Difference between revisions of "SRD5:Mummy Lord"
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|wis=18 | |wis=18 | ||
|cha=16 | |cha=16 | ||
− | |saves= | + | |saves={{5eCon}} +8, {{5eInt}} +5, {{5eWis}} +9, {{5eCha}} +8 |
|skills={{SRD5|History}} +5, {{SRD5|Religion}} +5 | |skills={{SRD5|History}} +5, {{SRD5|Religion}} +5 | ||
|damagevulnerabilities={{srd5lc|Fire}} | |damagevulnerabilities={{srd5lc|Fire}} | ||
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|languages=the languages it knew in life | |languages=the languages it knew in life | ||
|cr=15 <!--Challenge Rating--> | |cr=15 <!--Challenge Rating--> | ||
− | |xp= | + | |xp= <!--Experience points for destroying--> |
+ | |canon=true | ||
|qualities= | |qualities= | ||
{{5e Ability|Magic Resistance|The mummy lord has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.}} | {{5e Ability|Magic Resistance|The mummy lord has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.}} | ||
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{{5e Ability|Rejuvenation|A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its {{srd5lc|Hit Point}}s and become active again. The new body appears within 5 feet of the mummy lord's heart.}} | {{5e Ability|Rejuvenation|A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its {{srd5lc|Hit Point}}s and become active again. The new body appears within 5 feet of the mummy lord's heart.}} | ||
− | {{5e Ability|Spellcasting|The mummy lord is a 10th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ( | + | {{5e Ability|Spellcasting|The mummy lord is a 10th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: <br /> |
− | Cantrips (at will): | + | Cantrips (at will): {{5e Spell Line|Sacred Flame, Thaumaturgy}}<br /> |
− | 1st level (4 [[SRD5:Spell Slot|slot]]s): | + | 1st level (4 [[SRD5:Spell Slot|slot]]s): {{5e Spell Line|Command, Guiding Bolt, Shield of Faith}}<br /> |
− | 2nd level (3 slots): | + | 2nd level (3 slots): {{5e Spell Line|Hold Person, Silence, Spiritual Weapon}}<br /> |
− | 3rd level (3 slots): | + | 3rd level (3 slots): {{5e Spell Line|Animate Dead, Dispel Magic}}<br /> |
− | 4th level (3 slots): | + | 4th level (3 slots): {{5e Spell Line|Divination, Guardian of Faith}}<br /> |
− | 5th level (2 slots): | + | 5th level (2 slots): {{5e Spell Line|Contagion, Insect Plague}}<br /> |
− | 6th level (1 slot): | + | 6th level (1 slot): {{5espell|Harm}}}} |
|actions= | |actions= | ||
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{{5e Ability|Blinding dust|Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the end of the creature’s next turn.}} | {{5e Ability|Blinding dust|Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the end of the creature’s next turn.}} | ||
− | {{5e Ability|Blasphemous Word | + | {{5e Ability|Blasphemous Word|limit=Costs 2 Actions|The mummy lord utters a blasphemous word. Each non-{{srd5lc|Undead}} creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be {{srd5lc|Stunned}} until the end of the mummy lord’s next turn.}} |
− | {{5e Ability|Channel Negative Energy | + | {{5e Ability|Channel Negative Energy|limit=Costs 2 Actions|The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.}} |
− | {{5e Ability|Wind of Sand | + | {{5e Ability|Wind of Sand|limit=Costs 2 Actions|The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be {{srd5lc|Grappled}}, {{srd5lc|Petrified}}, knocked {{srd5lc|Prone}}, {{srd5lc|Restrained}}, or stunned. Equipment worn or carried by the mummy lord remain in its possession.}} |
}} | }} | ||
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{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
− | [[Category:SRD5 Monsters | + | [[Category:SRD5 Monsters]] |
{{Navboxes}} | {{Navboxes}} |
Revision as of 22:52, 19 December 2019
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Mummy Lord | ||||||||||||
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Medium Undead (Mummies), Lawful Evil | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 97 (13d8+39) | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Saving Throws: Con +8, Int +5, Wis +9, Cha +8 | ||||||||||||
Skills: History +5, Religion +5 | ||||||||||||
Damage Vulnerabilities: fire | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: necrotic, poison | ||||||||||||
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive Perception 14 | ||||||||||||
Languages: the languages it knew in life | ||||||||||||
Challenge: 15 (13,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and become active again. The new body appears within 5 feet of the mummy lord's heart. Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: ActionsMultiattack. the mummy can uses its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours. Legendary ActionsThe mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The mummy lord regains spent legendary actions at the start of its turn. Attack. The mummy lord makes one attack with its rotting fist or uses it Dreadful Glare. Blinding dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn. Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord’s next turn. Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn. Wind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession. |
Unofficial DescriptionA mummy appears as a desiccated humanoid, wrapped in strips of cloth. |
The material in this box is unofficial, and is not quoted from a SRD or published material. |
Sources
Alignment | Lawful Evil + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
CRval | 15 + |
Canon | true + |
Challenge Rating | 15 + |
Creature Name | Mummy Lord + |
Experience Points | 13,000 + |
Features | Magic Resistance +, Rejuvenation +, Spellcasting +, Multiattack +, Rotting Fist +, Dreadful Glare +, Attack +, Blinding dust +, Blasphemous Word +, Channel Negative Energy +, Wind of Sand + and {{{feature1}}} + |
Hit Dice | 13d8+39 + |
Hit Points | 97 + |
Legendary Monster | true + |
Name | Mummy Lord + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Size | Medium + |
SortText | Mummy Lord 5e + |
Subtype | Mummy + |
Title | Mummy Lord + |
Type | Undead + |