Difference between revisions of "Blazing Column (3.5e Equipment)"
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''Little more than a glowing red hot bar of semi-solid magma, it strikes with heavy blows before igniting blue-white hot.'' | ''Little more than a glowing red hot bar of semi-solid magma, it strikes with heavy blows before igniting blue-white hot.'' | ||
− | The blazing column is a masterwork [[SRD:Bastard Sword|bastard sword]] that is naught more than a chunk of the elemental Plane of Fire. It deals purely fire damage instead of slashing damage, but users holding the weapon take 1d6 fire damage a round. If you have made two successful attack rolls (or one critical hit) in the last 3 rounds, you can choose to supercharge the weapon with a swift action. Its blade burns bright blue and deals twice as much base damage (and additional +1d10) and ignores hardness up to 10 and up to 10 points of fire resistance. It also increases the damage to the user to 2d6, and deals 1 point of fire damage to anyone ending their turn within the users reach. The heat aura is capable of igniting flammable objects. The blue flame effect lasts until you fail to make at least one successful attack in the round. | + | The blazing column is a ''masterwork [[SRD:Bastard Sword|bastard sword]]'' that is naught more than a chunk of the elemental Plane of Fire. It deals purely fire damage instead of slashing damage, but users holding the weapon take 1d6 fire damage a round. If you have made two successful attack rolls (or one critical hit) in the last 3 rounds, you can choose to supercharge the weapon with a swift action. Its blade burns bright blue and deals twice as much base damage (and additional +1d10) and ignores hardness up to 10 and up to 10 points of fire resistance. It also increases the damage to the user to 2d6, and deals 1 point of fire damage to anyone ending their turn within the users reach. The heat aura is capable of igniting flammable objects. The blue flame effect lasts until you fail to make at least one successful attack in the round. |
The weapon can be enhanced, but cannot host any enhancements that deal cold damage. It works well with other fire damage enhancement, gaining a 10% discount on the enhancement costs. If combined with [[Igniting (3.5e Equipment)|Igniting]], activating Igniting can be the same action as activating the blade's blue form. | The weapon can be enhanced, but cannot host any enhancements that deal cold damage. It works well with other fire damage enhancement, gaining a 10% discount on the enhancement costs. If combined with [[Igniting (3.5e Equipment)|Igniting]], activating Igniting can be the same action as activating the blade's blue form. |
Revision as of 09:39, 28 November 2019
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Blazing Column
Price: | 9000 gp |
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Body Slot: | Held |
Caster Level: | 7th |
Aura: | Moderate Evocation |
Activation: | -- and Swift; see text |
Weight: | 5 lbs |
Little more than a glowing red hot bar of semi-solid magma, it strikes with heavy blows before igniting blue-white hot.
The blazing column is a masterwork bastard sword that is naught more than a chunk of the elemental Plane of Fire. It deals purely fire damage instead of slashing damage, but users holding the weapon take 1d6 fire damage a round. If you have made two successful attack rolls (or one critical hit) in the last 3 rounds, you can choose to supercharge the weapon with a swift action. Its blade burns bright blue and deals twice as much base damage (and additional +1d10) and ignores hardness up to 10 and up to 10 points of fire resistance. It also increases the damage to the user to 2d6, and deals 1 point of fire damage to anyone ending their turn within the users reach. The heat aura is capable of igniting flammable objects. The blue flame effect lasts until you fail to make at least one successful attack in the round.
The weapon can be enhanced, but cannot host any enhancements that deal cold damage. It works well with other fire damage enhancement, gaining a 10% discount on the enhancement costs. If combined with Igniting, activating Igniting can be the same action as activating the blade's blue form.
Prerequisites: Craft Magic Arms and Armor, scorching ray, must be crafted on the Plane of Fire.
Cost to Create: 4500 gp, 360 EXP, 9 days.
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