Difference between revisions of "Just a Flesh Wound (3.5e Skill Trick)"
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(Probably will never come up in most campaign) |
(Well, you might lose your limp if the leg was severed...) |
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|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that | + | |benefit=As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that limb for 1 round. After which you suffer full consequences for the loss of the limb. |
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. --> | ||
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Latest revision as of 01:24, 15 May 2015
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Just a Flesh Wound (Mental)
Prerequisites: Bab +3Benefit: As an immediate action you ignore the loss of a limb (including the head) and act as if you didn't lose that limb for 1 round. After which you suffer full consequences for the loss of the limb.
Back to Main Page → 3.5e Homebrew → Character Options → Skill Tricks
Facts about "Just a Flesh Wound (3.5e Skill Trick)"
Article Balance | Moderate + |
Author | Leziad + |
Identifier | 3.5e Skill Trick + |
Prerequisite | Bab +3 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too. + |
Title | Just a Flesh Wound + |
Type | Mental + |