Difference between revisions of "SRD:Nightmare"
m (Text replace - "{{BASEPAGENAME}}" to "") |
(→Nightmare) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
− | = | + | ==Nightmare== |
{{3.5e Monster Classic | {{3.5e Monster Classic | ||
Line 10: | Line 10: | ||
|init=+6 | |init=+6 | ||
|speed=40 ft. (8 squares), fly 90 ft. (good) | |speed=40 ft. (8 squares), fly 90 ft. (good) | ||
− | |ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural) | + | |ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural) |touch=11 |flat=22 |
|bab=+6 |grapple=+14 | |bab=+6 |grapple=+14 | ||
|at=Hoof +9 melee (1d8+4 plus 1d4 fire) | |at=Hoof +9 melee (1d8+4 plus 1d4 fire) | ||
Line 16: | Line 16: | ||
|space=10 ft. |reach=5 ft. | |space=10 ft. |reach=5 ft. | ||
|sa=Flaming hooves, smoke | |sa=Flaming hooves, smoke | ||
− | |sq=Astral projection, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Etherealness (Spell)|etherealness]] | + | |sq=''[[SRD:Astral Projection|Astral projection]]'', [[SRD:Darkvision|darkvision]] 60 ft., ''[[SRD:Etherealness (Spell)|etherealness]]'' |
|fort=+8 |ref=+7 |will=+6 | |fort=+8 |ref=+7 |will=+6 | ||
|str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12 | |str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12 | ||
|skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks) | |skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks) | ||
|feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]] | |feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]] | ||
− | |env= | + | |env=An evil-aligned plane |
|org=Solitary Solitary | |org=Solitary Solitary | ||
|cr=5 | |cr=5 | ||
Line 29: | Line 29: | ||
|la=+4 (cohort) | |la=+4 (cohort) | ||
}} | }} | ||
− | A | + | A nightmare is about the size of a light war horse. |
===Combat=== | ===Combat=== | ||
− | A | + | A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a [[SRD:Ride Skill|Ride]] check. |
− | A | + | A nightmare’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. |
− | '''Flaming Hooves | + | '''Flaming Hooves {{Su}}:''' A blow from a nightmare’s hooves sets combustible materials alight. |
− | '''Smoke | + | '''Smoke {{Su}}:''' During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Fortitude save]] or take a –2 penalty on all attack and [[SRD:Attack Damage|damage rolls]] until 1d6 minutes after leaving the cone. The cone lasts 1 [[SRD:Round|round]], and the nightmare uses it once as a [[SRD:Free Actions|free action]] during its turn each [[SRD:Round|round]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based. |
− | Because of the smoke it gives off, a | + | Because of the smoke it gives off, a nightmare has [[SRD:Concealment|concealment]] against creatures 5 feet away and total [[SRD:Concealment|concealment]] against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all. |
− | '''Astral Projection and Etherealness | + | '''Astral Projection and Etherealness {{Su}}:''' These abilities function just like the [[SRD:Creature Spells and Powers#Spells|spells]] of the same names ([[SRD:Caster Level|caster level]] 20th); a nightmare can use either at will. |
− | '''Carrying Capacity:''' A light load for a | + | '''Carrying Capacity:''' A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. |
'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare] | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare] | ||
Line 55: | Line 55: | ||
[[Category:SRD]] | [[Category:SRD]] | ||
[[Category:OGL]] | [[Category:OGL]] | ||
− | [[Category:Monster | + | [[Category:Monster]] |
− | |||
[[Category:Cohort|{{BASEPAGENAME}}]] | [[Category:Cohort|{{BASEPAGENAME}}]] | ||
[[Category:Mount|{{BASEPAGENAME}}]] | [[Category:Mount|{{BASEPAGENAME}}]] |
Latest revision as of 23:41, 6 January 2021
This material is published under the OGL |
Nightmare[edit]
Nightmare | |
---|---|
Size/Type: | Large Outsider (Evil, Extraplanar) |
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +6 |
Speed: | 40 ft. (8 squares), fly 90 ft. (good) |
Armor Class: | 24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 |
Base Attack/Grapple: | +6/+14 |
Attack: | Hoof +9 melee (1d8+4 plus 1d4 fire) |
Full Attack: | 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Flaming hooves, smoke |
Special Qualities: | Astral projection, darkvision 60 ft., etherealness |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 |
Skills: | Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks) |
Feats: | Alertness, Improved Initiative, Run |
Environment: | An evil-aligned plane |
Organization: | Solitary Solitary |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 7–10 HD (Large); 11–18 HD (Huge) |
Level Adjustment: | +4 (cohort) |
A nightmare is about the size of a light war horse.
Combat[edit]
A nightmare can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a Ride check.
A nightmare’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
Flaming Hooves (Su): A blow from a nightmare’s hooves sets combustible materials alight.
Smoke (Su): During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a –2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the nightmare uses it once as a free action during its turn each round. The save DC is Constitution-based.
Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all.
Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names (caster level 20th); a nightmare can use either at will.
Carrying Capacity: A light load for a nightmare is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
See Wikipedia Entry: Nightmare
Back to Main Page → System Reference Document → Creatures
Alignment | Always neutral evil + |
Challenge Rating | 5 + |
Environment | An evil-aligned plane + |
Level Adjustment | +4 (cohort) + |
Size | Large + |
Subtype | Evil + and Extraplanar + |
Title | Nightmare + |
Type | Outsider + |