Difference between revisions of "Fear-Monger (3.5e Alternate Class Feature)"
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|benefit=Instead of gaining Sneak/Sudden Attack, you gain the feature Scare Attack: | |benefit=Instead of gaining Sneak/Sudden Attack, you gain the feature Scare Attack: | ||
− | *'''Scare Attack''': You deal +1d6 damage but only against scared (shaken, frightened or panicked or similar conditions) or flat-footed enemies (so, enemies that have their Dexterity bonus to AC negated. In this case it stacks with Sneak Attack and Sudden Attack). | + | *'''Scare Attack''': You deal +1d6 damage but only against scared ([[shaken]], [[frightened]] or [[SRD:Panicked|panicked]] or similar conditions) or flat-footed enemies (so, enemies that have their Dexterity bonus to AC negated. In this case it stacks with Sneak Attack and Sudden Attack). |
:If you successfully hit a flat-footed enemy using the Scare Attack feature, you may make a free [[Intimidate]] check against that opponent to demoralize it until the end of your next round. The damage dealt increases by +1d6 at each odd level. | :If you successfully hit a flat-footed enemy using the Scare Attack feature, you may make a free [[Intimidate]] check against that opponent to demoralize it until the end of your next round. The damage dealt increases by +1d6 at each odd level. |
Revision as of 14:13, 24 August 2021
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Fear-Monger
Add a bit of fear to that dagger strike!
Class: Any class with Sneak/Sudden Attack progression
Prerequisites: Intimidate 4 ranks or Skill Focus (Intimidate)
Level: 1st
Replaces: Sneak Attack or Sudden Attack
Benefit: Instead of gaining Sneak/Sudden Attack, you gain the feature Scare Attack:
- Scare Attack: You deal +1d6 damage but only against scared (shaken, frightened or panicked or similar conditions) or flat-footed enemies (so, enemies that have their Dexterity bonus to AC negated. In this case it stacks with Sneak Attack and Sudden Attack).
- If you successfully hit a flat-footed enemy using the Scare Attack feature, you may make a free Intimidate check against that opponent to demoralize it until the end of your next round. The damage dealt increases by +1d6 at each odd level.
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