Difference between revisions of "Exposed Cybernetics (3.5e Flaw)"
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|summary=You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human. | |summary=You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human. | ||
|prerequisite=[[Human, Cyborg (3.5e Race)|Cyborg Human]] or [[Cyborg (3.5e Feat)|Cyborg]] feat. | |prerequisite=[[Human, Cyborg (3.5e Race)|Cyborg Human]] or [[Cyborg (3.5e Feat)|Cyborg]] feat. | ||
− | |effect=Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be [[SRD:Staggered|staggered]] for 1 round in addition to the extra damage. | + | |effect=Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be [[SRD:Staggered|staggered]] for 1 round in addition to the extra damage. Finally, if you are subject to a death attack or similar ability, if the assassin was able to perceive your cybernetics the DC of the ability increases by +2. |
You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 [[SRD:Disguise Skill|disguise]] check with heavy clothing, or a DC 25 [[SRD:Disguise Skill|disguise]] without. However you take a -10 penalty to [[SRD:Disguise Skill|disguise]] as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty. | You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 [[SRD:Disguise Skill|disguise]] check with heavy clothing, or a DC 25 [[SRD:Disguise Skill|disguise]] without. However you take a -10 penalty to [[SRD:Disguise Skill|disguise]] as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty. |
Latest revision as of 18:19, 8 April 2021
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Exposed Cybernetics
You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.
Prerequisite: Cyborg Human or Cyborg feat.
Effect: Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be staggered for 1 round in addition to the extra damage. Finally, if you are subject to a death attack or similar ability, if the assassin was able to perceive your cybernetics the DC of the ability increases by +2.
You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 disguise check with heavy clothing, or a DC 25 disguise without. However you take a -10 penalty to disguise as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty.
Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Leziadv |
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Author | Leziad + |
Flaw Grants | A Moderate bonus feat or lower for which you meet the prerequisites. + |
Identifier | 3.5e Flaw + |
Rating | Undiscussed + |
Summary | You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human. + |
Title | Exposed Cybernetics + |