Difference between revisions of "Sworn Protector (3.5e Trait)"
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|summary=You have sworn an oath to protect an individual for life, becoming their guardian in the process. | |summary=You have sworn an oath to protect an individual for life, becoming their guardian in the process. | ||
|benefit=Upon taking this feat, choose a single individual to be your ward. You gain the benefits of the [[Intervene (3.5e Feat)|Intervene]] feat, but only to protect your ward. | |benefit=Upon taking this feat, choose a single individual to be your ward. You gain the benefits of the [[Intervene (3.5e Feat)|Intervene]] feat, but only to protect your ward. | ||
− | |drawback=Whenever you ward takes lethal damage within your line of sight you become [[SRD:Shaken|Shaken]] until you become adjacent to them. If you ward dies within line of sight of your, or learn of their violent demise, you become [[SRD:Dazed|dazed]] for 1 round. Afterward you are [[SRD:Shaken|Shaken]] and [[SRD:Sickened|Sickened]] for 1 week, or until your ward is restored to life. | + | |drawback=Whenever you ward takes lethal damage within your line of sight you become [[SRD:Shaken|Shaken]] until you become adjacent to them. If you ward dies within line of sight of your, or learn of their violent demise, you become [[SRD:Dazed|dazed]] for 1 round. Afterward you are [[SRD:Shaken|Shaken]] and [[SRD:Sickened|Sickened]] while mourning for 1 week, or until your ward is restored to life. |
Your ward is treated as under a [[SRD:Sanctuary|sanctuary]] (DC 15 + your character level) against you. If you have to attack your ward for any reason, you must deal nonlethal damage and any successful attack against them you make leaves you [[SRD:Shaken|Shaken]] for 1 round. | Your ward is treated as under a [[SRD:Sanctuary|sanctuary]] (DC 15 + your character level) against you. If you have to attack your ward for any reason, you must deal nonlethal damage and any successful attack against them you make leaves you [[SRD:Shaken|Shaken]] for 1 round. |
Revision as of 08:48, 15 September 2022
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Sworn Protector
You have sworn an oath to protect an individual for life, becoming their guardian in the process.
Benefit: Upon taking this feat, choose a single individual to be your ward. You gain the benefits of the Intervene feat, but only to protect your ward.
Drawback: Whenever you ward takes lethal damage within your line of sight you become Shaken until you become adjacent to them. If you ward dies within line of sight of your, or learn of their violent demise, you become dazed for 1 round. Afterward you are Shaken and Sickened while mourning for 1 week, or until your ward is restored to life.
Your ward is treated as under a sanctuary (DC 15 + your character level) against you. If you have to attack your ward for any reason, you must deal nonlethal damage and any successful attack against them you make leaves you Shaken for 1 round.
Special: The Shaken and Sickened effect of this trait cannot be ended prematurely and bypass any immunities you might have. You cannot change your ward unless under particularly extraordinary circumstances.
Roleplaying Ideas: You might bear strong affection for your ward, or simply have a strong sense of duty and honor while knowingly protecting a villain.
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