Difference between revisions of "Scarlet Horror Strike (3.5e Maneuver)"
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|summary=All your attacks cause bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit. | |summary=All your attacks cause bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit. |
Latest revision as of 07:13, 6 April 2014
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Blood Feast (Boost) | |
Level: | 4 |
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Prerequisite: | One Blood Feast maneuver |
Initiation Action: | Swift |
Range: | Personal |
Target: | Self |
Duration: | See Text |
Saving Throw: | None |
You cut so deep you swear you see bone. Blood gushes from the open wound!
This maneuver acts like Red Terror Strike, but bleed damage applies to all your attacks until the beginning of your next turn. Bleed damage overlaps, it does not stack. However, bleed damage is now multiplied on a critical hit, and the opponent takes the multiplied bleed damage each round. Stopping the bleeding is a DC 20 Heal check as a standard action, or if they recieve a number of points of healing equal to three times the bleed damage. For example, a 10th level crusader deals 5 bleed damage, and they require 15 points of healing to stop the bleeding.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Scarlet Horror Strike (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | All your attacks cause bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit. + |
Title | Scarlet Horror Strike + |
Type | Boost + |