Difference between revisions of "SRD5:Fire Elemental"

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{{edition|Fire Elemental}}
 
{{5esrd}}
 
{{5esrd}}
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'''a.k.a. Common Fire Elemental'''
 
{{5e Monster
 
{{5e Monster
|name=Fire Elemental <!--Creature Name-->
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|name=Fire Elemental  
|sorttext=Elemental Fire
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|sorttext=Elemental Fire AAA Common
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|refs={{SRD5ref}} <ref name="mm5.123">{{Cite Pub|Monster Manual (5e)|pages=123}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|size=Large <!--Medium, Large, etc.-->
 
|size=Large <!--Medium, Large, etc.-->
 
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|conditionimmunity={{srd5lc|Exhaustion}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Unconscious}}
 
|conditionimmunity={{srd5lc|Exhaustion}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Petrified}}, {{srd5lc|Poisoned}}, {{srd5lc|Prone}}, {{srd5lc|Unconscious}}
 
|senses={{SRD5|Darkvision}} 60 ft.
 
|senses={{SRD5|Darkvision}} 60 ft.
|perception=10 <!--Passive Perception bonus; +5-->
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|perception=10 <!--Passive-->
|languages=Ignan <!--Common, Goblin, None, etc.-->
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|languages={{5eLang|Ignan}} <!--Common, Goblin, None, etc.-->
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|habitat=Desert
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|plane=Plane of Fire
 
|cr=5 <!--Challenge Rating-->
 
|cr=5 <!--Challenge Rating-->
 
|xp= <!--Experience points for destroying-->
 
|xp= <!--Experience points for destroying-->
 
|canon=true
 
|canon=true
|qualities=
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|summary=Most common form of {{5ep|Fire Elemental}}.
{{5e Ability|Fire Form|The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 5 (1d10) {{srd5lc|Fire}} damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a {{srd5lc|Turn}}, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an {{srd5lc|Action}} to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.}}
 
  
{{5e Ability|Illumination|The elemental sheds {{srd5lc|Bright Light}} in a 30-foot radius and {{srd5lc|Dim Light}} in an additional 30 feet.}}
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|feature1=Fire Form
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|flimit1=
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|fdesc1=The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 5 (1d10) {{srd5lc|Fire}} damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a {{srd5lc|Turn}}, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an {{srd5lc|Action}} to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
  
{{5e Ability|Water Susceptibility|For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 {{srd5lc|Cold}} damage.}}
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|feature2=Illumination
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|flimit2=
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|fdesc2=The elemental sheds {{srd5lc|Bright Light}} in a 30-foot radius and {{srd5lc|Dim Light}} in an additional 30 feet.
  
|actions=
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|feature3=Water Susceptibility
{{5e Ability|Multiattack|The elemental makes two touch attacks.}}
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|flimit3=
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|fdesc3=For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 {{srd5lc|Cold}} damage.
  
{{5e Ability|Touch|''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.}}
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|action1=Multiattack
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|alimit1=
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|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
 
}}
 
}}
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{{SRD5end}}
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'''Unofficial Description:''' Most common form of {{5ep|Fire Elemental}}.
  
==Sources==
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==Sources and Notes==
* [[SRD-OGL v5.1]]
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<references />
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[[Category:SRD5 Monsters]]
  
{{SRD5 Footer|Monster}}
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{{5e Footer|Fire Elemental|OGL}}
[[Category:SRD5 Monsters]]
 
 
{{Navboxes}}
 
{{Navboxes}}

Revision as of 23:45, 1 February 2024

Disambiguation.png
Fire Elemental exists in other D&D editions see:

Fire Elemental (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

a.k.a. Common Fire Elemental

Fire Elemental [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Elemental (Fire Elementals), Neutral
Armor Class: 13
Hit Points: 102 (12d10+36)
Speed: 50 ft.
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: fire, poison
Condition Immunity: exhaustion, grappled, paralyzed, petrified, poisoned, prone, unconscious
Senses: Darkvision 60 ft., passive Perception 10
Languages: Ignan
Habitat: Desert
Plane: Plane of Fire
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. 

Actions

Multiattack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.


End of the SRD5 material

Unofficial Description: Most common form of Fire Elemental.

Sources and Notes

  1. SRD5:
  2. Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 123. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Note: Habitat is not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Fire Elemental"
AlignmentNeutral +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval5 +
Canontrue +
Challenge Rating5 +
Creature NameFire Elemental +
Experience Points1,800 +
FeaturesFire Form +, Illumination +, Water Susceptibility + and Multiattack +
HabitatDesert +
Hit Dice12d10+36 +
Hit Points102 +
NameFire Elemental +
PlanePlane of Fire +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeLarge +
SortTextElemental Fire AAA Common +
SubtypeFire Elemental +
SummaryMost common form of Fire Elemental. +
TypeElemental +