horizontal surface. +
TitleWall Pounce +
TypeMovement +