Difference between revisions of "Withdraw (3.5e Maneuver)"
Zhenra-Khal (talk | contribs) |
T.G. Oskar (talk | contribs) (Helping with the format a bit. This kind of counter works like the Mislead spell, so I fixed the format a bit to resemble the Mislead spell.) |
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|lvl=2 | |lvl=2 | ||
|prereq=One Desert Wind or Night Wind maneuver | |prereq=One Desert Wind or Night Wind maneuver | ||
− | |initiation= | + | |initiation=One immediate action |
− | |range= | + | |range=Personal |
− | |tsea= | + | |tsea=te |
− | |subj= | + | |subj=You; one illusory double |
− | |dur=1 round | + | |dur=Instantaneous and 1 round |
|save=None | |save=None | ||
|summary=Escape attack, vanishing from sight and leaving a mirage behind in your place. | |summary=Escape attack, vanishing from sight and leaving a mirage behind in your place. |
Latest revision as of 10:47, 13 September 2017
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Desert Wind, Night Wind, Psychic Arrow (Counter) [X-Discipline] | |
Level: | 2 |
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Prerequisite: | One Desert Wind or Night Wind maneuver |
Initiation Action: | One immediate action |
Range: | Personal |
Target or Effect: | You; one illusory double |
Duration: | Instantaneous and 1 round |
Saving Throw: | None |
When you initiate this counter, you leap away, moving up to half your land speed (This movement doesn't provoke attacks of opportunity unless the creatures can see invisibility). As you do so, you become invisible until the end of your next turn, leaving an illusory image of yourself in your place. The image lasts until the beginning of your next turn or until struck, whichever comes first. The invisibility ends early if you attack, as per the Invisibility spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Psychic Arrow
Article Balance | Very High + |
Author | Zhenra-Khal + |
Descriptor | X-Discipline + |
Discipline | Desert Wind +, Night Wind + and Psychic Arrow + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Escape attack, vanishing from sight and leaving a mirage behind in your place. + |
Title | Withdraw + |
Type | Counter + |