Difference between revisions of "Empower Maneuver (3.5e Feat)"

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|name=Empower Maneuver
 
|name=Empower Maneuver
 
|types=Metamaneuver
 
|types=Metamaneuver
|summary=You can Empower a Strike maneuver.
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|summary=You can Empower a maneuver.
|prereqs=Ability to initiate any Strike maneuver.
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|prereqs=Ability to initiate any maneuver with variable effects, such as damage.
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=All variable, numeric effects (Such as damage, but not saving throws) of an Empowered Strike are increased by one-half. You can Empower any Strike you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any Strike of 6th level or lower. This is affected by initiator decreases.
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|benefit=All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator decreases.
  
Once you initiate an Empowered Strike, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
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Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=

Revision as of 10:14, 18 July 2019


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 5/22/2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Empower Maneuver [Metamaneuver] Prerequisites: Ability to initiate any maneuver with variable effects, such as damage.Benefit: All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator decreases.

Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.



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Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteAbility to initiate any maneuver with variable effects + and such as damage. +
RatingUndiscussed +
SummaryYou can Empower a maneuver. +
TitleEmpower Maneuver +
TypeMetamaneuver +