Difference between revisions of "Terrified (3.5e Flaw)"

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|summary=You have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself.
 
|summary=You have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself.
 
|prerequisite=
 
|prerequisite=
|effect=Whenever a creature damage you in melee, you become [[At Bay (3.5e Condition)|At Bay]] from them for 1 round. If you possess spellcasting, you are unable to cast defensively while being threatened by an adjacent opponent.  
+
|effect=Whenever a creature damages you in melee, you become [[At Bay (3.5e Condition)|At Bay]] from them for 1 round. If you possess spellcasting, you also are unable to cast defensively while being threatened by an adjacent opponent for 1 round after being damaged by them.  
  
Additionally choose a traumatic event, when facing creatures which are linked to the traumatic event or placed in a similar situation you start [[SRD:Cowering|cowering]] for 1d4 rounds and then become [[SRD:Shaken|Shaken]] for 1 hour. This bypass immunities, does not stack with other fear effects and can only happen at most once per day.  
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If your hit points are ever pushed below your ECL, you start [[SRD:Cowering|cowering]]. This condition last until you are no longer in a stressful situation, or until you are healed.
 
|special=
 
|special=
 
}}
 
}}

Latest revision as of 01:31, 26 October 2020

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Author: Leziad (talk)
Date Created: 4th December 2019
Status: Finished
Editing: Clarity edits only please
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Terrified

You have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself.

Effect: Whenever a creature damages you in melee, you become At Bay from them for 1 round. If you possess spellcasting, you also are unable to cast defensively while being threatened by an adjacent opponent for 1 round after being damaged by them.

If your hit points are ever pushed below your ECL, you start cowering. This condition last until you are no longer in a stressful situation, or until you are healed.

Benefit: Any bonus feat for which you meet the prerequisites.



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Leziad's Homebrew (4454 Articles)
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Facts about "Terrified (3.5e Flaw)"
AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
Rated ByCatgirldreamer3100 +
RatingRating Pending +
SummaryYou have been traumatized by past events, which may have led you to start adventuring, but it still carries deep scar within yourself. +
TitleTerrified +