Difference between revisions of "Empower Maneuver (3.5e Feat)"
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|date_created=5/22/2017 | |date_created=5/22/2017 | ||
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|name=Empower Maneuver | |name=Empower Maneuver | ||
|types=Metamaneuver | |types=Metamaneuver | ||
− | |summary=You can Empower a | + | |summary=You can Empower a maneuver. |
− | |prereqs=Ability to initiate any | + | |prereqs=Ability to initiate any maneuver with variable effects, such as damage. |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=All variable, numeric effects of an Empowered | + | |benefit=All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator level decreases. |
− | Once you initiate an Empowered | + | Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 08:27, 19 July 2019
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Empower Maneuver [Metamaneuver]
Prerequisites: Ability to initiate any maneuver with variable effects, such as damage.Benefit: All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator level decreases.
Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Zhenra-Khal + |
Identifier | 3.5e Feat + |
Prerequisite | Ability to initiate any maneuver with variable effects + and such as damage. + |
Rating | Undiscussed + |
Summary | You can Empower a maneuver. + |
Title | Empower Maneuver + |
Type | Metamaneuver + |