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m
→Class Features: Essential Restoration, text clarity.
'''{{Anchor|Increased Capacity}}:''' All of your class abilities and feats that can have Essentia invested into them have +1 Capacity. This bonus is reflected on the class table.
'''{{Anchor|Bonus Feat}}:''' You At third level, you gain Heart of Incarnum <sup>[[Publication:Magic of Incarnum|MoI]] P.38</sup> as a Bonus Feat without having to meet the prerequisites.
'''{{Anchor|Collective Insight}}:''' Gain At fifth level, gain a +1 bonus to all skill checks. You may invest Essentia into this ability, gaining a +2 to the bonus for every point of Essentia.
'''{{Anchor|Essential Restoration}} {{Ex}}:''' You At seventh level, you may invest Essentia into yourself or another creature, granting it Fast Healing for 24 hours equal to the Essentia invested. Your total investment among all creatures cannot exceed your Essentia Capacity. So if your Capacity is 3, you could invest all 3 into one creature, or split the essentia 2-1 or split it three ways giving a trio Fast Healing 1. Once invested the Essentia cannot be reallocated for 24 hours. You may, as a free action, revoke the Fast Healing you have granted to a creature, but the Essentia remains unusable for the full duration and the Capacity remains reserved.
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->