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Templar (3.5e Class)

770 bytes added, 20:27, 30 September 2010
Making a Paladin
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|3rd|| class="left" | +3 || +3 || +3 || +1
| class="left" | [[#Divine Health]], [[#Smite|Smite]]
|3||1||—||—||—||—||—
|-
|4th||class="left" | +4 || +4 || +4 || +1
| class="left" | [[#Code of Conduct|Earthly Vow]], [[#First Aid|First Aid]] (move action)
|3||2||0||—||—||—||—
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|-
|7th||class="left" | +7/+2 || +5 || +5 || +2
| class="left" | [[#Code of Conduct|Earthly Vow]], [[#First Aid|First Aid]] (swift action)
|3||3||2||0||—||—||—
|-
|-
|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" | [[#Code of Conduct|Earthly Vow]]
|3||3||3||2||0||—||—
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|11th||class="left" | +11/+6/+6 || +7 || +7 || +3
| class="left" | [[#First Aid|First Aid]] (immediate action)
|3||3||3||3||1||—||—
|-
|-
|13th||class="left" | +13/+8/+8 || +8 || +8 || +4
| class="left" | [[#Code of Conduct|Earthly Vow]]
|3||3||3||3||2||0||—
|-
|-
|16th||class="left" | +16/+11/+11/+11 || +10 || +10 || +5
| class="left" | [[#Code of Conduct|Earthly Vow]]
|4||4||4||3||3||2||0
|-
|-
|19th||class="left" | +19/+14/+14/+14 || +11 || +11 || +6
| class="left" | [[#Code of Conduct|Earthly Vow]]
|4||4||4||4||4||4||3
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At 4th level, the paladin may now use his first aid as a [[SRD:Move Actions|move-equivalent]] action, allowing him to use it multiple times per turn if he wishes. At 7th level, he can administer first aid as a [[SRD:Swift Actions|swift action]], and he can use it as an [[SRD:Immediate Actions|immediate action]] at 11th level. If he has already used his swift action for the current turn, he may use it as a move action. If a creature is fully healed by this ability, no temporary hit points are gained.
'''{{Anchor|SmiteDivine Grace}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A second level paladin adds his Charisma bonus to all saving throws. This bonus does not stack with any other effect that adds his Charisma modifier to saving throws. '''{{Anchor|Divine Health}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 3rd level paladin gains immunity to all poisons and diseases (even those of magical nature). '''{{Anchor|Smite}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' By the time he reaches 3rd level, the paladin gains the ability to channel his holy power through his weapon, adding his Charisma modifier to all attack and damage rolls if he wishes to do so. A number of times per day equal to his Charisma modifier, the paladin may also declare an attack that he just hit with to be a smite attack as a free action, causing it to deal double damage. While this damage stacks with a critical hit and other damage multipliers (increase the damage multiplier by the weapon’s additional multiplier and subtract 1), it is not a critical hit and affects even creatures who are immune to critical hits. The paladin cannot declare a smite attack on an attack of opportunity.
At 9th and 15th level, the damage multiplier for the paladin’s smite attack is increased to x3 and x4, respectively.

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