Difference between revisions of "Change Alignment/Energy (3.5e Power)"
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{{author | {{author | ||
+ | |adopter=The-Marksman | ||
|author_name=Franken Kesey | |author_name=Franken Kesey | ||
|date_created=04/15/19 | |date_created=04/15/19 | ||
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|balance=Very High}} | |balance=Very High}} | ||
{{3.5e Power | {{3.5e Power | ||
− | |name= | + | |name=Change Alignment/Energy |
|disc=Psychometabolism | |disc=Psychometabolism | ||
− | |desc=Evil, Good | + | |desc=Chaotic, Evil, Good, Lawful |
|lvl=Psion/Wilder 7, Judge of Existence 6 | |lvl=Psion/Wilder 7, Judge of Existence 6 | ||
|disp=Mental | |disp=Mental | ||
− | |time=1 | + | |time=1 minute |
|range=Close (25 ft. + 5 ft./2 levels) | |range=Close (25 ft. + 5 ft./2 levels) | ||
|dur=1 round/level (D) | |dur=1 round/level (D) | ||
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*''Evil Negative:'' Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead). | *''Evil Negative:'' Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead). | ||
*''Good Positive:'' Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead). | *''Good Positive:'' Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead). | ||
+ | *Alternatively, can make the area Chaotic/Lawful-Negative or Chaotic/Lawful-Positive. | ||
− | The protection from evil and good spells has no effect on this, however, the [[SRD:Dispel Evil|dispel evil]]'' and ''[[SRD:Dispel Good|dispel good]]'' spells dismisses the entire effect. | + | The protection from evil and good spells has no effect on this, however, the ''[[SRD:Dispel Evil|dispel evil]]'' and ''[[SRD:Dispel Good|dispel good]]'' spells dismisses the entire effect. |
'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
− | #If you spend | + | #If you spend 4 extra [[SRD:Power Points|power points]] (to any of the above or below), the duration changes to 5 rounds/level. |
#If you spend 4 extra power points, strongly aligns the alignment (treat like [[SRD:About Planes#Strongly Aligned|strongly aligned]], but only the alignment option).</onlyinclude> | #If you spend 4 extra power points, strongly aligns the alignment (treat like [[SRD:About Planes#Strongly Aligned|strongly aligned]], but only the alignment option).</onlyinclude> | ||
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{{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | {{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | ||
{{3.5e Judge Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | {{3.5e Judge Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | ||
+ | {{Navboxes}} |
Latest revision as of 21:51, 7 July 2019
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Psychometabolism [Chaotic, Evil, Good, Lawful] | |
Level: | Psion/Wilder 7, Judge of Existence 6, |
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Display: | Mental |
Manifesting Time: | 1 minute |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 5’ cube/level (S) |
Duration: | 1 round/level (D) |
Saving Throw: | Will |
Power Resistance: | No |
Power Points: | Psion/Wilder 13, Judge 11 |
A single use does only one of the following:
- Evil Negative: Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead).
- Good Positive: Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead).
- Alternatively, can make the area Chaotic/Lawful-Negative or Chaotic/Lawful-Positive.
The protection from evil and good spells has no effect on this, however, the dispel evil and dispel good spells dismisses the entire effect.
Augment: You can augment this power in one or more of the following ways.
- If you spend 4 extra power points (to any of the above or below), the duration changes to 5 rounds/level.
- If you spend 4 extra power points, strongly aligns the alignment (treat like strongly aligned, but only the alignment option).
In addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Template:3.5e Judge Powers Breadcrumb
Franken Keseyv |
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Facts about "Change Alignment/Energy (3.5e Power)"
Adopter | The-Marksman + |
Article Balance | Very High + |
Author | Franken Kesey + |
Descriptor | Chaotic +, Evil +, Good + and Lawful + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 7 + and Judge of Existence 6 + |
Rating | Undiscussed + |
Summary | Change alignment and energy. + |
Title | Energy + |