Difference between revisions of "Nosebleed (3.5e Flaw)"

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|summary=Whenever you are struck or heavily stressed you have a terrible nosebleed.
 
|summary=Whenever you are struck or heavily stressed you have a terrible nosebleed.
 
|prerequisite=Must be able to bleed.
 
|prerequisite=Must be able to bleed.
|effect=Whenever you take any damage you take 1 point of nonlethal [https://www.d20pfsrd.com/Gamemastering/conditions/#Bleed bleed]<sup>Pathfinder</sup> damage at the start of each of your turns. You take a -2 penalty on skill checks while bleeding this way. You can end this bleeding as move action without requiring a [[SRD:Heal Skill|Heal]] check. The bleeding automatically stops after 1 minute of not receiving any damage.
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|effect=Whenever you take at least half your class level in physical damage you take 1 point of nonlethal [https://www.d20pfsrd.com/Gamemastering/conditions/#Bleed bleed]<sup>Pathfinder</sup> damage at the start of each of your turns. You take a -2 penalty on skill checks while bleeding this way. You can end this bleeding as move action without requiring a [[SRD:Heal Skill|Heal]] check. The bleeding automatically stops after 1 minute of not receiving any damage.
  
 
Additionally select a single semi-common situation (such as facing a crowd), whenever you are placed in such a situation you start bleeding as if you were struck. This only happens when initially placed in the situation, not in any subsequent rounds.  
 
Additionally select a single semi-common situation (such as facing a crowd), whenever you are placed in such a situation you start bleeding as if you were struck. This only happens when initially placed in the situation, not in any subsequent rounds.  

Latest revision as of 21:52, 3 June 2021

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Author: Leziad (talk)
Date Created: 22nd July 2020
Status: Complete
Editing: Clarity edits only please
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Nosebleed

Whenever you are struck or heavily stressed you have a terrible nosebleed.

Prerequisite: Must be able to bleed.

Effect: Whenever you take at least half your class level in physical damage you take 1 point of nonlethal bleedPathfinder damage at the start of each of your turns. You take a -2 penalty on skill checks while bleeding this way. You can end this bleeding as move action without requiring a Heal check. The bleeding automatically stops after 1 minute of not receiving any damage.

Additionally select a single semi-common situation (such as facing a crowd), whenever you are placed in such a situation you start bleeding as if you were struck. This only happens when initially placed in the situation, not in any subsequent rounds.

Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.

Special: If you are immune to nonlethal damage, the damage dealt by nosebleed is lethal damage. If you possess fast healing or regeneration, they do not cure your nosebleed damage nor staunch it.




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Facts about "Nosebleed (3.5e Flaw)"
AuthorLeziad +
Flaw GrantsA Moderate bonus feat or lower for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryWhenever you are struck or heavily stressed you have a terrible nosebleed. +
TitleNosebleed +