Difference between revisions of "Grimoire Acrobat (3.5e Alternate Class Feature)"
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'''Class:''' [[Class::[[Thief_Acrobat_(3.5e_Class)|Thief-Acrobat]]]] | '''Class:''' [[Class::[[Thief_Acrobat_(3.5e_Class)|Thief-Acrobat]]]] | ||
− | '''Level:''' | + | '''Level:''' 1st |
− | '''Replaces:''' If you select this class feature, you lose [[Thief_Acrobat_(3.5e_Class)#Sneak_Attack|Sneak Attack]], [[Thief_Acrobat_(3.5e_Class)#Rapid Stealth|Rapid Stealth]] at level five, and [[Thief_Acrobat_(3.5e_Class)#Aggressive_Stealth|Aggressive Stealth]] at eleventh level. | + | '''Replaces:''' If you select this class feature, you lose [[Thief_Acrobat_(3.5e_Class)#Sneak_Attack|Sneak Attack]], [[Thief_Acrobat_(3.5e_Class)#Detect_Magic|Detect Magic]] at fourth level, [[Thief_Acrobat_(3.5e_Class)#Rapid Stealth|Rapid Stealth]] at level five, and [[Thief_Acrobat_(3.5e_Class)#Aggressive_Stealth|Aggressive Stealth]] at eleventh level. |
'''Benefit:''' You gain the following abilities: | '''Benefit:''' You gain the following abilities: | ||
+ | |||
+ | '''Weapon Focus:''' At first level, the acrobat gains the [[SRD:Weapon Focus|Weapon Focus]] feat for a weapon with which he is proficient. | ||
+ | |||
+ | '''Two-Weapon Fighting:''' At first level, the acrobat gains the [[SRD:Two-Weapon_Fighting_(Feat)|Two-Weapon Fighting]] feat, even if he doesn't meet the prerequisites for it. | ||
'''Close Skirmish ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level, after moving 10' the acrobat adds an extra 1d6 damage to all melee attacks he makes until the end of his turn. This damage increases by another 1d6 at level five and every two levels afterwards (7, 9, 11, etc). This damage is considered Precision damage, and deals 1/2 damage to creatures normally immmune to critical hits. | '''Close Skirmish ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level, after moving 10' the acrobat adds an extra 1d6 damage to all melee attacks he makes until the end of his turn. This damage increases by another 1d6 at level five and every two levels afterwards (7, 9, 11, etc). This damage is considered Precision damage, and deals 1/2 damage to creatures normally immmune to critical hits. | ||
− | ''' | + | '''Dance of Battle:''' An acrobat is constantly showing off their quick movements in battle, turning combat into a beautiful dance of colors and shapes as the acrobat's whirling movements throw off an opponent's aim. At second level, the acrobat gains the [[Shielded_in_Life_(3.5e_Feat)|Shielded in Life]] feat with [[Charisma]]. |
'''Dash:''' At third level, the acrobat gains the [[Dash_(3.5e_Feat)|Dash]] feat, even if he doesn't qualify for its prerequisites. | '''Dash:''' At third level, the acrobat gains the [[Dash_(3.5e_Feat)|Dash]] feat, even if he doesn't qualify for its prerequisites. | ||
− | '''Rapid Footwork ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at third level, the acrobat's gains a 10' enhancement bonus to his speed. | + | '''Rapid Footwork ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at third level, the acrobat's gains a 10' enhancement bonus to his speed. This speed enhancement increases to 20' at level 11. |
'''Focused Speed ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At fourth level, the acrobat gains a +1 competence bonus to all attacks made after moving at least 10'. This bonus increases by another one every four levels afterwards, reaching a maximum of +5 at level 20. This competence bonus stacks with any competence bonus granted by any class, but not one granted from feats or other abilities. | '''Focused Speed ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At fourth level, the acrobat gains a +1 competence bonus to all attacks made after moving at least 10'. This bonus increases by another one every four levels afterwards, reaching a maximum of +5 at level 20. This competence bonus stacks with any competence bonus granted by any class, but not one granted from feats or other abilities. | ||
+ | |||
+ | '''{{Anchor|Improved Two-Weapon Fighting}}:''' At sixth level, the acrobat gains the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] feat, even if he doesn't meet the prerequisites for it. | ||
+ | |||
+ | '''{{Anchor|Greater Two-Weapon Fighting}}:''' At eleventh level, the acrobat gains the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] feat, even if he doesn't meet the prerequisites for it. | ||
'''Improved Sure Climb ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level an Acrobat gains a Climb speed equal to his land speed. | '''Improved Sure Climb ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level an Acrobat gains a Climb speed equal to his land speed. | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
+ | [[Category:Grimoire]] | ||
+ | [[Category:Homebrew Alternate Class Feature]] | ||
+ | {{Navboxes}} |
Latest revision as of 19:49, 3 April 2021
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Grimoire Acrobat[edit]
Less thief, more acrobat!
Class: Thief-Acrobat
Level: 1st
Replaces: If you select this class feature, you lose Sneak Attack, Detect Magic at fourth level, Rapid Stealth at level five, and Aggressive Stealth at eleventh level.
Benefit: You gain the following abilities:
Weapon Focus: At first level, the acrobat gains the Weapon Focus feat for a weapon with which he is proficient.
Two-Weapon Fighting: At first level, the acrobat gains the Two-Weapon Fighting feat, even if he doesn't meet the prerequisites for it.
Close Skirmish (Ex): At second level, after moving 10' the acrobat adds an extra 1d6 damage to all melee attacks he makes until the end of his turn. This damage increases by another 1d6 at level five and every two levels afterwards (7, 9, 11, etc). This damage is considered Precision damage, and deals 1/2 damage to creatures normally immmune to critical hits.
Dance of Battle: An acrobat is constantly showing off their quick movements in battle, turning combat into a beautiful dance of colors and shapes as the acrobat's whirling movements throw off an opponent's aim. At second level, the acrobat gains the Shielded in Life feat with Charisma.
Dash: At third level, the acrobat gains the Dash feat, even if he doesn't qualify for its prerequisites.
Rapid Footwork (Ex): Starting at third level, the acrobat's gains a 10' enhancement bonus to his speed. This speed enhancement increases to 20' at level 11.
Focused Speed (Ex): At fourth level, the acrobat gains a +1 competence bonus to all attacks made after moving at least 10'. This bonus increases by another one every four levels afterwards, reaching a maximum of +5 at level 20. This competence bonus stacks with any competence bonus granted by any class, but not one granted from feats or other abilities.
Improved Two-Weapon Fighting: At sixth level, the acrobat gains the Improved Two-Weapon Fighting feat, even if he doesn't meet the prerequisites for it.
Greater Two-Weapon Fighting: At eleventh level, the acrobat gains the Greater Two-Weapon Fighting feat, even if he doesn't meet the prerequisites for it.
Improved Sure Climb (Ex): At 19th level an Acrobat gains a Climb speed equal to his land speed.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Article Balance | High + |
Author | Ancient Aurin + |
Class | Thief-Acrobat + |
Identifier | 3.5e Alternate Class Feature + |
Rated By | Leziad + |
Rating | Rating Pending + |
Summary | Less thief, more acrobat! + |
Title | Grimoire Acrobat + |