Difference between revisions of "Just a Flesh Wound (3.5e Skill Trick)"

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(Probably will never come up in most campaign)
 
(Well, you might lose your limp if the leg was severed...)
 
Line 12: Line 12:
 
|prereqs=Bab +3
 
|prereqs=Bab +3
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that limp for 1 round. After which you suffer full consequences for the loss of the limb.
+
|benefit=As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that limb for 1 round. After which you suffer full consequences for the loss of the limb.
 
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=

Latest revision as of 01:24, 15 May 2015

Homebrew.png
Author: Leziad (talk)
Date Created: 14th May 2015
Status: Finished
Editing: Clarity edits only please
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Just a Flesh Wound (Mental) Prerequisites: Bab +3Benefit: As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that limb for 1 round. After which you suffer full consequences for the loss of the limb.



Back to Main Page3.5e HomebrewCharacter OptionsSkill Tricks

Article BalanceModerate +
AuthorLeziad +
Identifier3.5e Skill Trick +
PrerequisiteBab +3 +
Rated ByEiji-kun +
RatingRating Pending +
SummaryAh losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too. +
TitleJust a Flesh Wound +
TypeMental +