Difference between revisions of "Medal of Honor (3.5e Equipment)"

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''The esteemed general may as well have been in scale mail, for his many badges he wore covered his suit from top to bottom.''
 
''The esteemed general may as well have been in scale mail, for his many badges he wore covered his suit from top to bottom.''
  
Granted for acts of heroism and great achievement, medals of honor represent an amount of prestige a character has achieved in service to an organization, as well as provide a minor magical benefit.  Though they have a listed price, they are never sold.  Rather they are gifts.  Those who wear ill gotten medals do not benefit from the medal (other than, perhaps, deception) until they actually perform the achievement required to have earned the medal.
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Granted for acts of heroism and great achievement, medals of honor represent an amount of prestige a character has achieved in service to an organization, as well as provide a minor magical benefit.  Though they have a listed price, they are never sold.  Rather, they are gifts.  Those who wear ill-gotten medals do not benefit from the medal (other than, perhaps, deception) until they actually perform the achievement required to have earned the medal.
  
 
You can wear more than one medal in the same torso slot and benefit from all of them.  In addition to the benefits below, you receive a +1 bonus on Bluff, Diplomacy, and Intimidate checks against those who recognize the medal's significance and to your Leadership score, and an additional +1 for each medal you possess to a maximum of +5 at 5 medals and beyond.  If you use [[Publication:Unearthed Arcana/Reputation|reputation]], this bonus also applies to your reputation.
 
You can wear more than one medal in the same torso slot and benefit from all of them.  In addition to the benefits below, you receive a +1 bonus on Bluff, Diplomacy, and Intimidate checks against those who recognize the medal's significance and to your Leadership score, and an additional +1 for each medal you possess to a maximum of +5 at 5 medals and beyond.  If you use [[Publication:Unearthed Arcana/Reputation|reputation]], this bonus also applies to your reputation.
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| Fiendslayer || class="left" | Must kill a fiend of importance of your CR +4 or greater while in their home territory. || +1d6 damage against Evil Outsiders.
 
| Fiendslayer || class="left" | Must kill a fiend of importance of your CR +4 or greater while in their home territory. || +1d6 damage against Evil Outsiders.
 
|-  
 
|-  
| Justice || class="left" | Must reveal corruption in your organization which is detrimental to its stated mission, and have them legally tried. || +2 on Sense Motive checks.
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| Justice || class="left" | Must reveal corruption in your organization which is detrimental to its stated mission, and have them legally tried. || +2 on [[SRD:Sense Motive Skill|Sense Motive]] checks.
 
|-  
 
|-  
| Hippocratic Oath || class="left" | Must prevent a creature at -9 hp or less from dying (ally or enemy) in a combat situation, and ensure their survival until the end of combat. || Can use ''[[SRD:Cure Minor Wounds|cure minor wounds]]'' as a spell-like ability at will, but only on creatures with 0 hp or less.
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| Hippocratic Oath || class="left" | Must prevent a creature at −9 hp or less from dying (ally or enemy) in a combat situation, and ensure their survival until the end of combat. || Can use ''[[SRD:Cure Minor Wounds|cure minor wounds]]'' as a spell-like ability at will, but only on creatures with 0 hp or less.
 
|-  
 
|-  
 
| Legendary Might || class="left" | Must drop a creature of your CR or higher from over 90% hp to negatives in a single blow. || +2 to critical confirmations.
 
| Legendary Might || class="left" | Must drop a creature of your CR or higher from over 90% hp to negatives in a single blow. || +2 to critical confirmations.
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| Lichslayer || class="left" | Must kill a lich of your CR +4 or greater, and destroy its phylactery. || +1d6 damage against creatures of the Undead type.
 
| Lichslayer || class="left" | Must kill a lich of your CR +4 or greater, and destroy its phylactery. || +1d6 damage against creatures of the Undead type.
 
|-  
 
|-  
| Peace || class="left" | Must stop a pre-existing conflict between two organizations each with of a minimum population of 500 or more. || 1/day you may make a Diplomacy check as a standard action with no penalties.
+
| Peace || class="left" | Must stop a pre-existing conflict between two organizations, each with a minimum population of 500 or more. || 1/day you may make a [[SRD:Diplomacy Skill|Diplomacy]] check as a standard action with no penalties.
 
|-  
 
|-  
| Planesdiver || class="left" | Must enter and survive actively hostile planar effects for at least 10 minutes. || +2 on Knowledge Planes checks.
+
| Planesdiver || class="left" | Must enter and survive actively hostile planar effects for at least 10 minutes. || +2 on [[SRD:Knowledge Skill|Knowledge (the planes)]] checks.
 
|-  
 
|-  
| Purifier of Relics || class="left" | Must destroy a relic or artifact which is anathema to your organization. || Can learn the basics of any artifact on touch, and a +10 bonus on checks made to identify artifacts.
+
| Purifier of Relics || class="left" | Must destroy a relic or artifact which is anathema to your organization. || Can learn the basics of any artifact on touch, and gain a +10 bonus on checks made to identify artifacts.
 
|-  
 
|-  
 
| Science || class="left" | Must create or invent a new technology with nation-changing effects. || +2 on one specific Craft or Knowledge check.
 
| Science || class="left" | Must create or invent a new technology with nation-changing effects. || +2 on one specific Craft or Knowledge check.
 
|-  
 
|-  
| Valor || class="left" | Must perform "valorous acts above and beyond the call of duty" in at least 3 separate occasions. || Once per day, gain a +4 bonus to a single d20 roll.
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| Valor || class="left" | Must perform "valorous acts above and beyond the call of duty" on at least 3 separate occasions. || Once per day, gain a +4 bonus to a single d20 roll.
 
|-  
 
|-  
| Wounded Heart || class="left" | Must drop below -1 hp and been returned to positive hp to finish a hostile encounter of your CR +4 or greater. || Automatically stabilize when below 0 hp.
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| Wounded Heart || class="left" | Must drop below −1 hp and have been returned to positive hp to finish a hostile encounter of your CR +4 or greater. || Automatically stabilize when below 0 hp.
 
|}
 
|}
  

Revision as of 02:59, 18 November 2015

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Author: Eiji-kun (talk)
Date Created: 11-7-15
Status: Complete
Editing: Mechanical changes on Talk
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Medal of Honor

Medal or Honor
Price: 900 gp (never sold)
Body Slot: Torso
Caster Level: 3rd
Aura: Faint Universal
Activation: See text
Weight: --

The esteemed general may as well have been in scale mail, for his many badges he wore covered his suit from top to bottom.

Granted for acts of heroism and great achievement, medals of honor represent an amount of prestige a character has achieved in service to an organization, as well as provide a minor magical benefit. Though they have a listed price, they are never sold. Rather, they are gifts. Those who wear ill-gotten medals do not benefit from the medal (other than, perhaps, deception) until they actually perform the achievement required to have earned the medal.

You can wear more than one medal in the same torso slot and benefit from all of them. In addition to the benefits below, you receive a +1 bonus on Bluff, Diplomacy, and Intimidate checks against those who recognize the medal's significance and to your Leadership score, and an additional +1 for each medal you possess to a maximum of +5 at 5 medals and beyond. If you use reputation, this bonus also applies to your reputation.


Medals of Honor
Name Achievement Benefit
Aegis Must save an important friendly organization vehicle or building from certain disaster. +2 on checks related to use, repair, or maintenance of organization vehicles and buildings.
Bad Dude Must save the leader of your organization from kidnapping or certain doom. Always benefit from horatian shades, even if the face slot is taken up.
Brave Heart Must fight and defeat an "Unbeatable" encounter (usually CR +7 to your own). +1 attack whenever facing an opponent of equal or higher CR than yourself.
Dragonslayer Must kill a dragon of very old or older, and of your CR +4 or greater. +1d6 damage against creatures of the Dragon type.
Fiendslayer Must kill a fiend of importance of your CR +4 or greater while in their home territory. +1d6 damage against Evil Outsiders.
Justice Must reveal corruption in your organization which is detrimental to its stated mission, and have them legally tried. +2 on Sense Motive checks.
Hippocratic Oath Must prevent a creature at −9 hp or less from dying (ally or enemy) in a combat situation, and ensure their survival until the end of combat. Can use cure minor wounds as a spell-like ability at will, but only on creatures with 0 hp or less.
Legendary Might Must drop a creature of your CR or higher from over 90% hp to negatives in a single blow. +2 to critical confirmations.
Lichslayer Must kill a lich of your CR +4 or greater, and destroy its phylactery. +1d6 damage against creatures of the Undead type.
Peace Must stop a pre-existing conflict between two organizations, each with a minimum population of 500 or more. 1/day you may make a Diplomacy check as a standard action with no penalties.
Planesdiver Must enter and survive actively hostile planar effects for at least 10 minutes. +2 on Knowledge (the planes) checks.
Purifier of Relics Must destroy a relic or artifact which is anathema to your organization. Can learn the basics of any artifact on touch, and gain a +10 bonus on checks made to identify artifacts.
Science Must create or invent a new technology with nation-changing effects. +2 on one specific Craft or Knowledge check.
Valor Must perform "valorous acts above and beyond the call of duty" on at least 3 separate occasions. Once per day, gain a +4 bonus to a single d20 roll.
Wounded Heart Must drop below −1 hp and have been returned to positive hp to finish a hostile encounter of your CR +4 or greater. Automatically stabilize when below 0 hp.

Prerequisites: Craft Wondrous Item, prestidigitation, must hold leadership rank in an organization or have the Leadership feat.
Cost to Create: 450 gp, 36 EXP, 1 day.



Back to Main Page3.5e HomebrewEquipmentWondrous Items

Eiji-kun's Homebrew (5643 Articles)
Eiji-kunv
AuthorEiji-kun +
Body SlotTorso +
Cost900 gp (never sold) +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryBadges which denote achievement of an accomplishment. It gives prestige and a small magical benefit. +
TitleMedal of Honor +