Difference between revisions of "Ground Control (3.5e Power)"
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Revision as of 00:55, 4 August 2010
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The ground trembles and shakes.
At the beginning of each character's turn, if that character is standing on affected ground, that character must make a Reflex save or fall prone.
Augment:
- You can spend 3 power points to make it so that each character or object that ends its turn prone on the affected ground takes 1d6 points of bludgeoning damage per manifester level.
- You can spend 5 power points to increase the duration of Ground Control from Concentration to 1 hour/level.
- You can spend 2 power points to increase the range of Ground Control to Medium, 5 points to increase it to Long, or 10 points to increase it to "Anywhere on this plane".
- You can spend any number of additional power points to double the affected region for each point spent. This does not follow D&D's multiplication rule.
- You can spend 5 power points to gain the ability to raise or lower the affected region by 10 feet at the beginning of your turn.
- You can spend 1 power point to make the affected region into difficult terrain.
For every 2 points you spend augmenting Ground Control, the save DC increases by 1.
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Facts about "Ground Control (3.5e Power)"
Author | Foxwarrior + |
Identifier | 3.5e Power + |
Rating | Undiscussed + |
Title | Ground Control + |