Difference between revisions of "Time and Experience (3.5e Variant Rule)"

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(Undo revision 197645 by Tarkisflux (talk))
 
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{{Author
 
{{Author
 
|author_name=Ideasmith
 
|author_name=Ideasmith
|date_created=November 28, 2012
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|date_created=9/4/2012
 
|status=Playable?
 
|status=Playable?
 
}}
 
}}
{{#set:Summary=Makes aging less wonky and more customizable. Also repurposes Unearthed Arcana flaws and gives longer lived kindreds more skills. }}
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{{#set:Summary=Slowing down constant adventuring syndrome.}}
  
== Effects of Aging, Revised ==  
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== Time and Experience ==
  
=== Basics ===
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Slowing down constant adventuring syndrome.
A character's ability scores do not change with age. Instead, the character gains background points and aging effects.
 
  
A young character gains background points per the table below. A middle aged character gains more background points and one aging effect. An old character gains more background points and two more aging effects. A decrepit character (see below) gains more background points and two more aging effects. These are gained upon reaching the specified age category, and chosen by the player.
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=== Earned Level and Actual Level ===
  
{| class="d20 zebra" style="text-align:left;"
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The rules below can cause a discrepancy between a characters experience level and experience total. In such circumstances, the level a character has the experience points for is the character’s earned level, while the level the character actual has is the character’s actual level. If a character whose earned level and actual level differ suffers level loss, both levels are reduced accordingly, and the character’s experience total is set to the midpoint of the previous earned level.
! Kindred    !! Background Points Per Age Category !! Decrepit  !! Minimum Background Skill Retention
 
|-
 
| Human  || align=center | 4 || 95 || 30 days
 
|-
 
| Dwarf  || align=center | 20 || 455 || 150 days
 
|-
 
| Elf  || align=center | 25 || 555 || 185 days
 
|-
 
| Gnome  || align=center | 15 || 355 || 120 days
 
|-
 
| Half Elf || align=center | 9 || 185 || 60 days
 
|-
 
| Half Orc || align=center | 3 || 75 || 25 days
 
|-
 
| Halfling  || align=center | 7 || 155 || 50 days
 
|}
 
 
  
=== Other Kindreds ===
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=== Maximum Level Gain over Time ===
  
The age at which a character reaches decrepit is the age at which she reaches venerable, plus the average of the maximum age dice, rounded up to a multiple of five.
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No character can gain more than one level in a given year. If enough experience to gain a second level in a given year is earned, the character retains the experience, which will result in experience gain as soon as sufficient time has passed.
  
The background points per age category is the age at which the character reaches decrepit divided by 25, rounded down. If the age at which the character reaches decrepit is over 200, round down to a multiple of five.
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=== Extra Levels over Time ===
  
The minimum background skill retention is the age at which the character reaches decrepit divided by 3, rounded to a multiple of five.  
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If an adult or older character fails to gain a level via experience gain in a time period determined by the character's lifespan (see Training Check Frequency By Age, below), the character may have a chance of gaining a level anyway.
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Roll 1d100 on the Available Classes for Level Gain by Duration table below. If part of the entry is in parentheses, the classes in parenthesis are only available if the character already has a level in that class. While a level may be gained under these circumstances, additional experience points are not gained.  
  
(A character who just changed age group will have slightly fewer than 1 background point per four years. A character who lives long enough for this to become an issue has a slightly over 50% chance of dying before reaching decrepit.)
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Gaining a new class in this manner is subject to minimum starting age as per starting a new character of that class. NPC classes use the barbarian column; other classes with no specified starting age should be assigned an appropriate column. In no case is the character required to gain such a level.  
  
=== Timeless Body (Ex) [Revised for use with this variant] ===
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{| class="zebra d20"
 
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|+ <div>{{Anchor|Table: Training Check Frequency By Age }}</div>
A character with this class feature no longer takes aging effects for aging and cannot be magically aged. Any such effects that she has already taken, however, remain in place. Background points still accrue, and the character still dies of old age when her time is up.
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|-
 
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! Age Becomes Venerable !! Examples !! Level Gain Check Frequency
=== Background Points ===
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|-
 
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| 35-70 years || Half-Orcs, Humans || 1 year
Background points are used to purchase ranks in skills much as skill points. However, no more than four background points can be spent on one skill, the normal rank maximums apply, and the only skills background points can be spent on are Craft, Knowledge, Perform, and Profession. These skills always count as class skills when spending background points, whather or not they count as class skills when spending skill points.
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|-
 
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| 71-140 years || Halflings, Half-Elves || 2 years
=== Background Skill Deterioration===
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|-
 
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| 141-280 years || Gnomes, Dwarves || 3 years
At intervals, (as determined by the minimum background skill retention), a character may 'unspend' one previously spend background point. The rank gained from the previous expenditure is lost, though it may be replaced in the future. The background point thus gained must be immediately spent on a different skill as above.
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|-
 
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| 281-420 years || Elves || 4 years
=== Aging Effects ===
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|-
 
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|}
Each of the aging effects listed below has a specific game effect. Some aging effects can only be taken by a character who meets a special requirement.
 
 
*[[Publication:Unearthed Arcana/Feeble|Feeble Aging Effect]]
 
*[[Publication:Unearthed Arcana/Frail|Frail Aging Effect]]
 
*[[Publication:Unearthed Arcana/Inattentive|Inattentive Aging Effect]]
 
*[[Publication:Unearthed Arcana/Meager Fortitude|Meager Fortitude Aging Effect]]
 
*[[Publication:Unearthed Arcana/Murky-Eyed|Murky-Eyed Aging Effect]]
 
*[[Publication:Unearthed Arcana/Noncombatant|Noncombatant Aging Effect]]
 
*[[Publication:Unearthed Arcana/Pathetic|Pathetic Aging Effect]]
 
*[[Publication:Unearthed Arcana/Poor Reflexes|Poor Reflexes Aging Effect]]
 
*[[Publication:Unearthed Arcana/Shaky|Shaky Aging Effect]]
 
*[[Publication:Unearthed Arcana/Slow|Slow Aging Effect]]
 
*[[Publication:Unearthed Arcana/Unreactive|Unreactive Aging Effect]]
 
*[[Publication:Unearthed Arcana/Vulnerable|Vulnerable Aging Effect]]
 
*[[Publication:Unearthed Arcana/Weak Will|Weak Will Aging Effect]]
 
  
  
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{| class="zebra d20"
 +
|+ <div>{{Anchor|Table: Available Classes for Level Gain by Duration }}</div>
 +
|-
 +
! rowspan="2" | Die Roll
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! colspan="6" | Available Classes by Current Level (Classes in parentheses are only available if character already has a level in that class. See text for other restrictions.)
 +
|-
 +
! 1 || 2-3 || 4-7 || 8-15 || 16+
 +
|-
 +
| 01 || PC or NPC Class || PC or NPC Class || PC or NPC Class || PC or NPC Class || PC or NPC Class
 +
|-
 +
| 02 || NPC Class || NPC Class, (PC Class) || PC or NPC Class || PC or NPC Class || PC or NPC Class
 +
|-
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| 03 || Commoner || NPC Class || NPC Class, (PC Class) || PC or NPC Class || PC or NPC Class
 +
|-
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| 04 || None || Commoner, (NPC Class) || NPC Class, (PC Class) || PC or NPC Class || PC or NPC Class
 +
|-
 +
| 05 || None || Commoner || NPC Class || NPC Class, (PC Class) || PC or NPC Class
 +
|-
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| 06 || None || None || NPC Class || NPC Class, (PC Class) || PC or NPC Class
 +
|-
 +
| 7-8 || None || None || Commoner, (NPC Class) || NPC Class, (PC Class) || PC or NPC Class
 +
|-
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| 9-10 || None || None || Commoner || NPC Class || NPC Class, (PC Class)
 +
|-
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| 11-12 || None || None || None || NPC Class || NPC Class, (PC Class)
 +
|-
 +
| 13-16 || None || None || None || Commoner, (NPC Class) || NPC Class, (PC Class)
 +
|-
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| 17-20 || None || None || None || Commoner || NPC Class
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|-
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| 21-24 || None || None || None || None || NPC Class
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|-
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| 25-32 || None || None || None || None || Commoner, (NPC Class)
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|-
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| 33-40 || None || None || None || None || Commoner
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|-
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| 41-100 || None || None || None || None || None
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|-
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|}
  
 
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
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[[Category:Uncategorized Variant Rule]]
 
[[Category:Transformational Variant Rule]]
 
[[Category:Transformational Variant Rule]]
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[[Category:Supplemental Variant Rule]]
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{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 00:33, 5 June 2013

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Author: Ideasmith (talk)
Date Created: 9/4/2012
Status: Playable?
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Time and Experience[edit]

Slowing down constant adventuring syndrome.

Earned Level and Actual Level[edit]

The rules below can cause a discrepancy between a characters experience level and experience total. In such circumstances, the level a character has the experience points for is the character’s earned level, while the level the character actual has is the character’s actual level. If a character whose earned level and actual level differ suffers level loss, both levels are reduced accordingly, and the character’s experience total is set to the midpoint of the previous earned level.

Maximum Level Gain over Time[edit]

No character can gain more than one level in a given year. If enough experience to gain a second level in a given year is earned, the character retains the experience, which will result in experience gain as soon as sufficient time has passed.

Extra Levels over Time[edit]

If an adult or older character fails to gain a level via experience gain in a time period determined by the character's lifespan (see Training Check Frequency By Age, below), the character may have a chance of gaining a level anyway. Roll 1d100 on the Available Classes for Level Gain by Duration table below. If part of the entry is in parentheses, the classes in parenthesis are only available if the character already has a level in that class. While a level may be gained under these circumstances, additional experience points are not gained.

Gaining a new class in this manner is subject to minimum starting age as per starting a new character of that class. NPC classes use the barbarian column; other classes with no specified starting age should be assigned an appropriate column. In no case is the character required to gain such a level.

Table: Training Check Frequency By Age

Age Becomes Venerable Examples Level Gain Check Frequency
35-70 years Half-Orcs, Humans 1 year
71-140 years Halflings, Half-Elves 2 years
141-280 years Gnomes, Dwarves 3 years
281-420 years Elves 4 years


Table: Available Classes for Level Gain by Duration

Die Roll Available Classes by Current Level (Classes in parentheses are only available if character already has a level in that class. See text for other restrictions.)
1 2-3 4-7 8-15 16+
01 PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class
02 NPC Class NPC Class, (PC Class) PC or NPC Class PC or NPC Class PC or NPC Class
03 Commoner NPC Class NPC Class, (PC Class) PC or NPC Class PC or NPC Class
04 None Commoner, (NPC Class) NPC Class, (PC Class) PC or NPC Class PC or NPC Class
05 None Commoner NPC Class NPC Class, (PC Class) PC or NPC Class
06 None None NPC Class NPC Class, (PC Class) PC or NPC Class
7-8 None None Commoner, (NPC Class) NPC Class, (PC Class) PC or NPC Class
9-10 None None Commoner NPC Class NPC Class, (PC Class)
11-12 None None None NPC Class NPC Class, (PC Class)
13-16 None None None Commoner, (NPC Class) NPC Class, (PC Class)
17-20 None None None Commoner NPC Class
21-24 None None None None NPC Class
25-32 None None None None Commoner, (NPC Class)
33-40 None None None None Commoner
41-100 None None None None None

Back to Main Page3.5e HomebrewVariant Rules

AuthorIdeasmith +
Identifier3.5e Variant Rule +
Rated ByFoxwarrior + and DanielDraco +
RatingRating Pending +
SummaryMakes aging less wonky and more customizable. Also repurposes Unearthed Arcana flaws and gives longer lived kindreds more skills. +
TitleTime and Experience +