Difference between revisions of "SRD5:Couatl"

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{{OGL Top}}
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{{alsosee|Flying Snake (disambiguation)}}
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{{edition|Couatl}}
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{{5esrd}}
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[[File:Couatl.JPG|thumb|right|Couatl<br />Couatl.jpg<br />Source:[[Publication:Monster Manual (1e)|Advanced Dungeons and Dragons Monster Manual]], Gary Gygax, 1977.<br />''Image is not part of the SRD'']]
 
{{5e Monster
 
{{5e Monster
|name=Couatl <!--Creature Name-->
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|name=Couatl  
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|sorttext=
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|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref>  <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
|size=Medium <!--Medium, Large, etc.-->
 
|size=Medium <!--Medium, Large, etc.-->
 
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
 
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=15
 
|perception=15
 
|languages=all, {{srd5lc|Telepathy}} 120 ft.
 
|languages=all, {{srd5lc|Telepathy}} 120 ft.
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|habitat=Desert, Forest, Grassland, Urban
 
|cr=4
 
|cr=4
|xp=1,100
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|xp=
|qualities=
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|canon=true
{{5e Ability|Innate Spellcasting|The couatl’s spellcasting ability is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 14). It can innately cast the following spells, requiring only verbal components: <br />
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|summary=Appears as a feathered, flying snake. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
At will: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Detect Thoughts}}'' <br />
 
3/day each: ''{{srd5lc|Bless}}, {{srd5lc|Create Food and Water}}, {{srd5lc|Cure Wounds}}, {{srd5lc|Lesser Restoration}}, {{srd5lc|Protection from Poison}}, {{srd5lc|Sanctuary}}, {{srd5lc|Shield}}'' <br />
 
1/day each: ''{{srd5lc|Dream}}, {{srd5lc|Greater Restoration}}, {{srd5lc|Scrying}}''}}
 
  
{{5e Ability|Magic Weapons|The couatl's weapon attacks are magical.}}
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|feature1=Innate Spellcasting
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|flimit1=
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|fdesc1=The couatl’s spellcasting ability is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 14). It can innately cast the following spells, requiring only verbal components: <br />
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:At will: ''{{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}, {{srd5lc|Detect Thoughts}}'' <br />
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:3/day each: ''{{srd5lc|Bless}}, {{srd5lc|Create Food and Water}}, {{srd5lc|Cure Wounds}}, {{srd5lc|Lesser :Restoration}}, {{srd5lc|Protection from Poison}}, {{srd5lc|Sanctuary}}, {{srd5lc|Shield}}'' <br />
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1/day each: ''{{srd5lc|Dream}}, {{srd5lc|Greater Restoration}}, {{srd5lc|Scrying}}''
  
{{5e Ability|Shielded Mind|The couatl is {{srd5lc|Immune}} to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.}}
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|feature2=Magic Weapons
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|flimit2=
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|fdesc2=The couatl's weapon attacks are magical.
  
|actions=
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|feature3=Shielded Mind
{{5e Ability|Bite|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 8 (1d6 + 5) {{srd5lc|Piercing}} damage, and the target must succeed on a DC 13 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 24 hours. Until this poison ends, the target is {{srd5lc|Unconscious}}. Another creature can use an {{srd5lc|Action}} to shake the target awake.}}
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|flimit3=
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|fdesc3=The couatl is {{srd5lc|Immune}} to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
  
{{5e Ability|Constrict|''Melee Weapon Attack:'' +6 to hit, {{srd5lc|Reach}} 10 ft., one {{SRD5|Medium}} or smaller creature. ''Hit:'' 10 (2d6 + 3) {{srd5lc|Bludgeoning}} damage, and the target is {{srd5lc|Grappled}} (escape DC 15). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the couatl can’t constrict another target.}}
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|action1=Bite
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|alimit1=
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|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one creature. ''Hit:'' 8 (1d6 + 5) {{srd5lc|Piercing}} damage, and the target must succeed on a DC 13 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 24 hours. Until this poison ends, the target is {{srd5lc|Unconscious}}. Another creature can use an {{srd5lc|Action}} to shake the target awake.
  
{{5e Ability|Change Shape|The couatl magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a {{srd5lc|Challenge Rating}} equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice).  
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|action2=Constrict
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|alimit2=
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|adesc2=''Melee Weapon Attack:'' +6 to hit, {{srd5lc|Reach}} 10 ft., one {{SRD5|Medium}} or smaller creature. ''Hit:'' 10 (2d6 + 3) {{srd5lc|Bludgeoning}} damage, and the target is {{srd5lc|Grappled}} (escape DC 15). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the couatl can’t constrict another target.
  
In a new form, the couatl retains its game statistics and ability to speak, but its {{SRD5|AC}}, {{srd5lc|Movement}} modes, {{SRD5|Strength}}, {{SRD5|Dexterity}}, and other {{srd5lc|Action}}s are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.}}
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In a new form, the couatl retains its game statistics and ability to speak, but its {{SRD5|AC}}, {{srd5lc|Movement}} modes, {{SRD5|Strength}}, {{SRD5|Dexterity}}, and other {{srd5lc|Action}}s are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
 
 
|reaction=
 
|legendary=
 
 
}}
 
}}
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{{SRD5end}}
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'''Unofficial Description:''' Appears as a feathered, flying snake.
  
==Sources==
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==Sources and Notes==
* [[SRD-OGL v5.1]]
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<references />
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[[Category:SRD5 Monsters]]
  
{{SRD5 Footer|Monster}}
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{{5e Footer|Celestial|OGL}}
[[Category:SRD5 Monsters|{{Title Only|{{BASEPAGENAME}}}}]]
 
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 02:46, 17 January 2024

Also see: Flying Snake (disambiguation)
Disambiguation.png
Couatl exists in other D&D editions see:

Couatl (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Couatl
Couatl.jpg
Source:Advanced Dungeons and Dragons Monster Manual, Gary Gygax, 1977.
Image is not part of the SRD
Couatl [SRD5 OGL/CC-BY][1] [2] [3]
Medium Celestial, Lawful Good
Armor Class: 19 (natural armor)
Hit Points: 97 (13d8+39)
Speed: 30 ft., fly 90 ft.
STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 17 (+3) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Con +5, Wis +7, Cha +6
Damage Resistances: radiant
Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks.
Senses: truesight 120 ft., passive Perception 15
Languages: all, telepathy 120 ft.
Habitat: Desert, Forest, Grassland, Urban
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Innate Spellcasting. The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser :restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.


End of the SRD5 material

Unofficial Description: Appears as a feathered, flying snake.

Sources and Notes[edit]

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Couatl"
AlignmentLawful Good +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval4 +
Canontrue +
Challenge Rating4 +
Creature NameCouatl +
Experience Points1,100 +
FeaturesInnate Spellcasting +, Magic Weapons +, Shielded Mind +, Bite + and Constrict +
HabitatDesert +, Forest +, Grassland + and Urban +
Hit Dice13d8+39 +
Hit Points97 +
NameCouatl +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeMedium +
SortTextCouatl 5e +
SummaryAppears as a feathered, flying snake. +
TypeCelestial +