Difference between revisions of "Hedge Knight (3.5e Alternate Class Feature)"

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{{3.5e Alternate Class Feature
 
{{3.5e Alternate Class Feature
|name=Guardian Knight
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|name=Hedge Knight
|summary=A guardian knight is a cavalier who eschews the use of a mount and instead stands fast against any attackers. Often relying on heavy armor, the guardian knight makes quick work of those who try to slip past her. They typically stand as guards protecting castle gates, champions of their army, or undefeated footsmen on the battlefield.
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|summary=A hedge knight is a wandering cavalier, without a mount. Usually they hail from impoverished noble families without land, and thus were not able to afford a mount. Not all hedge knights are poor nobles, some are would-be-knights without a mount who seek the title. Others are outcasts, sent away by their kin and left without much resources. Others may willingly eschew those things, seeking glory for glory's sake, without aid. In any case a hedge knight does not have a steed, but wandering the land in heavy armor has made them endurant and able to tolerate the heaviest of armor. Almost all hedge knights are without masters, as the name suggests. However, many of them follow the principles of chivalry. Those who survive in such harsh conditions are deeply resolved, even beyond their peers.
 
|prereq=
 
|prereq=
 
|class=Cavalier
 
|class=Cavalier
 
|level=1st-20th
 
|level=1st-20th
|replaces=Mount, Cavalier’s Charge, 8th-level Order ability, Mighty Charge, Supreme Charge
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|replaces=Mount, Expert Trainer, Tactician, 8th-level Order ability, Greater Tactician, Master Tactician
|benefit=A guardian knight receive the following class feature:
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|benefit=A hedge knight receive the following class feature:
  
'''Valiant Fantassin {{Ex}}:''' A guardian knight gains the [[SRD:Endurance|Endurance]] feat as a bonus feat. Additionally, she counts as being astride her mount for the purpose of her order’s challenge bonus, order abilities and cavalier’s class feature while on foot.  
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'''Skills:''' A hedge knight adds either [[SRD:Knowledge Skill|knowledge]] (nobility) or [[SRD:Survival Skill|survival]] to her list of class skills, instead of the [[SRD:Ride Skill|ride]] skill.
  
This ability replaces mount.
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'''Live by the Sword:''' A hedge knight must choose the [https://www.d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-sword/ Order of the Sword] as her order. Alternatively, she may be a [https://www.d20pfsrd.com/classes/alternate-classes/samurai/samurai-orders/paizo-samurai-orders/ronin-knight-errant/ Knight-Errand].
  
'''Defensive Stance {{Ex}}:''' At 4th level, a guardian knight gains the defensive stance ability, as a [https://www.d20pfsrd.com/classes/prestige-classes/apg/stalwart-defender/ stalwart defender], and may select one defensive power at 8th level and every four levels thereafter. Levels of stalwart defender stack with her cavalier levels when determining the total number of rounds that she can maintain her defensive stance per day.  
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'''Armorborn {{Ex}}:''' A hedge knight is especially skilled at managing heavy armor and fighting on foots, she halves the weight of any armor she is wearing and may don armor which require assistance to don (such as [[SRD:Full Plate Armor|full plate armor]]) without assistance. For the purpose of her cavalier's class features, the cavalier counts as being mounted and astride her mount while on foot. Additionally, an hedge knight gains the [[SRD:Endurance|Endurance]] feat as a bonus feat.
  
'''Armor Training {{Ex}}:''' A 3rd level guardian knight gains the armor training class feature of a fighter of her cavalier level.  
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At 3rd level a hedge knight gains the armor training class feature of a fighter of her cavalier level. At 19th level she gains a fighter's armor mastery class feature.
  
This ability replaces cavalier's charge
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This ability replaces mount and expert trainer.
  
'''Defender's Strike {{Ex}}:''' At 8th level, a guardian knight adds her [[Charisma]] bonus (minimum of +1) to as a bonus to the DC of her challenged opponent's acrobatics check made to pass by her without provoking an attack of opportunity for moving through spaces she threatens. Additionally she increases her reach against the target of her challenge by 5-ft.
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'''Resolve {{Ex}}:''' A hedge knight gains the resolve class feature, as a samurai of her cavalier level. At 9th level she gains greater resolve, and true resolve at 17th level.  
  
This ability replaces the order's abilities gained at 8th level.
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This ability replaces tactician, greater tactician and master tactician.
  
'''Vanguard's Step {{Ex}}:''' At 11th level, a guardian knight can adjust her position while maintaining a defensive stance. While in a defensive stance, she can take one 5-foot step each round without losing the benefit of the stance.
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'''For Honor {{Ex}}:''' At 8th level, a hedge knight can call out to her allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to her [[Charisma]] modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.
  
This ability replaces mighty charge.
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This ability replaces the order abilities gained at 8th level.}}
 
 
'''Armor Mastery {{Ex}}:''' At 20th level, the guardian knight gains the fighter's armor mastery class feature.
 
 
 
This ability replaces supreme charge.}}
 
  
 
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[[Category:Alternate Class Feature]]
 
[[Category:Alternate Class Feature]]
 
[[Category:Pathfinder Archetype]]
 
[[Category:Pathfinder Archetype]]
{{Navboxes}}
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{{Navboxes}}

Latest revision as of 19:08, 2 January 2025

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Author: Leziad (talk)
Date Created: 11th September 2024
Status: Complete
Editing: Clarity edits only please
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Hedge Knight

A hedge knight is a wandering cavalier, without a mount. Usually they hail from impoverished noble families without land, and thus were not able to afford a mount. Not all hedge knights are poor nobles, some are would-be-knights without a mount who seek the title. Others are outcasts, sent away by their kin and left without much resources. Others may willingly eschew those things, seeking glory for glory's sake, without aid. In any case a hedge knight does not have a steed, but wandering the land in heavy armor has made them endurant and able to tolerate the heaviest of armor. Almost all hedge knights are without masters, as the name suggests. However, many of them follow the principles of chivalry. Those who survive in such harsh conditions are deeply resolved, even beyond their peers.

Class: Cavalier

Level: 1st-20th

Replaces: Mount, Expert Trainer, Tactician, 8th-level Order ability, Greater Tactician, Master Tactician

Benefit: A hedge knight receive the following class feature:

Skills: A hedge knight adds either knowledge (nobility) or survival to her list of class skills, instead of the ride skill.

Live by the Sword: A hedge knight must choose the Order of the Sword as her order. Alternatively, she may be a Knight-Errand.

Armorborn (Ex): A hedge knight is especially skilled at managing heavy armor and fighting on foots, she halves the weight of any armor she is wearing and may don armor which require assistance to don (such as full plate armor) without assistance. For the purpose of her cavalier's class features, the cavalier counts as being mounted and astride her mount while on foot. Additionally, an hedge knight gains the Endurance feat as a bonus feat.

At 3rd level a hedge knight gains the armor training class feature of a fighter of her cavalier level. At 19th level she gains a fighter's armor mastery class feature.

This ability replaces mount and expert trainer.

Resolve (Ex): A hedge knight gains the resolve class feature, as a samurai of her cavalier level. At 9th level she gains greater resolve, and true resolve at 17th level.

This ability replaces tactician, greater tactician and master tactician.

For Honor (Ex): At 8th level, a hedge knight can call out to her allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to her Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.

This ability replaces the order abilities gained at 8th level.



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Leziad's Homebrew (4523 Articles)
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AuthorLeziad +
ClassCavalier +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA hedge knight is a wandering cavalier, wi
A hedge knight is a wandering cavalier, without a mount. Usually they hail from impoverished noble families without land, and thus were not able to afford a mount. Not all hedge knights are poor nobles, some are would-be-knights without a mount who seek the title. Others are outcasts, sent away by their kin and left without much resources. Others may willingly eschew those things, seeking glory for glory's sake, without aid. In any case a hedge knight does not have a steed, but wandering the land in heavy armor has made them endurant and able to tolerate the heaviest of armor. Almost all hedge knights are without masters, as the name suggests. However, many of them follow the principles of chivalry. Those who survive in such harsh conditions are deeply resolved, even beyond their peers.
deeply resolved, even beyond their peers. +
TitleHedge Knight +