Difference between revisions of "Phantom Guardian (3.5e Spell)"

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(Created page with "{{author |author_name=Leziad |date_created=August 20th, 2024 |status=Complete |balance=High}} <onlyinclude>{{3.5e Spell |name=Phantom Guardian |school=Transmutation |subschoo...")
 
 
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|casttime=1 round
 
|casttime=1 round
 
|range=Close
 
|range=Close
|dur=Concentration + 1 round/level
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|dur=Concentration + 1 round
 
|tsea=e
 
|tsea=e
 
|subj=One animated suit of armor
 
|subj=One animated suit of armor
 
|save=None
 
|save=None
|sr=None
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|sr=No
 
|summary=You enlarge a miniature suit of armor into a battle ready guardian.}}
 
|summary=You enlarge a miniature suit of armor into a battle ready guardian.}}
  
You causes your focus to enlarge and become a [https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian guardian phantom armor] under your control for the duration of the spell, wielding any one martial weapon of your choice. The phantom armor is animated with telekinetic energy, and thus is of the construct type rather than an undead. The armor has maximum hit points and gains a +1 enhancement bonus on attack roll and damage roll equal for each 4 caster level you have.  
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You causes your focus to enlarge and become a [https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-guardian guardian phantom armor] under your control for the duration of the spell. The phantom armor is animated with telekinetic energy, and thus is of the construct type rather than an undead. The armor wield a martial weapon of your choice, and if one-handed or light also a heavy steel shield. The phantom armor has 10 hit points per caster level (plus additional hit points for a construct of it size) and gains a +1 enhancement bonus on AC, attack roll and damage roll equal for each 4 caster level you have. The phantom armor's base attack bonus is equal to your caster level and it uses your saving throws if better.
  
If your caster level is 9th or higher, you may instead make your focus into a [https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-giant/ giant phantom armor] with the same alteration as above. At 11th level the armor gains DR 5/admanatine and 5 additional hit points, at each 2 levels thereafter the armor gains an additional 5 hit points.
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If your caster level is 9th or higher, you may instead make your focus into a [https://www.d20pfsrd.com/bestiary/monster-listings/undead/phantom-armor/phantom-armor-giant/ giant phantom armor] with the same alteration as above. At 11th level the armor gains DR 5/adamantine.
  
You direct the phantom armor's action each round you concentrate. If you do not concentrate, the armor remains motionless. You may start concentration again within 1 round per level, otherwise the armor will shrink back to its focus form. If the phantom armor is destroyed, then there is 50% chance that so is your focus.
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You direct the phantom armor's action each round you concentrate. If you do not concentrate or you concentration is interrupted, the armor remains motionless and persist for 1 round. You may start concentration again within that round, otherwise the armor will shrink back to its focus form and return to you. If the phantom armor is destroyed, then the focus returns to you become unusable for further casting for 24 hours.
  
 
''Focus:''  An ornate miniature set of heavy armor worth 500 GP.
 
''Focus:''  An ornate miniature set of heavy armor worth 500 GP.

Latest revision as of 20:34, 20 August 2024

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Author: Leziad (talk)
Date Created: August 20th, 2024
Status: Complete
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Phantom Guardian
Transmutation
Level: Sorcerer/Wizard 3
Components: V, S
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One animated suit of armor
Duration: Concentration + 1 round
Saving Throw: None
Spell Resistance: No

You causes your focus to enlarge and become a guardian phantom armor under your control for the duration of the spell. The phantom armor is animated with telekinetic energy, and thus is of the construct type rather than an undead. The armor wield a martial weapon of your choice, and if one-handed or light also a heavy steel shield. The phantom armor has 10 hit points per caster level (plus additional hit points for a construct of it size) and gains a +1 enhancement bonus on AC, attack roll and damage roll equal for each 4 caster level you have. The phantom armor's base attack bonus is equal to your caster level and it uses your saving throws if better.

If your caster level is 9th or higher, you may instead make your focus into a giant phantom armor with the same alteration as above. At 11th level the armor gains DR 5/adamantine.

You direct the phantom armor's action each round you concentrate. If you do not concentrate or you concentration is interrupted, the armor remains motionless and persist for 1 round. You may start concentration again within that round, otherwise the armor will shrink back to its focus form and return to you. If the phantom armor is destroyed, then the focus returns to you become unusable for further casting for 24 hours.

Focus: An ornate miniature set of heavy armor worth 500 GP.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 +
RangeClose +
RatingUndiscussed +
SchoolTransmutation +
SummaryYou enlarge a miniature suit of armor into a battle ready guardian. +
TitlePhantom Guardian +