Difference between revisions of "Talk:Nuclear Spell (3.5e Feat)"

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(Shared concern)
(Shared concern)
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: Regarding the present effect I would like to keep it, at least for another feat. Incorporeal creatures: I thought about making them immune, but that would make physical creature more weak than they already are. If you have suggestions on this, please post them on the topic above. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 08:01, 25 June 2021 (UTC)
 
: Regarding the present effect I would like to keep it, at least for another feat. Incorporeal creatures: I thought about making them immune, but that would make physical creature more weak than they already are. If you have suggestions on this, please post them on the topic above. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 08:01, 25 June 2021 (UTC)
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::I dunno about this one.  It turns whatever spell its on into a save or die.  I don't know if that's your main intent.  If your main intent is to have people explode at some point may I suggest they explode on death, or explode on level based threshold like some kind of Power Word Kill spell?  You could add the other nuclear themed effects on this, be it "your fire is now typeless" or "you are sickened from radiation" or whatever.  I'd help more, but first I want to establish main intent. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 08:39, 25 June 2021 (UTC)

Revision as of 08:39, 25 June 2021

Concerns

I have concerns with the possibility of a 3rd level SoD (applying it to a cantrip), even when dealing with a level 12+ caster. --Undead_Knave (talk) 05:27, 25 June 2021 (UTC)

I figured it could be problematic. What if it was 15th or 18th CL? What if it could affect only targets with less HDs than your CL? Or if the caster suffered one spellstrain level per spell level? --The bluez in the dungeon (talk) 07:47, 25 June 2021 (UTC)

Shared concern

This can quickly become a game-buster: instant annihilator in many cases. Especially against various undead types, including spectral (i.e wraith, shadow, among others)

Since nuclear forces include heat, pressure, shockwave, and more, I might suggest the spell does an extra 1d6 damage per level of the spell, of fire, sonic, and acidic (acidic representing the radiation effects), to a maximum of 10d6 each.

For that matter, there is no consideration taken for a force-effect for a bull-rush, stunning, deafening, or such as well. Overall this feat has potential, though it could use more clarification.

User: foxdownfarms3100 (User Talk: foxdownfarms3100)25 June 2021 (unsure of time)

My original idea was to add something to fire spells but I changed it to what is now. Your suggestion is charming and I could really change it, it's probably more fitting for a nuclear spell (in this case I would add you as a contributor).
Regarding the present effect I would like to keep it, at least for another feat. Incorporeal creatures: I thought about making them immune, but that would make physical creature more weak than they already are. If you have suggestions on this, please post them on the topic above. --The bluez in the dungeon (talk) 08:01, 25 June 2021 (UTC)
I dunno about this one. It turns whatever spell its on into a save or die. I don't know if that's your main intent. If your main intent is to have people explode at some point may I suggest they explode on death, or explode on level based threshold like some kind of Power Word Kill spell? You could add the other nuclear themed effects on this, be it "your fire is now typeless" or "you are sickened from radiation" or whatever. I'd help more, but first I want to establish main intent. -- Eiji-kun (talk) 08:39, 25 June 2021 (UTC)
FavoredFoxdownfarms3100 +