Difference between revisions of "Vindicator (3.5e Class)"

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(It too late over here, but all the actual class infomrations are in the thing. There will be some tweaking to the abilities before I declare it finished.)
 
 
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{{author
 
{{author
 
|author_name=Leziad
 
|author_name=Leziad
|date_created=24 December 2011
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|date_created=6th November 2020
 
|adopter=
 
|adopter=
 
|date_adopted=  
 
|date_adopted=  
|status=Will be complete tomorrow.
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|status=Complete
 
|editing=
 
|editing=
|balance=Rogue
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|balance=Very High}}
 +
{{3.5e Class Data
 +
|summary=A vindicator is a good-aligned partial spontaneous spellcasting with martial might. A compromise between the Paladin and the Cleric.
 +
|minlevel=
 +
|ability=Spontaneous Divine Spellcasting
 +
|progression=Partial
 +
|align=lg, ng, cg, ln, n, cn
 
}}
 
}}
<div class="blank">
 
{{#set:Summary=A vindicator is driven by vengeance and grudges either imaginary or very real. A vindicator is very tough and possess incredible willpower and will make his enemies pay dearly for any transgression.
 
|Length=20
 
|Minimum Level=1
 
|Base Attack Bonus Progression=Good
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Poor
 
|Will Save Progression=Good
 
|Class Ability=Other
 
|Class Ability Progression=Full
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
  
 
==Vindicator==
 
==Vindicator==
  
A vindicator is a person who dedicated his or her life to revenge. Either to kill a particular individual that wronged them or unjustly retribute any minor slight against his or her person. Many vindicators focus themselves on a old enemy, or a group of opposed individuals but some are bloodthirsty warrior willing to carve any creatures foolish enough to oppose them.
+
The vindicator is a class of holy warriors empowered by powerful outsiders of the upper planes, gaining heightened martial abilities and innate spellcasting in the process. Unlike a paladin they do not follow a strict code of conduct, although many observe a personal code. A vindicator does not need to follow a particular deity, their power deriving from a wider group of weaker outsiders, although rarely a deity might be among them.  
  
A vindicator will use a system of 'grudge' to defeat his enemies, this can represent the willpower of the vindicator to overcome all obstacle to reach his or her nemesis or can be taken to a more literal sense as a warrior gathering grudges like bloodstain on his armor.
+
A vindicator can be a blessed child, destined to fight against evil. Alternatively contact with a powerful good outsider can lead one to become a vindicator through their blessings.  
  
 
===Making a Vindicator===
 
===Making a Vindicator===
  
A vindicator has two good saves, very respectable hit points and sport many immunities as low as first level. They are able to hold grudges against creatures allowing them to deal a very respectable amount of damage and gain resistance to special abilities from such 'marked' creature.
+
A vindicator is both an effective caster although less than a cleric, and an effective combatant but less so than a paladin. They rely on several powerful class features to make their mark in the party. Their divine guidance and divine combat style abilities make each vindicator very different from each other.  
  
'''Abilities:''' Vindicators are powerful warriors, whether ranged or melee. They will use their 'grudge' to gain bonuses against creatures harming them or their allies and will both serve as a hardy warrior and a major nuisance and damage dealer.
+
'''Abilities:''' A vindicator is a combatant with spellcasting ability, their spellcasting and abilities require a high [[Charisma]] to take maximum advantage of them. A good [[Constitution]] is always useful for a melee combatant. Finally a high [[Strength]] or [[Dexterity]] dependent on the fighting style of the particular vindicator.
  
'''Races:''' More often found in the hot-blooded race, although any race can be drawn to path of the vindicator with the proper motivation.
+
'''Races:''' Any.
  
'''Alignment:''' Vindicator tend to be chaotic and non-good, the concept of unlawful retribution the vindicator embody rarely allow lawful vindicator. Although lawful vindicator are often perpetuating blood feud and vendettas.
+
'''Alignment:''' Any Good, although an existing vindicator may become neutral without losing her class abilities.
  
'''Starting Gold:''' As fighter.
+
'''Starting Gold:''' As Cleric.
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
+
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.
  
{| class="zebra d20"
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{{3.5e Class Simple
|+
+
|classname=Vindicator
<div>{{Anchor|Table: The Vindicator}}</div>
+
|hitdie=10
Hit Die: d10
+
|length=20
|-
+
|bab=Moderate
! rowspan="2" | Level
+
|fort=Good
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
+
|ref=Poor
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
+
|will=Good
! rowspan="2" | Special
+
|specialhead1= colspan="7" {{!}} Spells
! rowspan="2" | Grudge<br/>Dices
+
|specialhead2=  0  {{!!}} 1<sup>st</sup> {{!!}} 2<sup>nd</sup> {{!!}} 3<sup>rd</sup> {{!!}} 4<sup>th</sup> {{!!}} 5<sup>th</sup> {{!!}} 6<sup>th</sup>
|-
+
|special1=[[#Favored Weapon Focus|Favored Weapon Focus]], [[#Holy Hand|Holy Hand]] {{!!}} 2 {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} —
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
+
|special2=[[#Divine Guidance|Divine Guidance]] {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} —
|-
+
|special3=[[#Divine Combat Style|Divine Combat Style]]  {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} — {{!!}} — {{!!}} — {{!!}} —
|1st||class="left" | +1 || +2 || +0 || +2
+
|special4=[[#Fighter Training|Fighter Training]], [[#Divine Guidance|Divine Guidance]]  {{!!}} 3 {{!!}} 2 {{!!}} 1 {{!!}} — {{!!}} — {{!!}} — {{!!}} —
| class="left" | Grudge, Incredible Vitality
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|special5=[[#Favored Weapon Focus|Favored Weapon Focus]] +1  {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} — {{!!}} — {{!!}} —
|2d6
+
|special6=[[#Divine Combat Style|Divine Combat Style]] {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} — {{!!}} — {{!!}} —
|-
+
|special7=[[#Bonus Feat|Bonus Feat]] {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} — {{!!}} —
|2nd||class="left" | +2 || +3 || +0 || +3
+
|special8=[[#Divine Guidance|Divine Guidance]]  {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} — {{!!}} —
| class="left" | Relentless Spirit
+
|special9=[[#Favored Weapon Focus|Favored Weapon Focus]] +2 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} — {{!!}} —
|3d6
+
|special10=[[#Fighter Training|Improved Fighter Training]] {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 1 {{!!}} — {{!!}} —
|-
+
|special11=[[#Guided Strike|Guided Strike]] {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} —
|3rd||class="left" | +3 || +3 || +1 || +3
+
|special12=[[#Divine Combat Style|Divine Combat Style]], [[#Divine Guidance|Divine Guidance]] {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} — {{!!}} —
| class="left" | Final Insult, Invigorating Revenge
+
|special13=[[#Favored Weapon Focus|Favored Weapon Focus]] +3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 1 {{!!}} —
|3d6
+
|special14=[[#Bonus Feat|Bonus Feat]] {{!!}} 4 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} —
|-
+
|special15=[[#Angelic Ascension|Angelic Ascension]] {{!!}} 4 {{!!}} 4 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2 {{!!}} 1  
|4th||class="left" | +4 || +4 || +1 || +4
+
|special16=[[#Divine Guidance|Divine Guidance]] {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 3 {{!!}} 3 {{!!}} 3 {{!!}} 2
| class="left" | Merciless Strike
+
|special17=[[#Favored Weapon Focus|Favored Weapon Focus]] +4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 3 {{!!}} 3 {{!!}} 2  
|4d6
+
|special18=[[#Divine Combat Mastery|Divine Combat Mastery]] {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 3 {{!!}} 3  
|-
+
|special19=[[#Miraculous Intervention|Miraculous Intervention]] {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 3
|5th||class="left" | +5 || +4 || +1 || +4
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|special20= [[#Ascended Soul|Ascended Soul]], [[#Divine Guidance|Divine Guidance]] {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4 {{!!}} 4
| class="left" | Final Attack, Power of Hate
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|skillpoints=6
|4d6
+
|skills=
|-
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Appraise,  
|6th||class="left" | +6/+1 || +5 || +2 || +5
 
| class="left" | Perdition's Flames
 
|5d6
 
|-
 
|7th||class="left" | +7/+2 || +5 || +2 || +5
 
| class="left" | Hate's Sake, Never Forget
 
|5d6
 
|-
 
|8th||class="left" | +8/+3 || +6 || +2 || +6
 
| class="left" | Mettle, Moment of Glory/Shame
 
|6d6
 
|-
 
|9th||class="left" | +9/+4 || +6 || +3 || +6
 
| class="left" | Tempered by Hatred
 
|6d6
 
|-
 
|10th||class="left" | +10/+5 || +7 || +3 || +7
 
| class="left" | Wrath Unto Me
 
|7d6
 
|-
 
|11th||class="left" | +11/+6/+1 || +7 || +3 || +7
 
| class="left" | Unstoppable Spirit
 
|7d6
 
|-
 
|12th||class="left" | +12/+7/+2 || +8 || +4 || +8
 
| class="left" | Everliving Bloodlust
 
|8d6
 
|-
 
|13th||class="left" | +13/+8/+3 || +8 || +4 || +8
 
| class="left" | Bane or Boon
 
|8d6
 
|-
 
|14th||class="left" | +14/+9/+4 || +9 || +4 || +9
 
| class="left" | Life of Grudges
 
|9d6
 
|-
 
|15th||class="left" | +15/+10/+5 || +9 || +5 || +9
 
| class="left" | Last Man Standing
 
|9d6
 
|-
 
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +10
 
| class="left" | Hell's Gate
 
|10d6
 
|-
 
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +10
 
| class="left" | Final Glory, Greatest Obsession
 
|10d6
 
|-
 
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +11
 
| class="left" | Reaver of Vengeance
 
|11d6
 
|-
 
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +11
 
| class="left" | Eternal Revenge
 
|11d6
 
|-
 
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +12
 
| class="left" | Bloody-Handed, Hollow Victory
 
|12d6
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{3.5e Skills|Appraise,  
 
 
Balance,  
 
Balance,  
 
Bluff,  
 
Bluff,  
 
Climb,  
 
Climb,  
 
Concentration,  
 
Concentration,  
Craft,  
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Decipher Script,
 +
Diplomacy,  
 
Disguise,  
 
Disguise,  
 
Escape Artist,  
 
Escape Artist,  
 
Forgery,  
 
Forgery,  
Gather Information,
 
 
Handle Animal,  
 
Handle Animal,  
 
Heal,  
 
Heal,  
 
Intimidate,  
 
Intimidate,  
 
Jump,  
 
Jump,  
Knowledge (Local),  
+
Knowledge (Religion),  
Listen,
+
Listen,
 +
Move Silently,  
 
Perform,  
 
Perform,  
 
Profession,  
 
Profession,  
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Search,  
 
Search,  
 
Sense Motive,  
 
Sense Motive,  
Sleight of Hand,
 
 
Speak Language,  
 
Speak Language,  
 +
Spellcraft,
 
Spot,  
 
Spot,  
 
Survival,  
 
Survival,  
 
Swim,  
 
Swim,  
Tumble,
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Use Rope
 
}}
 
}}
|}
 
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the Vindicator.
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All of the following are class features of the vindicator.
  
'''Weapon and Armor Proficiency:''' A vindicator is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]], [[SRD:Armor Proficiency (Medium)|medium armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
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'''Weapon and Armor Proficiency:''' A vindicator is proficient with all simple and martial weapons as well as with all armors and shields (except tower shield).
  
'''{{Anchor|Grudge}} {{Ex}}:''' As a swift action a vindicator can declare a creature within short range that dealt at least one point of damage to him or one of his ally within his line of sight in the previous round that he hold a grudge against that creature. A grudge last until the end of the encounter. The vindicator gain the following bonus against a creature he hold a grudge against. A vindicator can hold a number of grudges at the same time equal to his vindicator class level plus it [[SRD:Charisma|charisma]] modifier.  
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'''{{Anchor|Spells}}:''' A vindicator casts divine spell spontaneously from a list of spells known (see below) and uses her [[Charisma]] as her key spellcasting ability score. A vindicator learns and casts spells from the [[SRD:Cleric|Cleric]] spell list. At 2nd level and each even level, a vindicator may change one of her spells known for any other spell of an equal level.  
* +2 attack bonus wehn attacking a creature he hold a grudge against .
 
* +2 to AC and Saving Throw against all attacks and special abilities of a creature he hold a grudge against.
 
* Deal 'grudge dices' as extra damages on all attacks granted by base attack bonus against creature he hold a grudge against.
 
  
When the encounter end, the vindicator can declare one of the creature he held a grudge against as his nemesis (assuming he don't already have one). A vindicator always gain grudge bonus against his nemesis. A nemesis remain a nemesis until slain or otherwise taken care of permanently.
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{|  class="zebra d20"
 
+
|+ {{Anchor|Table: Vindicator Spells Known}}
'''{{Anchor|Incredible Vitality}} {{Ex}}:''' A vindicator always gain max hit point per level (recalculate any past hit dice) and gain the [[SRD:Toughness|toughness]] feat as a bonus feat. As long as he have a nemesis, the vindicator is immune to fatigue and exhaustion.
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|-
 
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! rowspan="2" | Level || colspan="10" | Spells Known
'''{{Anchor|Relentless Spirit}} {{Ex}}:''' A 2nd level X is immune to fear and fear-effect and gain a +2 bonus to will saves against mind-affecting effects.
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|- {{#vardefine:odd|0}}
 
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! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup>
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
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|-  
 
+
| 1st || 4||—||—||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
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|-  
 
+
| 2nd || 5||2||—||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 3rd || 6||3||—||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 4th || 6||3||2|—||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 5th || 6||4||3||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 6th || 6||4||3||—||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 7th || 6||4||4||2||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 8th || 6||4||4||3||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 9th || 6||4||4||3||—||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 10th || 6||4||4||4||2||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 11th || 6||4||4||4||3||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 12th || 6||4||4||4||3||—||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 13th || 6||4||4||4||4||2||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 14th || 6||4||4||4||4||3||—
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
+
|-  
 
+
| 15th || 6||4||4||4||4||3||—
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
+
|-  
 
+
| 16th || 6||5||4||4||4||4||2
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
+
|-  
 
+
| 17th || 6||5||5||4||4||4||3
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
+
|-  
 
+
| 18th || 6||5||5||5||4||4||3
<nowiki>Relentless Spirit: A 2nd level X is immune to fear and fear-effect and gain a +2 bonus to will saves against mind-affecting effects.
+
|-  
 
+
| 19th || 6||5||5||5||5||4||4
Final Insult: A 3rd level X is capable of demoralizing and taunting creatures he hold a grudge against as a swift action. That creature must make a will save or take a -2 moral penalty to attack roll and AC for 1 round and must attack the X next turn if possible.
+
|-  
 +
| 20th || 6||5||5||5||5||5||4
 +
|}
  
Invigorating Revenge: A 3rd level X almost draw vitality from killing a creature he hold a grudge against. Upon coup de gracing or dealing the killing blow to a creature he hold a grudge against he immediately gain 1d6 temporary hit point for each point of CR that creature had. That temporary hit point last until the end of the encounter. If the creature slain was a nemesis the X gain double the amount of temporary hit point instead.
+
'''{{Anchor|Favored Weapon Focus}} {{Ex}}:''' At 1st level, a vindicator chooses a single weapon she is proficient with, usually her deity's favored weapon, she gains the [[SRD:Weapon Focus|Weapon Focus]] feat for that weapon. That weapon is now known as her favored weapon. A vindicator can use her favored weapon as a divine symbol and may consider her hand wielding or holding them as free for the purpose of casting spells with somatic components.
  
Merciless Strike: A 4th level X deal an extra 1d6 damage to prone, stunned and/or dazed creatures.  
+
At 5th level, whenever the vindicator is fighting with her favored weapon she gains a +1 sacred bonus to attack rolls and damage rolls. This bonus increases by +1 at 9th level and every 4 levels thereafter.
  
Final Strike: A 5th level X when brought under 0 hit point gain a free attack of opportunity against creature within his reach he hold a grudge against, if the attack it it is automatically a critical threat. If the attacked creatures was it nemesis and the attack hit it is automatically a confirmed critical hit instead.
+
'''{{Anchor|Holy Hand}} {{Ex}}:''' A vindicator wields limited divine power to heal themselves and others. A number of times per day equal to 3 + half her class level +  her [[Charisma]] modifier she may heal a creature she touches by 1d4 hit points. At 3rd level and each odd level thereafter her holy hand heals by an additional 1d4 hit points. She may use her holy hand to heal herself as a swift action. The healing from holy hand is positive energy, but does not harm undead creatures.
  
Power of Hate: A 5th level X may make a number of extra attack of opportunity per round equal to his charisma modifier or the number of creatures he hold a grudge against on the battlefield (whichever is higher).  
+
Alternatively, a vindicator may expend a use of her holy hand ability to charge her favored weapon as a swift action. The next attack she delivers with her favored weapon deals an additional 1d4 divine damages, which increase by +1d4 at 3rd level and each odd level thereafter. If she does not deliver and attack within 1 round, or drop the enhanced weapon the use is wasted.
  
Perdition's Flames: A 6th level X know to never give up a chase, ready to chase his nemesis to hell if need be. A X always have a find the path effect active to the general location (within one mile) of his nemesis. Additionally as long as he has a nemesis, the X gain the benefit of the endure element spell.
+
'''{{Anchor|Divine Guidance}}:''' At 2nd, 4th and each 4 levels thereafter a vindicator gains a powerful ability from the list below called a divine guidance. Once chosen, a divine guidance cannot be changed and she cannot choose a divine guidance more than once unless specified otherwise. If a divine guidance has prerequisites, the vindicator must meet those prerequisites. A divine guidance's DC is 10 + 1/2 class level + the vindicator's [[Charisma]] modifier.
Hate's Sake: A 7th X gain a grudge against all creatures fighting alongside his nemesis. Additionally any attack the X make against creature he hold a grudge about bypass any damage reduction (except DR/-).
 
  
Never Forget: A 7th level X become immune to memory altering effect, in addition he may make any grudge permanent (although they are not considered nemesis).  
+
* ''{{Anchor|Ardent Fortitude}} {{Ex}}:'' The vindicator gains the mettle ability, but only with fortitude saves. When subject to a fortitude save which allows a partial effect on a successful save, she instead takes no effect. You must be at least 8th level to select this ability.
  
Mettle: As the Hexblade ability.
+
* ''{{Anchor|Ardent Will}} {{Ex}}:'' The vindicator gains the mettle ability, but only with will saves. When subject to a fortitude save which allows a partial effect on a successful save, she instead takes no effect. You must be at least 8th level to select this ability.
  
Moment of Glory or Shame: As a 8th level slay a creature he hold a grudge against he may trigger one of the following effect instead of Invigorating Revenge.
+
* ''{{Anchor|Baneful Hand}} {{Ex}}:'' Upon taking this divine guidance, a vindicator chooses a single type (and subtype if necessary). Whenever she uses her holy hand ability to charge her favored weapon, she also adds [[SRD:Bane (Weapon Enhancement)|Bane]] enhancement with the chosen type to her favored weapon. At the start of each day she may change the chosen type and subtype. You must be at least 4th level to select this ability
  
Glory: The X is overcome with joy and glory for killing his grudge and gain a +4 moral bonus on damages and a +2 moral bonus to will save until the end of the encounter.  
+
* ''{{Anchor|Combat Guidance}} {{Ex}}:'' A vindicator with this divine guidance gains a [Fighter] bonus feat she meets the prerequisites for. She cannot use this chosen feat for prerequisites purposes. At the start of each day she may change the feat for another feat she meets the prerequisites for.
  
Shame: The X is overcome with shame for his flaws and slaying yet another soul and send him into a soulcrushing rage. He may not use grudge again until the end of the encounter but may apply half his grudge dices (rounded down) to all his attack granted by bab. This does not stack with the dice granted by attacking a grudge. (may want to find another effect)
+
* ''{{Anchor|Divine Revelation}}:'' Upon taking this divine guidance, the vindicator chooses a single Oracle Mystery<sup>Pathfinder</sup>. She selects a single revelation on that mystery list that a 1st level oracle could take. She uses her half po her vindicator level as her oracle level for the purposes of determining the effect of this revelation.
  
Tempered by Hatred: A 9th level X gain fast healing equal to half his hit dice rounded up as long as he is not in combat. He keep his fast healing if in a combat with his nemesis.  
+
* ''{{Anchor|Enhanced Spell}} {{Ex}}:'' A vindicator with this divine guidance may expend a use of her holy hand as a swift action as she cast a spell. The spell becomes enhanced and gain a +1 bonus on it's caster level and to it's DC.
  
Wrath Unto Me: A 10th level X may as a immediate action, after killing a creature, make all of the creature's allies attack him. All creatures allied to the slain creatures within short range must make a will save or be forced to attack the X if possible next turn. Those who are unable to attack are dazed by the sheer savagery of the X for one round.
+
* ''{{Anchor|Improved Holy Hand}} {{Su}}:'' When this divine guidance is chosen, the vindicator's holy hand heals an additional hit point per dice rolled. This does not affect the amount of damage dealt by charging your weapon.
  
Nothing Stand in my Way: A 11th level ignore hardness from object and may shatter a force effect by dealing at least 30 damage to it.
+
* ''{{Anchor|Quickening}} {{Ex}}:'' A vindicator who chooses this divine guidance may cast a spell which requires a standard action to cast as a swift action. However it’s range becomes personal and it may only affect yourself. You may use this ability once per encounter. You may take this divine guidance multiple times, gaining an additional use of this ability each time it is taken. You must be at least 4th level to select this ability
  
Everliving Bloodlust: At 12th level, when a X is slain he may still act as staggered for 3 rounds. He become mindless and may only attacks creatures he hold a grudge against and must attack if possible. At the end of the 3rd round, he fall dead. Note that he may not take a ny mental action, activate magical item or overly complex action (like declaring a new grudge) in this state,
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* ''{{Anchor|Sacred Shield}} {{Su}}:'' As a move action, a vindicator with this divine guidance can expend a use of her holy hand ability to enhance her shield. The vindicator's shield bonus to AC increases by her holy hand dice (maximum of +10 at 19th level). This bonus lasts for 1 round per level, until the vindicator is struck by a melee or ranged attack, or until a melee or ranged attack misses her by the extra bonus granted by this ability or less. If the vindicator is struck by an attack while this ability is active, she gains DR/Evil against this attack equal to her class level.
 +
 +
* ''{{Anchor|Stigmata}} {{Su}}:'' As a move action, a vindicator can start bleeding profusely doing so enhancing herself with holy magic. While under this effect, the vindicator loses a number of hit points per round up to half her class level, chosen when the stigmata is manifested. However as long as her stigmata persists, the vindicator becomes immune to any other forms of bleeding and gains a bonus to any d20 roll reach round equal to the amount of hit points she loses each round. She may divide her bonus between many d20 rolls as she chooses, any points not used are lost at the start of her next turn. She may stop her stigmata as a free action at the start of her turn and if she falls unconscious it automatically stops.
  
Bane or Boon: Be a bane to your enemy and a boon to your allies. A 13th level X may decide between bane or boon at the start of any encounter.
+
* ''{{Anchor|Martyr}} {{Su}}:'' When a vindicator with this divine guidance is brought to 0 hit points or below, she unleashes a wave of healing. All of her allies (except herself) within 30 feet are healed by the same amount her holy hand heals as well as the benefits of [[SRD:Good Hope|''good hope'']]. This divine guidance does not consume a daily use of holy hand and may only trigger at most once per encounter.
  
Bane: You start the encounter with 1 temporary hit point per level and all weapon, unarmed attack and natural attack gain the bane quality of your choice.
+
'''{{Anchor|Divine Combat Style}}:''' At 3rd level, a vindicator chooses a single combat style to follow. She gains the benefits listed under that combat style when first taken at 3rd, then at 6th level and finally at 12th level. Once chosen, a vindicator cannot change her divine combat style. If a divine combat style grants a bonus feat and the vindicator already possesses that feat, she may choose another [Fighter] feat she meets the prerequisites of as a bonus feat. A vindicator chooses her divine combat style from the following list:
  
Boon: All allies adjacent to you gain a +2 bonus to AC and any creature dealing damage to adjacent allies provoke an attack of opportunity to you.
+
''{{Anchor|Crusader's Blade Style}} {{Ex}}:'' A vindicator who chooses this style gains the [[Strike of the Believer (3.5e Feat)|Strike of the Believer]] feat as a bonus feat, even if she does not meet the prerequisites. At 6th level when she uses [[Strike of the Believer (3.5e Feat)|Strike of the Believer]] with her favored weapon, it gains the [[SRD:Holy|Holy]] enhancement which stacks with the actual enhancement for the attack. At 12th level she may refresh her uses of [[Strike of the Believer (3.5e Feat)|Strike of the Believer]] as a full-round action.
  
Life of Grudges: A 14th level X may now hold a grudge as a immediate action. He may also hold a grudge against any creatures without any action on their part.
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''{{Anchor|Duelist Strike Style}} {{Ex}}:'' A vindicator who chooses this style gains the [[SRD:Weapon Finesse|Weapon Finesse]] feat as a bonus feat, even if she does not meet the prerequisites. At 6th level, if she adds her [[Strength]] to damage with a light or finessable weapon while using her [[Dexterity]] for her attack roll, she adds half her class level as bonus damage. At 12th level, the first time an opponent misses her in melee in a round it provokes an attack of opportunity from her.
  
Last Man Standing:  A 15th level X become even more relentless, he may extend his Everliving Bloodlust for an unlimited number of rounds. Assuming at least one creatures he hold a grudge against is left standing.
+
''{{Anchor|Kirin Fangs Style}} {{Ex}}:'' A vindicator who chooses this style gains the [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] feat as a bonus feat, even if she does not meet the prerequisites. Additionally she may ignore the [[Dexterity]] prerequisites of any feat which has [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] listed as a prerequisite. At 6th level when wielding her favored weapon in one hand and another weapon in the other, she may add half her favored weapon bonus to attack and damage (minimum 1) to her secondary weapon. If she wields a double weapon, she instead increases the favored weapon bonus by +1 for one end of the weapon of her choice. At 12th level she may make one attack with both of her weapons when she makes a standard action attack.
  
Hell's Gate: A 16th level X will stand against even against hell itself for his revenge. As long as he have a nemesis whenever he is slain he may return as a revenant the very next day at the nearest safe place where he died.
+
''{{Anchor|Purifying Flame Style}} {{Ex}}:'' A vindicator who chooses this style applies her favored weapon bonus (including [[SRD:Weapon Focus|Weapon Focus]]) to the [[War Torch (3.5e Equipment)|War Torch]], if this was already her favored weapon the sacred bonus to attack and damage increases by +1. At 6th level any fire damage she deals with her favored weapon is half fire half divine damage. At 12th level she deals an additional +2d6 fire damage when she strikes a foe with her favored weapon.
  
Final Glory: A 17th level X know how to make his death formidable indeed, when using Final Attack if the critical hit is confirmed the target of the attack must make a fortitude save or die,
+
''{{Anchor|Redeemer Shield Style}} {{Ex}}:'' A vindicator who chooses this style gains the [[SRD:Improved Shield Bash|Improved Shield Bash]] feat as a bonus feat. She also extend all bonus of her favored weapon (including [[SRD:Weapon Focus|Weapon Focus]]) to any shields she uses alongside her favored weapon. At 6th level she improves the shield bonus granted by her shield by +1. At 12th level she adds the [[SRD:Bashing|Bashing]] enhancement to any shield she uses, this stack with the actual enhancement.
  
Greatest Obsession : A 17th level X is always under the effect of mind blank.
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''{{Anchor|Sacred Bow Style}} {{Ex}}:'' A vindicator who chooses this style gains the [[Sharpshooter (3.5e Feat)|Sharpshooter]] feat as a bonus feat even if she does not meet the prerequisites. At 6th level she ignores her allies for the sake of determining if a foe has cover and no longer risks hitting an ally if she shoots in a grapple. At 12th level, the vindicator threaten in melee with her ranged weapon and no longer provokes for shooting in melee.  
  
Reaver of Vengeance: When a level 18th X may benefit from Invigorating Revenge, he may be under the effect of the heal spell instead.
+
'''{{Anchor|Fighter Training}} {{Ex}}:''' At 4th level a vindicator counts as a fighter of her class level -3 for the purpose of meeting prerequisites. At 10th level her effective fighter level becomes equal to her class level.
  
Eternal Revenge: A 19th level X is forever changed by his quest for revenge, he become immune to energy drain, ability damage and drain, negative level and death-effect.
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'''{{Anchor|Bonus Feat}}:''' At 7th level and 14th level a vindicator gains a [Fighter] feat she meets the prerequisites for.
  
Bloody-Handed: A 20th level X killed more for pretty grudged and hatred than anyone. All her weapon, unarmed attacks and natural weapon gain the Dread enhancement against all creatures.  
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'''{{Anchor|Guided Strike}} {{Su}}:''' When an 11th level vindicator uses her holy hand ability to enhance her weapon, her next attack with the weapon ignores concealment, miss chance and may strikes an incorporeal opponent as if it was corporeal.
  
Hollow Victory: A level 20th X upon slaying his nemesis gain a +4 bonus to wisdom (once only) form a (Sad) lesson learned.
+
'''{{Anchor|Angelic Ascension}} {{Su}}:''' At 15th level the vindicator is able to channel the might of powerful good outsiders as a swift action. While channeling this power, the vindicator grows feathered wings and takes on a celestial appearance. She gains a fly speed of 60 ft. (Good), all benefits of the [[SRD:Angel Subtype|angel subtype]] with the exception of Protective Aura ability and her base attack bonus become equal to her class level if better. She remains in that state for a number of rounds per day equal to her class level, uses need not to be consecutive. She may return to her normal state as a free action at the start of her turn.
</nowiki>
 
====<-Sample race of your choice-> <-class name-> Starting Package====
 
  
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
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'''{{Anchor|Divine Combat Mastery}} {{Ex}}:''' At 18th level, a vindicator has achieved an almost impossible level of combat expertise with her favored weapon. She gains the Weapon Supremacy<sup>[[Publication:Player's Handbook II|PHB2]]</sup> feat for her favored weapon even if she does not meet the prerequisites.
  
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
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'''{{Anchor|Miraculous Intervention}} {{Su}}:''' A 19th level vindicator is capable of channeling intense amounts of energy from her patrons. Once per day she may cast [[SRD:Miracle|''miracle'']] as a supernatural ability, although she must provide all normal components in order to do so and any spells it replicates are treated as spell-like abilities. After using this ability the vindicator is left [[SRD:Staggered|staggered]] for 1 round and [[SRD:Exhausted|exhausted]].
  
{| class="zebra d20"
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'''{{Anchor|Ascended Soul}}:''' A 20th level vindicator has become a direct conduit of the upper planes. Firstly she may now use her holy hand ability at-will. The vindicator becomes immortal and unaging, if she is slain she does not leave a body and instead vanish as if she was never there, leaving her equipment behind. She may still be raised or resurrected from the dead by anyone who knows her name, as if they possessed her intact body.  
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
  
'''Feat:''' <-1st-level feat selection->.
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Finally and more worrisome, she now becomes her own source of power and thus can no longer lose her spellcasting and supernatural ability if her alignment changes.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
 
===Campaign Information===
 
 
 
====Playing a Vindicator ====
 
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
 
'''Combat:''' <-Typical role in combat->.
 
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
 
====Vindicator in the World====
 
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
 
<-Where characters of this class fit in a d20 world.->
 
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
 
 
====Vindicator Lore====
 
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|-
 
| 20 || class="left" | <-very rare information->.
 
|}
 
  
====Vindicator in the Game====
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====Ex-vindicator====
  
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
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Unlike a [[SRD:Paladin|paladin]] a vindicator is not tied to a strong code of conduct, and unlike a [[SRD:Cleric|cleric]] they do not need the patronage of a deity. However if a vindicator turns to evil, she loses access to her spellcasting and any supernatural abilities granted by her class level as they rely on the power granted by beings of the upper planes. She retains all other class features granted by her class. If the vindicator returns to non-evil alignment she regains her spellcasting and supernatural abilities the next time she gains a class level. If she properly [[SRD:Atonement|atone]] she automatically regains the uses of her spells and supernatural abilities.
  
'''Adaptation:''' <-Possible variant conceptions of this class.->.
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===Adaptation: The Despoiler===
  
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
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An evil version of the vindicator is quite possible, being empowered by evil outsiders to act on their behalf in the mortal realms. These vindicators gain a profane bonus instead of a sacred bonus from Favored Weapon. If one of their abilities grants the Holy enhancement it instead grants the Unholy enhancement.
  
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
  
 
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[[Category:Class]]
 
[[Category:Class]]
 
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[[Category:Base Class]]
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A vindicator is a good-aligned partial spontaneous spellcasting with martial might. A compromise between the Paladin and the Cleric.

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Spontaneous Divine Spellcasting Partial

Vindicator[edit]

The vindicator is a class of holy warriors empowered by powerful outsiders of the upper planes, gaining heightened martial abilities and innate spellcasting in the process. Unlike a paladin they do not follow a strict code of conduct, although many observe a personal code. A vindicator does not need to follow a particular deity, their power deriving from a wider group of weaker outsiders, although rarely a deity might be among them.

A vindicator can be a blessed child, destined to fight against evil. Alternatively contact with a powerful good outsider can lead one to become a vindicator through their blessings.

Making a Vindicator[edit]

A vindicator is both an effective caster although less than a cleric, and an effective combatant but less so than a paladin. They rely on several powerful class features to make their mark in the party. Their divine guidance and divine combat style abilities make each vindicator very different from each other.

Abilities: A vindicator is a combatant with spellcasting ability, their spellcasting and abilities require a high Charisma to take maximum advantage of them. A good Constitution is always useful for a melee combatant. Finally a high Strength or Dexterity dependent on the fighting style of the particular vindicator.

Races: Any.

Alignment: Any Good, although an existing vindicator may become neutral without losing her class abilities.

Starting Gold: As Cleric.

Starting Age: Moderate.

Table: The Vindicator

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Favored Weapon Focus, Holy Hand 2
2nd +1 +3 +0 +3 Divine Guidance 3 1
3rd +2 +3 +1 +3 Divine Combat Style 3 2
4th +3 +4 +1 +4 Fighter Training, Divine Guidance 3 2 1
5th +3 +4 +1 +4 Favored Weapon Focus +1 3 3 2
6th +4 +5 +2 +5 Divine Combat Style 3 3 2
7th +5 +5 +2 +5 Bonus Feat 3 3 3 1
8th +6/+1 +6 +2 +6 Divine Guidance 3 3 3 2
9th +6/+1 +6 +3 +6 Favored Weapon Focus +2 3 3 3 2
10th +7/+2 +7 +3 +7 Improved Fighter Training 3 3 3 3 1
11th +8/+3 +7 +3 +7 Guided Strike 3 3 3 3 2
12th +9/+4 +8 +4 +8 Divine Combat Style, Divine Guidance 3 3 3 3 2
13th +9/+4 +8 +4 +8 Favored Weapon Focus +3 3 3 3 3 3 1
14th +10/+5 +9 +4 +9 Bonus Feat 4 3 3 3 3 2
15th +11/+6/+1 +9 +5 +9 Angelic Ascension 4 4 3 3 3 2 1
16th +12/+7/+2 +10 +5 +10 Divine Guidance 4 4 4 3 3 3 2
17th +12/+7/+2 +10 +5 +10 Favored Weapon Focus +4 4 4 4 4 3 3 2
18th +13/+8/+3 +11 +6 +11 Divine Combat Mastery 4 4 4 4 4 3 3
19th +14/+9/+4 +11 +6 +11 Miraculous Intervention 4 4 4 4 4 4 3
20th +15/+10/+5 +12 +6 +12 Ascended Soul, Divine Guidance 4 4 4 4 4 4 4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the vindicator.

Weapon and Armor Proficiency: A vindicator is proficient with all simple and martial weapons as well as with all armors and shields (except tower shield).

Spells: A vindicator casts divine spell spontaneously from a list of spells known (see below) and uses her Charisma as her key spellcasting ability score. A vindicator learns and casts spells from the Cleric spell list. At 2nd level and each even level, a vindicator may change one of her spells known for any other spell of an equal level.

Table: Vindicator Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st 4
2nd 5 2
3rd 6 3
4th 6 3
5th 6 4 3
6th 6 4 3
7th 6 4 4 2
8th 6 4 4 3
9th 6 4 4 3
10th 6 4 4 4 2
11th 6 4 4 4 3
12th 6 4 4 4 3
13th 6 4 4 4 4 2
14th 6 4 4 4 4 3
15th 6 4 4 4 4 3
16th 6 5 4 4 4 4 2
17th 6 5 5 4 4 4 3
18th 6 5 5 5 4 4 3
19th 6 5 5 5 5 4 4
20th 6 5 5 5 5 5 4

Favored Weapon Focus (Ex): At 1st level, a vindicator chooses a single weapon she is proficient with, usually her deity's favored weapon, she gains the Weapon Focus feat for that weapon. That weapon is now known as her favored weapon. A vindicator can use her favored weapon as a divine symbol and may consider her hand wielding or holding them as free for the purpose of casting spells with somatic components.

At 5th level, whenever the vindicator is fighting with her favored weapon she gains a +1 sacred bonus to attack rolls and damage rolls. This bonus increases by +1 at 9th level and every 4 levels thereafter.

Holy Hand (Ex): A vindicator wields limited divine power to heal themselves and others. A number of times per day equal to 3 + half her class level + her Charisma modifier she may heal a creature she touches by 1d4 hit points. At 3rd level and each odd level thereafter her holy hand heals by an additional 1d4 hit points. She may use her holy hand to heal herself as a swift action. The healing from holy hand is positive energy, but does not harm undead creatures.

Alternatively, a vindicator may expend a use of her holy hand ability to charge her favored weapon as a swift action. The next attack she delivers with her favored weapon deals an additional 1d4 divine damages, which increase by +1d4 at 3rd level and each odd level thereafter. If she does not deliver and attack within 1 round, or drop the enhanced weapon the use is wasted.

Divine Guidance: At 2nd, 4th and each 4 levels thereafter a vindicator gains a powerful ability from the list below called a divine guidance. Once chosen, a divine guidance cannot be changed and she cannot choose a divine guidance more than once unless specified otherwise. If a divine guidance has prerequisites, the vindicator must meet those prerequisites. A divine guidance's DC is 10 + 1/2 class level + the vindicator's Charisma modifier.

  • Ardent Fortitude (Ex): The vindicator gains the mettle ability, but only with fortitude saves. When subject to a fortitude save which allows a partial effect on a successful save, she instead takes no effect. You must be at least 8th level to select this ability.
  • Ardent Will (Ex): The vindicator gains the mettle ability, but only with will saves. When subject to a fortitude save which allows a partial effect on a successful save, she instead takes no effect. You must be at least 8th level to select this ability.
  • Baneful Hand (Ex): Upon taking this divine guidance, a vindicator chooses a single type (and subtype if necessary). Whenever she uses her holy hand ability to charge her favored weapon, she also adds Bane enhancement with the chosen type to her favored weapon. At the start of each day she may change the chosen type and subtype. You must be at least 4th level to select this ability
  • Combat Guidance (Ex): A vindicator with this divine guidance gains a [Fighter] bonus feat she meets the prerequisites for. She cannot use this chosen feat for prerequisites purposes. At the start of each day she may change the feat for another feat she meets the prerequisites for.
  • Divine Revelation: Upon taking this divine guidance, the vindicator chooses a single Oracle MysteryPathfinder. She selects a single revelation on that mystery list that a 1st level oracle could take. She uses her half po her vindicator level as her oracle level for the purposes of determining the effect of this revelation.
  • Enhanced Spell (Ex): A vindicator with this divine guidance may expend a use of her holy hand as a swift action as she cast a spell. The spell becomes enhanced and gain a +1 bonus on it's caster level and to it's DC.
  • Improved Holy Hand (Su): When this divine guidance is chosen, the vindicator's holy hand heals an additional hit point per dice rolled. This does not affect the amount of damage dealt by charging your weapon.
  • Quickening (Ex): A vindicator who chooses this divine guidance may cast a spell which requires a standard action to cast as a swift action. However it’s range becomes personal and it may only affect yourself. You may use this ability once per encounter. You may take this divine guidance multiple times, gaining an additional use of this ability each time it is taken. You must be at least 4th level to select this ability
  • Sacred Shield (Su): As a move action, a vindicator with this divine guidance can expend a use of her holy hand ability to enhance her shield. The vindicator's shield bonus to AC increases by her holy hand dice (maximum of +10 at 19th level). This bonus lasts for 1 round per level, until the vindicator is struck by a melee or ranged attack, or until a melee or ranged attack misses her by the extra bonus granted by this ability or less. If the vindicator is struck by an attack while this ability is active, she gains DR/Evil against this attack equal to her class level.
  • Stigmata (Su): As a move action, a vindicator can start bleeding profusely doing so enhancing herself with holy magic. While under this effect, the vindicator loses a number of hit points per round up to half her class level, chosen when the stigmata is manifested. However as long as her stigmata persists, the vindicator becomes immune to any other forms of bleeding and gains a bonus to any d20 roll reach round equal to the amount of hit points she loses each round. She may divide her bonus between many d20 rolls as she chooses, any points not used are lost at the start of her next turn. She may stop her stigmata as a free action at the start of her turn and if she falls unconscious it automatically stops.
  • Martyr (Su): When a vindicator with this divine guidance is brought to 0 hit points or below, she unleashes a wave of healing. All of her allies (except herself) within 30 feet are healed by the same amount her holy hand heals as well as the benefits of good hope. This divine guidance does not consume a daily use of holy hand and may only trigger at most once per encounter.

Divine Combat Style: At 3rd level, a vindicator chooses a single combat style to follow. She gains the benefits listed under that combat style when first taken at 3rd, then at 6th level and finally at 12th level. Once chosen, a vindicator cannot change her divine combat style. If a divine combat style grants a bonus feat and the vindicator already possesses that feat, she may choose another [Fighter] feat she meets the prerequisites of as a bonus feat. A vindicator chooses her divine combat style from the following list:

Crusader's Blade Style (Ex): A vindicator who chooses this style gains the Strike of the Believer feat as a bonus feat, even if she does not meet the prerequisites. At 6th level when she uses Strike of the Believer with her favored weapon, it gains the Holy enhancement which stacks with the actual enhancement for the attack. At 12th level she may refresh her uses of Strike of the Believer as a full-round action.

Duelist Strike Style (Ex): A vindicator who chooses this style gains the Weapon Finesse feat as a bonus feat, even if she does not meet the prerequisites. At 6th level, if she adds her Strength to damage with a light or finessable weapon while using her Dexterity for her attack roll, she adds half her class level as bonus damage. At 12th level, the first time an opponent misses her in melee in a round it provokes an attack of opportunity from her.

Kirin Fangs Style (Ex): A vindicator who chooses this style gains the Two-Weapon Fighting feat as a bonus feat, even if she does not meet the prerequisites. Additionally she may ignore the Dexterity prerequisites of any feat which has Two-Weapon Fighting listed as a prerequisite. At 6th level when wielding her favored weapon in one hand and another weapon in the other, she may add half her favored weapon bonus to attack and damage (minimum 1) to her secondary weapon. If she wields a double weapon, she instead increases the favored weapon bonus by +1 for one end of the weapon of her choice. At 12th level she may make one attack with both of her weapons when she makes a standard action attack.

Purifying Flame Style (Ex): A vindicator who chooses this style applies her favored weapon bonus (including Weapon Focus) to the War Torch, if this was already her favored weapon the sacred bonus to attack and damage increases by +1. At 6th level any fire damage she deals with her favored weapon is half fire half divine damage. At 12th level she deals an additional +2d6 fire damage when she strikes a foe with her favored weapon.

Redeemer Shield Style (Ex): A vindicator who chooses this style gains the Improved Shield Bash feat as a bonus feat. She also extend all bonus of her favored weapon (including Weapon Focus) to any shields she uses alongside her favored weapon. At 6th level she improves the shield bonus granted by her shield by +1. At 12th level she adds the Bashing enhancement to any shield she uses, this stack with the actual enhancement.

Sacred Bow Style (Ex): A vindicator who chooses this style gains the Sharpshooter feat as a bonus feat even if she does not meet the prerequisites. At 6th level she ignores her allies for the sake of determining if a foe has cover and no longer risks hitting an ally if she shoots in a grapple. At 12th level, the vindicator threaten in melee with her ranged weapon and no longer provokes for shooting in melee.

Fighter Training (Ex): At 4th level a vindicator counts as a fighter of her class level -3 for the purpose of meeting prerequisites. At 10th level her effective fighter level becomes equal to her class level.

Bonus Feat: At 7th level and 14th level a vindicator gains a [Fighter] feat she meets the prerequisites for.

Guided Strike (Su): When an 11th level vindicator uses her holy hand ability to enhance her weapon, her next attack with the weapon ignores concealment, miss chance and may strikes an incorporeal opponent as if it was corporeal.

Angelic Ascension (Su): At 15th level the vindicator is able to channel the might of powerful good outsiders as a swift action. While channeling this power, the vindicator grows feathered wings and takes on a celestial appearance. She gains a fly speed of 60 ft. (Good), all benefits of the angel subtype with the exception of Protective Aura ability and her base attack bonus become equal to her class level if better. She remains in that state for a number of rounds per day equal to her class level, uses need not to be consecutive. She may return to her normal state as a free action at the start of her turn.

Divine Combat Mastery (Ex): At 18th level, a vindicator has achieved an almost impossible level of combat expertise with her favored weapon. She gains the Weapon SupremacyPHB2 feat for her favored weapon even if she does not meet the prerequisites.

Miraculous Intervention (Su): A 19th level vindicator is capable of channeling intense amounts of energy from her patrons. Once per day she may cast miracle as a supernatural ability, although she must provide all normal components in order to do so and any spells it replicates are treated as spell-like abilities. After using this ability the vindicator is left staggered for 1 round and exhausted.

Ascended Soul: A 20th level vindicator has become a direct conduit of the upper planes. Firstly she may now use her holy hand ability at-will. The vindicator becomes immortal and unaging, if she is slain she does not leave a body and instead vanish as if she was never there, leaving her equipment behind. She may still be raised or resurrected from the dead by anyone who knows her name, as if they possessed her intact body.

Finally and more worrisome, she now becomes her own source of power and thus can no longer lose her spellcasting and supernatural ability if her alignment changes.

Ex-vindicator[edit]

Unlike a paladin a vindicator is not tied to a strong code of conduct, and unlike a cleric they do not need the patronage of a deity. However if a vindicator turns to evil, she loses access to her spellcasting and any supernatural abilities granted by her class level as they rely on the power granted by beings of the upper planes. She retains all other class features granted by her class. If the vindicator returns to non-evil alignment she regains her spellcasting and supernatural abilities the next time she gains a class level. If she properly atone she automatically regains the uses of her spells and supernatural abilities.

Adaptation: The Despoiler[edit]

An evil version of the vindicator is quite possible, being empowered by evil outsiders to act on their behalf in the mortal realms. These vindicators gain a profane bonus instead of a sacred bonus from Favored Weapon. If one of their abilities grants the Holy enhancement it instead grants the Unholy enhancement.



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Leziad's Homebrew (4512 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilitySpontaneous Divine Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Forgery +, Handle Animal +, Heal +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim + and Use Rope +
Skill Points6 +
SummaryA vindicator is a good-aligned partial spontaneous spellcasting with martial might. A compromise between the Paladin and the Cleric. +
TitleVindicator +
Will Save ProgressionGood +