Difference between revisions of "Green Knight (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 7: Line 7:
 
{{3.5e Alternate Class Feature
 
{{3.5e Alternate Class Feature
 
|name=Green Knight
 
|name=Green Knight
|summary=The green knight is martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and the ability to wild shape, which make her a great foe to face.  
+
|summary=The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.  
 
|prereq=
 
|prereq=
 
|class=Druid
 
|class=Druid
 
|level=1st-20th
 
|level=1st-20th
|replaces=Spellcasting
+
|replaces=Spellcasting, Wild Shape
|benefit=A Green Knight possess full base attack bonus and hit dice is a d10 instead of a d8. She gain the following class features:
+
|benefit=A Green Knight possesses a full base attack bonus and hit dice is a d10 instead of a d8. She gain the following class features:
 +
 
 +
: ''Special:'' While she does not possess Wild Shape, a Green Knight may trade her animal companion and spellcasting class features for the Shapeshift<sup>[[Publication:Player's Handbook II|PHB2]]</sup> alternate class feature. At 4th level she gain the [[Mouthgrip (3.5e Feat)|Mouthgrip]] (high) feat while using her shapeshift ability, when she transform she may select a single weapon which does not meld into her form and instead is placed in her mouth. At 6th and 8th level, the penalty of wielding a weapon in her mouth is reduced by 2, to 0 at 8th level.
  
 
'''Armor and Weapon Proficiency:''' A Green Knight is proficient with all simple and martial weapons as well as all armors and shields (except tower shield).
 
'''Armor and Weapon Proficiency:''' A Green Knight is proficient with all simple and martial weapons as well as all armors and shields (except tower shield).
 
   
 
   
'''Code of Conduct:''' A Green Knight does not suffer any penalties from wearing metal armor. A Green Knight must swear to either protect nature, serve a specific fey or a similar oath. If she grossly violate her oath she become an ex-druid, she does not loses her extraordinary and natural green knight abilities while an ex-druid.  
+
'''Code of Conduct:''' A Green Knight does not suffer any penalties from wearing metal armor. A Green Knight must swear to either protect nature, serve a specific fey or a similar oath. If she grossly violates her oath she becomes an ex-druid, she does not lose her extraordinary and natural green knight abilities while an ex-druid.  
  
 
'''Sword of the Fey:''' A Green Knight gain [[SRD:Weapon Focus|Weapon Focus]] with one slashing weapon of her choice. She count her class level as fighter levels for the purpose of qualifying for feats which augment slashing weapons.
 
'''Sword of the Fey:''' A Green Knight gain [[SRD:Weapon Focus|Weapon Focus]] with one slashing weapon of her choice. She count her class level as fighter levels for the purpose of qualifying for feats which augment slashing weapons.
  
'''Nature's Grace {{Ex}}:''' A 2nd level Green Knight add her [[Wisdom]] as a bonus to all her saving throws. This does not stack with Divine Grace or similar bonuses.
+
'''Nature's Grace {{Ex}}:''' A 2nd level Green Knight adds her [[Wisdom]] as a bonus to all her saving throws. This does not stack with Divine Grace or similar bonuses.
 +
 
 +
'''Implacable Devotion:''' A 3rd level Green Knight gain both [[SRD:Endurance|Endurance]] and [[SRD:Diehard|Diehard]] as a bonus feat.  
  
'''Implacable Devotion:''' A 3rd level Green Knight gain both [[SRD:Endurance|Endurance]] and [[SRD:Diehard|Diehard]] as a bonus feats.  
+
'''Limited Spellcasting:''' A 4th level Green Knight possess spellcasting as a [[SRD:Paladin|Paladin]] except that her caster level is equal to her class level. She prepares her spells from the Druid spell list instead of the Paladin spell list.
  
'''Limited Spellcasting:''' A 4th level Green Knight possess spellcasting as a [[SRD:Paladin|Paladin]] except that her caster level is equal to her class level. She prepare her spells from the Druid spell list instead of the Paladin spell list.
+
'''Weapon Training {{Ex}}:''' A 5th level Green Knight receive the Weapon Training ability for a [https://www.d20pfsrd.com/classes/core-classes/fighter/ Pathfinder Fighter] except that she may only select Light Blade or Heavy Blade weapon group. This ability advances as normal, using her druid class level as fighter level.  
  
'''Bane of the Unnatural {{Ex}}:''' A 5th level Green Knight receive a +1 bonus on attacks roll and damage roll against creatures of the [[SRD:Aberration|Aberration]] and [[SRD:Undead Type|Undead]] type or augmented subtype. This bonus increase by 1 at 9th and each 4 levels thereafter.
+
'''Mettle {{Ex}}:''' At 6th level Green Knight receives mettle as a Hexblade<sup>CA</sup>.
  
'''Mettle {{Ex}}:''' At 6th level Green Knight receive mettle as a Hexblade<sup>CA</sup>.
+
'''Supernatural Sharpness {{Su}}:''' A 7th level Green Knight's sword has become extremely sharp, capable of beheading or bisecting a foe with a single stroke. While it is using a slashing manufactured weapon, If Green Knight roll a natural 20 the critical modifier of her weapon becomes x4 instead of its normal multiplier, if higher. On a natural 20 she can deliver a critical hit even against creatures immune to critical hit or objects.  
  
'''Supernatural Sharpness {{Su}}:''' A 7th level Green Knight's sword has become extremely sharp, capable of beheading or bisecting a foe with a single stroke. While it is using a slashing manufactured weapon, If Green Knight roll a natural 20 the critical modifier of her weapon become x4 instead of it normal multiplier, if higher. On a natural 20 she can deliver a critical hit even against creatures immune to critical hit or objects.  
+
At 9th level any slashing weapon she wield count as being made of [[SRD:Adamantine|Adamantine]] and as having the [[SRD:Keen|Keen]] enhancement for as long as she holds them. This stack with any material of enhancement on the weapon. At 13th level any slashing weapon she wield gain the [[Vorpal, Alternative (3.5e Equipment)|Alternative Vorpal]] enhancement for as long as she hold it.}}
  
At 9th level any slashing weapon she wield count as being made of [[SRD:Adamantine|Adamantine]] and as having the [[SRD:Keen|Keen]] enhancement for as long as she hold them. This stack with any material of enhancement on the weapon. At 13th level any slashing weapon she wield gain the [[Vorpal, Alternative (3.5e Equipment)|Alternative Vorpal]] enhancement for as long as she hold it.}}
 
  
 
----
 
----

Revision as of 20:54, 10 February 2020

Homebrew.png
Author: Leziad (talk)
Date Created: 25th January 2020
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Green Knight

The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.

Class: Druid

Level: 1st-20th

Replaces: Spellcasting, Wild Shape

Benefit: A Green Knight possesses a full base attack bonus and hit dice is a d10 instead of a d8. She gain the following class features:

Special: While she does not possess Wild Shape, a Green Knight may trade her animal companion and spellcasting class features for the ShapeshiftPHB2 alternate class feature. At 4th level she gain the Mouthgrip (high) feat while using her shapeshift ability, when she transform she may select a single weapon which does not meld into her form and instead is placed in her mouth. At 6th and 8th level, the penalty of wielding a weapon in her mouth is reduced by 2, to 0 at 8th level.

Armor and Weapon Proficiency: A Green Knight is proficient with all simple and martial weapons as well as all armors and shields (except tower shield).

Code of Conduct: A Green Knight does not suffer any penalties from wearing metal armor. A Green Knight must swear to either protect nature, serve a specific fey or a similar oath. If she grossly violates her oath she becomes an ex-druid, she does not lose her extraordinary and natural green knight abilities while an ex-druid.

Sword of the Fey: A Green Knight gain Weapon Focus with one slashing weapon of her choice. She count her class level as fighter levels for the purpose of qualifying for feats which augment slashing weapons.

Nature's Grace (Ex): A 2nd level Green Knight adds her Wisdom as a bonus to all her saving throws. This does not stack with Divine Grace or similar bonuses.

Implacable Devotion: A 3rd level Green Knight gain both Endurance and Diehard as a bonus feat.

Limited Spellcasting: A 4th level Green Knight possess spellcasting as a Paladin except that her caster level is equal to her class level. She prepares her spells from the Druid spell list instead of the Paladin spell list.

Weapon Training (Ex): A 5th level Green Knight receive the Weapon Training ability for a Pathfinder Fighter except that she may only select Light Blade or Heavy Blade weapon group. This ability advances as normal, using her druid class level as fighter level.

Mettle (Ex): At 6th level Green Knight receives mettle as a HexbladeCA.

Supernatural Sharpness (Su): A 7th level Green Knight's sword has become extremely sharp, capable of beheading or bisecting a foe with a single stroke. While it is using a slashing manufactured weapon, If Green Knight roll a natural 20 the critical modifier of her weapon becomes x4 instead of its normal multiplier, if higher. On a natural 20 she can deliver a critical hit even against creatures immune to critical hit or objects.

At 9th level any slashing weapon she wield count as being made of Adamantine and as having the Keen enhancement for as long as she holds them. This stack with any material of enhancement on the weapon. At 13th level any slashing weapon she wield gain the Alternative Vorpal enhancement for as long as she hold it.




Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4523 Articles)
Leziadv
AuthorLeziad +
ClassDruid +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryThe green knight is a martial focused drui
The green knight is a martial focused druid, eschewing much of their spellcasting abilities in exchange for pure combat abilities. A green knight is especially proficient at using slashing weapons, such as scimitars, to hunt down the foes of nature or her fey liege. A green knight still gain access to a mighty companion and spellcasting abilities, which make her a great foe to face.
ities, which make her a great foe to face. +
TitleGreen Knight +