Difference between revisions of "Overwhelming Resonance (3.5e Power)"
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|tsea=t | |tsea=t | ||
|subj=One Creature | |subj=One Creature | ||
− | |save=Fortitude | + | |save=Fortitude negates (see text) |
|pr=Yes | |pr=Yes | ||
|pp=3 | |pp=3 | ||
− | |summary=This power | + | |summary=This power creates an extremely powerful soundwave within the target, causing it to start to violently vibrate. |
}} | }} | ||
− | This power creates an extremely powerful soundwave within the target, causing it to begin vibrating violently. The target of this power takes an initial 3d4 sonic damage, the vibration also causing the target to become [[SRD:Staggered|staggered]] and take 1d4 sonic damage at the start of its turn for the duration of the power. At the beginning of each of its | + | This power creates an extremely powerful soundwave within the target, causing it to begin vibrating violently. The target of this power takes an initial 3d4 sonic damage, the vibration also causing the target to become [[SRD:Staggered|staggered]] and take 1d4 sonic damage at the start of its turn for the duration of the power. At the beginning of each of its turns, the target is allowed a [[Fortitude]] save to end the power. |
'''Augment:''' You can augment this power in one or more of the following ways. Only one frequency augment may be taken per manifestation. | '''Augment:''' You can augment this power in one or more of the following ways. Only one frequency augment may be taken per manifestation. | ||
− | 1. For every additional power point you spend, this power’s damage increases by 1d4 points. For each extra 3d4 points of damage increase the amount of sonic damage taken at the start of each turn by 1d4. | + | 1. For every additional power point you spend, this power’s damage increases by 1d4 points. For each extra 3d4 points of damage, increase the amount of sonic damage taken at the start of each turn by 1d4. |
2. For 2 additional power points, you may create a 'pain frequency'; the targeted creature is [[SRD:Nauseated|nauseated]] instead of [[SRD:Staggered|staggered]]. | 2. For 2 additional power points, you may create a 'pain frequency'; the targeted creature is [[SRD:Nauseated|nauseated]] instead of [[SRD:Staggered|staggered]]. | ||
− | 3. For 2 additional power points, you may create a 'bliss frequency'; the damage dealt by this power | + | 3. For 2 additional power points, you may create a 'bliss frequency'; the damage dealt by this power becomes nonlethal damage and the targeted creature is [[Semiconscious (3.5e Condition)|semiconcious]] instead of [[SRD:Staggered|staggered]]. |
− | 4. For 4 additional power points, you may create a 'sleep frequency'; the power | + | 4. For 4 additional power points, you may create a 'sleep frequency'; the power deals no additional damage beyond the initial damage. Instead, on a failed save, the creature falls [[SRD:Unconscious|unconcious]] as the vibration suppresses the creature's mental function. |
5. For 4 additional power points, you may create a 'confusion frequency'; the targeted creature is [[SRD:Confusion|confused]] instead of [[SRD:Staggered|staggered]]. | 5. For 4 additional power points, you may create a 'confusion frequency'; the targeted creature is [[SRD:Confusion|confused]] instead of [[SRD:Staggered|staggered]]. | ||
− | 6. For 4 additional power points, you may change this power target from 'one creature' to 'One creature/level each of which must be within 30 ft. of another target' | + | 6. For 4 additional power points, you may change this power target from 'one creature' to 'One creature/level, each of which must be within 30 ft. of another target' |
− | 7. For 4 additional power points, you may change the duration of this power to one round/level. The targeted creature is still allowed a | + | 7. For 4 additional power points, you may change the duration of this power to one round/level. The targeted creature is still allowed a Fortitude save every round to end the effect. |
− | 8. For 6 additional power points, you may make the duration of this power "Save Ends" | + | 8. For 6 additional power points, you may make the duration of this power "Save Ends" — that is, it lasts until the targeted creature makes a successful Fortitude save to end the effect. |
Latest revision as of 18:14, 30 September 2015
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Psychokinesis [Sonic] | |
Level: | Kineticist 2 |
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Display: | Auditory |
Manifesting Time: | 1 Standard Action |
Range: | Close |
Target: | One Creature |
Duration: | Concentration (up to 1 round/level) |
Saving Throw: | Fortitude negates (see text) |
Power Resistance: | Yes |
Power Points: | 3 |
This power creates an extremely powerful soundwave within the target, causing it to begin vibrating violently. The target of this power takes an initial 3d4 sonic damage, the vibration also causing the target to become staggered and take 1d4 sonic damage at the start of its turn for the duration of the power. At the beginning of each of its turns, the target is allowed a Fortitude save to end the power.
Augment: You can augment this power in one or more of the following ways. Only one frequency augment may be taken per manifestation.
1. For every additional power point you spend, this power’s damage increases by 1d4 points. For each extra 3d4 points of damage, increase the amount of sonic damage taken at the start of each turn by 1d4.
2. For 2 additional power points, you may create a 'pain frequency'; the targeted creature is nauseated instead of staggered.
3. For 2 additional power points, you may create a 'bliss frequency'; the damage dealt by this power becomes nonlethal damage and the targeted creature is semiconcious instead of staggered.
4. For 4 additional power points, you may create a 'sleep frequency'; the power deals no additional damage beyond the initial damage. Instead, on a failed save, the creature falls unconcious as the vibration suppresses the creature's mental function.
5. For 4 additional power points, you may create a 'confusion frequency'; the targeted creature is confused instead of staggered.
6. For 4 additional power points, you may change this power target from 'one creature' to 'One creature/level, each of which must be within 30 ft. of another target'
7. For 4 additional power points, you may change the duration of this power to one round/level. The targeted creature is still allowed a Fortitude save every round to end the effect.
8. For 6 additional power points, you may make the duration of this power "Save Ends" — that is, it lasts until the targeted creature makes a successful Fortitude save to end the effect.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Descriptor | Sonic + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 2 + |
Rated By | Eiji-kun +, Undead Knave +, Surgo + and Luigifan18 + |
Rating | Rated 4 / 4 + |
Summary | This power creates an extremely powerful soundwave within the target, causing it to start to violently vibrate. + |
Title | Overwhelming Resonance + |