Difference between revisions of "SRD:Air Domain"
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# [[SRD:Elemental Swarm|Elemental Swarm]]*: Summons multiple [[SRD:Elemental Type|elementals]]. | # [[SRD:Elemental Swarm|Elemental Swarm]]*: Summons multiple [[SRD:Elemental Type|elementals]]. | ||
<nowiki>*</nowiki>Cast as an air spell only. | <nowiki>*</nowiki>Cast as an air spell only. | ||
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+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ===Homebrew Domain Spells=== | ||
+ | This section is hidden by default. Click the [Expand] link to the right to show it. | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{SMW Category Query|[[:+]] [[Category:User]] [[Category:3.5e]] [[Domain::Air]]}} | ||
+ | </div></div> | ||
{{SRD Domain Footer}} | {{SRD Domain Footer}} |
Revision as of 18:26, 4 June 2019
This material is published under the OGL |
AIR DOMAIN
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Air Domain Spells
- Obscuring Mist: Fog surrounds you.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Winds: Change wind direction and speed.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Control Weather: Changes weather in local area.
- Whirlwind: Cyclone deals damage and can pick up creatures.
- Elemental Swarm*: Summons multiple elementals.
*Cast as an air spell only.
Homebrew Domain Spells
This section is hidden by default. Click the [Expand] link to the right to show it.
Back to Main Page → System Reference Document → Spells → Cleric Domains