Difference between revisions of "Exposed Cybernetics (3.5e Flaw)"

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|summary=You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.  
 
|summary=You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.  
 
|prerequisite=[[Human, Cyborg (3.5e Race)|Cyborg Human]] or [[Cyborg (3.5e Feat)|Cyborg]] feat.
 
|prerequisite=[[Human, Cyborg (3.5e Race)|Cyborg Human]] or [[Cyborg (3.5e Feat)|Cyborg]] feat.
|effect=Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be [[SRD:Staggered|staggered]] for 1 round in addition to the extra damage.
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|effect=Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be [[SRD:Staggered|staggered]] for 1 round in addition to the extra damage. Finally, if you are subject to a death attack or similar ability, if the assassin was able to perceive your cybernetics the DC of the ability increases by +2.
  
 
You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 [[SRD:Disguise Skill|disguise]] check with heavy clothing, or a DC 25 [[SRD:Disguise Skill|disguise]] without. However you take a -10 penalty to [[SRD:Disguise Skill|disguise]] as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty.
 
You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 [[SRD:Disguise Skill|disguise]] check with heavy clothing, or a DC 25 [[SRD:Disguise Skill|disguise]] without. However you take a -10 penalty to [[SRD:Disguise Skill|disguise]] as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty.

Latest revision as of 18:19, 8 April 2021

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Author: Leziad (talk)
Date Created: 19th February 2020
Status: Complete
Editing: Clarity edits only please
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Exposed Cybernetics

You have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human.

Prerequisite: Cyborg Human or Cyborg feat.

Effect: Your cybernetics can be damaged by excessive shaking, heat, cold and otherwise non-lethal circumstances, whenever you take non-lethal damage from an environmental effect you take an additional +2 lethal damage. A successful critical hit causes you to be staggered for 1 round in addition to the extra damage. Finally, if you are subject to a death attack or similar ability, if the assassin was able to perceive your cybernetics the DC of the ability increases by +2.

You cybernetics are obvious, leaving little doubt about your nature. You can conceal your cybernetics with a DC 15 disguise check with heavy clothing, or a DC 25 disguise without. However you take a -10 penalty to disguise as a particular creature without cybernetics, this does not affect your attempts to conceal your cybernetics but concealing them does not remove your penalty.

Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.




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Leziad's Homebrew (4507 Articles)
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AuthorLeziad +
Flaw GrantsA Moderate bonus feat or lower for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou have exposed sensitive cybernetics, which can be damaged and making it difficult to pass as a normal human. +
TitleExposed Cybernetics +