Difference between revisions of "Summoner (5e Arcane Tradition)"

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|author_name=Rlyehable
 
|author_name=Rlyehable
 
|date_created=2018-07-15
 
|date_created=2018-07-15
|status=1st Submission
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|status=2nd Submission
 
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|subclassType=Arcane Tradition
 
|subclassType=Arcane Tradition
 
|summary=The summoner tradition focuses on summoning and manipulating creatures. <!-- 1 or 2 line summary of subclass -->
 
|summary=The summoner tradition focuses on summoning and manipulating creatures. <!-- 1 or 2 line summary of subclass -->
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|trait1name=Summoning Specialization <!-- name of trait -->
 
|trait1name=Summoning Specialization <!-- name of trait -->
|trait1desc=Beginning when you select this tradition at 2nd level and at certain later levels, you learn a number of '''specialty {{srd5lc|Spell}}s'''. These specialty spells do not count toward your number of cantrips and spells known. Nor do they count against the number of spells prepared, and are always prepared. These spells count as {{srd5lc|Wizard Spell}}s for you. The {{SRD5|GM}} may add to this list as new spells are released.
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|trait1desc=Beginning when you select this tradition at 2nd level you learn a number of '''specialty {{srd5lc|Spell}}s'''. These specialty spells do not count toward your number of cantrips known. Specialty spells do they count against the number of spells prepared and are always prepared. These spells count as {{srd5lc|Wizard Spell}}s for you.
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The number of specialty spells you know is 2 cantrips and a number of spells equal to your {{srd5lc|Proficiency Bonus}}. Each time your proficiency bonus increases (5th level, 9th level, etc.) you learn one additional specialty spell. Each time you increase a level, you may exchange one specialty spell of 1st level or higher you know for another specialty spell of 1st level or higher.
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You may copy these specialty spells to your {{srd5lc|Spellbook}} (at the standard cost).
  
At 2nd level -
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====List of Specialty Spells====
:{{srd5lc|Cantrip}}s: ''[[Conjure Minor Creature (5e Spell)|conjure minor creature]]'', ''{{5eplc|Infestation}}''<br /> spells: ''[[Conjure Creature (5e Spell)|conjure creature]], {{srd5lc|Find Familiar}}''<br />
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''The {{SRD5|GM}} may add to this list as new spells are released.''
At 3rd level - ''{{srd5lc|Find Steed}}''<br />
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{{srd5lc|Cantrip}}s: ''[[Conjure Minor Creature (5e Spell)|conjure minor creature]]'', ''{{5eplc|Infestation}}''<br />
At 5th level - choice of 2: ''{{srd5lc|Conjure Animals}}, {{srd5lc|Spirit Guardians}}, {{5eplc|Summon Lesser Demons}}''<br />
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1st Level: ''[[Conjure Creature (5e Spell)|conjure creature]], {{srd5lc|Find Familiar}}''<br />
At 7th level - choice of 2: ''{{srd5lc|Conjure Minor Elementals}}, {{srd5lc|Conjure Woodland Beings}}, {{5eplc|Find Greater Steed}}, {{srd5lc|Giant Insect}}, {{srd5lc|Insect Plague}}, {{5eplc|Summon Greater Demon}}''<br />
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2nd Level: ''{{srd5lc|Find Steed}}''<br />
At 9th level - ''{{srd5lc|Conjure Elemental}}, {{5eplc|Infernal Calling}}''<br />
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3rd Level: ''{{srd5lc|Conjure Animals}}, {{srd5lc|Spirit Guardians}}, {{5eplc|Summon Lesser Demons}}''<br />
At 11th level - ''{{srd5lc|Conjure Fey}}, {{srd5lc|Wall of Thorns}}''<br />
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4th Level: ''{{srd5lc|Conjure Minor Elementals}}, {{srd5lc|Conjure Woodland Beings}}, {{5eplc|Find Greater Steed}}, {{srd5lc|Giant Insect}}, {{srd5lc|Insect Plague}}, {{5eplc|Summon Greater Demon}}''<br />
At 13th level - ''{{srd5lc|Conjure Celestial}}''  <!-- description of trait -->
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5th Level: ''{{srd5lc|Conjure Elemental}}, {{5eplc|Infernal Calling}}''<br />
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5th Level: ''{{srd5lc|Conjure Fey}}, {{srd5lc|Wall of Thorns}}''<br />
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7th Level: ''{{srd5lc|Conjure Celestial}}''  <!-- description of trait -->
  
 
|trait2name=Summon Humanoids
 
|trait2name=Summon Humanoids
|trait2desc=Beginning at 6th level, as an {{srd5lc|Action}} you may summon up to 10 willing {{srd5lc|Humanoid}} creatures that you know and are within 1 mile and on the same {{srd5lc|Plane}} as you. They appear in unoccupied spaces within 90 feet of you. Once you use this ability you may not use it again until you finish a {{srd5lc|Short Rest|short}} or {{srd5lc|Long Rest}}.
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|trait2desc=Beginning at 6th level, as an {{srd5lc|Action}} you may summon up to 10 willing {{srd5lc|Humanoid}} creatures that you know and are within 1 mile and on the same {{srd5lc|Plane}} as you. They appear in unoccupied spaces within 90 feet of you. Once you use this ability you may not use it again until you finish a {{5e Rest}}.
  
 
|trait3name=Summoning Restoration
 
|trait3name=Summoning Restoration
|trait3desc=Beginning at 10th level, once per day when you take a short rest, you can recover any {{srd5lc|Spell Slot}}s of 5th level or lower you have used to cast your [[#Summoning Specialization|specialty spell]]s.
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|trait3desc=Beginning at 10th level, when you take a short rest, you can recover a number of {{srd5lc|Spell Slot}}s with a combined level equal to your {{srd5lc|Proficiency Bonus}}. These spell slots are designated as 'specialty spell slots', as they may only be used to cast your {{iplink|Summoning Specialty|specialty spell}}s.  
  
 
|trait4name=Quick Summoning
 
|trait4name=Quick Summoning

Revision as of 01:10, 17 July 2019

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Author: Rlyehable (talk)
Date Created: 2018-07-15
Status: 2nd Submission
Editing: Clarity edits only please
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Summoner is a arcane tradition of the Wizard class.

The summoner tradition focuses on summoning and manipulating creatures.  

Summoning Specialization

Beginning when you select this tradition at 2nd level you learn a number of specialty spells. These specialty spells do not count toward your number of cantrips known. Specialty spells do they count against the number of spells prepared and are always prepared. These spells count as wizard spells for you.

The number of specialty spells you know is 2 cantrips and a number of spells equal to your proficiency bonus. Each time your proficiency bonus increases (5th level, 9th level, etc.) you learn one additional specialty spell. Each time you increase a level, you may exchange one specialty spell of 1st level or higher you know for another specialty spell of 1st level or higher.

You may copy these specialty spells to your spellbook (at the standard cost).

List of Specialty Spells

The GM may add to this list as new spells are released. cantrips: conjure minor creature, infestation
1st Level: conjure creature, find familiar
2nd Level: find steed
3rd Level: conjure animals, spirit guardians, summon lesser demons
4th Level: conjure minor elementals, conjure woodland beings, find greater steed, giant insect, insect plague, summon greater demon
5th Level: conjure elemental, infernal calling
5th Level: conjure fey, wall of thorns
7th Level: conjure celestial 

Summon Humanoids

Beginning at 6th level, as an action you may summon up to 10 willing humanoid creatures that you know and are within 1 mile and on the same plane as you. They appear in unoccupied spaces within 90 feet of you. Once you use this ability you may not use it again until you finish a short or long rest

Summoning Restoration

Beginning at 10th level, when you take a short rest, you can recover a number of spell slots with a combined level equal to your proficiency bonus. These spell slots are designated as 'specialty spell slots', as they may only be used to cast your specialty spells

Quick Summoning

Beginning at 14th level, you may cast conjure minor creature as a bonus action. This may be cast in addition to a spell you cast as an action.




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Rlyehable's Homebrew (235 Articles)
Rlyehablev
AuthorRlyehable +
Canontrue +
ClassWizard +
FeaturesSummoning Specialization +, Summon Humanoids +, Summoning Restoration + and Quick Summoning +
Identifier5e Arcane Tradition +
Rated ByCarrotkidful +
RatingRating Pending +
Subclasstrue +
SummaryThe summoner tradition focuses on summoning and manipulating creatures. +
TitleSummoner +