Difference between revisions of "SRD:Troglodyte"
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+ | {{edition|Troglodyte}} | ||
{{OGL Top}} | {{OGL Top}} | ||
=TROGLODYTE= | =TROGLODYTE= | ||
− | {{ | + | {{3.5e Monster Classic |
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Medium | type= | + | |size=Medium |type=Humanoid |subtypes=Reptilian |
− | | hd=2d8+4 | hp=13 | + | |hd=2d8+4 |hp=13 |
− | | init=–1 | + | |init=–1 |
− | | speed=30 ft. (6 squares) | + | |speed=30 ft. (6 squares) |
− | | ac=15 (–1 [[SRD:Dexterity|Dex]], +6 natural) | touch=9 | flat=15 | + | |ac=15 (–1 [[SRD:Dexterity|Dex]], +6 natural) |touch=9 |flat=15 |
− | | bab=+1 | grapple=+1 | + | |bab=+1 |grapple=+1 |
− | | at=[[SRD:Club|Club]] +1 melee (1d6) or claw +1 melee (1d4) or [[SRD:Javelin|javelin]] +1 ranged (1d6) | + | |at=[[SRD:Club|Club]] +1 melee (1d6) or claw +1 melee (1d4) or [[SRD:Javelin|javelin]] +1 ranged (1d6) |
− | | full_at=[[SRD:Club|Club]] +1 melee (1d6) and claw –1 melee (1d4) and bite –1 melee (1d4); or 2 claws +1 melee (1d4) and bite –1 melee (1d4); or [[SRD:Javelin|javelin]] +1 ranged (1d6) | + | |full_at=[[SRD:Club|Club]] +1 melee (1d6) and claw –1 melee (1d4) and bite –1 melee (1d4); or 2 claws +1 melee (1d4) and bite –1 melee (1d4); or [[SRD:Javelin|javelin]] +1 ranged (1d6) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=Stench | + | |sa=Stench |
− | | sq=[[SRD:Darkvision|Darkvision]] 90 ft. | + | |sq=[[SRD:Darkvision|Darkvision]] 90 ft. |
− | | fort=+5 | ref=–1 | will=+0 | + | |fort=+5 |ref=–1 |will=+0 |
− | | | str=10| dex=9| con=14| int=8| wis=10| cha=10 | + | ||str=10|dex=9|con=14|int=8|wis=10|cha=10 |
− | | skills=[[SRD:Hide Skill|Hide]] +5*, [[SRD:Listen Skill|Listen]] +3 | + | |skills=[[SRD:Hide Skill|Hide]] +5*, [[SRD:Listen Skill|Listen]] +3 |
− | | feats=[[SRD:Multiattack|Multiattack]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Javelin|javelin]]) | + | |feats=[[SRD:Multiattack|Multiattack]]<SUP>B</SUP>, [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Javelin|javelin]]) |
− | | env=Underground | + | |env=Underground |
− | | org=Clutch (2–5), squad (6–11 plus 1–2 [[SRD:Monitor Lizard|monitor lizards]]), or band (20–80 plus 20% noncombatants plus 3–13 [[SRD:Monitor Lizard|monitor lizards]]) | + | |org=Clutch (2–5), squad (6–11 plus 1–2 [[SRD:Monitor Lizard|monitor lizards]]), or band (20–80 plus 20% noncombatants plus 3–13 [[SRD:Monitor Lizard|monitor lizards]]) |
− | | cr=1 | + | |cr=1 |
− | | treas=50% coins; 50% goods; 50% items | + | |treas=50% coins; 50% goods; 50% items |
− | | align=Usually [[SRD:Chaotic Evil|chaotic evil]] | + | |align=Usually [[SRD:Chaotic Evil|chaotic evil]] |
− | | adv=By [[SRD:Classes|character class]] | + | |adv=By [[SRD:Classes|character class]] |
− | | la=+2 | + | |la=+2 |
}} | }} | ||
A troglodyte stands about 5 feet tall and weighs about 150 pounds. | A troglodyte stands about 5 feet tall and weighs about 150 pounds. | ||
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Troglodytes speak Draconic. | Troglodytes speak Draconic. | ||
− | === | + | ===Combat=== |
Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two [[SRD:Javelin|javelin]]s and clubs. They normally conceal themselves, launch a volley of [[SRD:Javelin|javelin]]s, then close to attack. If the battle goes against them, they retreat and attempt to hide. | Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two [[SRD:Javelin|javelin]]s and clubs. They normally conceal themselves, launch a volley of [[SRD:Javelin|javelin]]s, then close to attack. If the battle goes against them, they retreat and attempt to hide. | ||
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*Level adjustment +2. | *Level adjustment +2. | ||
− | {{SRD Creature | + | |
− | + | ---- | |
− | + | {{SRD Creature Breadcrumb}} | |
− | + | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | |
− | [[Category: | + | [[Category:SRD]] |
− | + | [[Category:OGL]] | |
− | + | [[Category:Monster]] | |
− | [[Category: | ||
− | [[Category: |
Latest revision as of 01:41, 23 February 2024
This material is published under the OGL |
TROGLODYTE[edit]
Size/Type: | Medium Humanoid (Reptilian) |
---|---|
Hit Dice: | 2d8+4 (13 hp) |
Initiative: | –1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (–1 Dex, +6 natural), touch 9, flat-footed 15 |
Base Attack/Grapple: | +1/+1 |
Attack: | Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6) |
Full Attack: | Club +1 melee (1d6) and claw –1 melee (1d4) and bite –1 melee (1d4); or 2 claws +1 melee (1d4) and bite –1 melee (1d4); or javelin +1 ranged (1d6) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Stench |
Special Qualities: | Darkvision 90 ft. |
Saves: | Fort +5, Ref –1, Will +0 |
Abilities: | Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 |
Skills: | Hide +5*, Listen +3 |
Feats: | MultiattackB, Weapon Focus (javelin) |
Environment: | Underground |
Organization: | Clutch (2–5), squad (6–11 plus 1–2 monitor lizards), or band (20–80 plus 20% noncombatants plus 3–13 monitor lizards) |
Challenge Rating: | 1 |
Treasure: | 50% coins; 50% goods; 50% items |
Alignment: | Usually chaotic evil |
Advancement: | By character class |
Level Adjustment: | +2 |
A troglodyte stands about 5 feet tall and weighs about 150 pounds.
Troglodytes speak Draconic.
Combat[edit]
Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.
TROGLODYTE CHARACTERS[edit]
Troglodyte characters possess the following racial traits.
- –2 Dexterity, +4 Constitution, –2 Intelligence.
- Medium size.
- A troglodyte’s base land speed is 30 feet.
- Darkvision out to 90 feet.
- Racial Hit Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A troglodyte’s humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Hide and Listen. Troglodytes have a +4 racial bonus on Hide checks (+8 in rocky or underground surroundings).
- Racial Feats: A troglodyte’s humanoid levels give it one feat. A troglodyte receives Multiattack as a bonus feat.
- +6 natural armor bonus.
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Special Attacks (see above): Stench.
- Automatic Languages: Draconic. Bonus Languages: Common, Giant, Goblin, Orc.
- Favored Class: Cleric.
- Level adjustment +2.
Back to Main Page → System Reference Document → Creatures
Alignment | Usually chaotic evil + |
Challenge Rating | 1 + |
Environment | Underground + |
Level Adjustment | +2 + |
Size | Medium + |
Subtype | Reptilian + |
Title | Troglodyte + |
Type | Humanoid + |