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[[Summary::The whole exceed the sum of its many parts.“What! You can have more than one head!”]]
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'''{{Anchor|Lion Head}}:''' Your natural head becomes a lion’s head, which has a 1d8 bite attack (19-20/x2 crit). At 6HD can roar, treat as an [[SRD:Intimidate Skill|intimidate]] check but creatures who fail by more than 5 become [[SRD:Frightened|frightened]].
'''{{Anchor|Dragon Head}}:''' Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack (x3 crit). The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d6 1d4 damage per two three HD, in a 30’ 20’ cone, once every 1d4 1d3 rounds. A successful [[SRD:Saving Throw|Reflex save]] halves the damage. The save [[SRD:DC|DC]] is 10 + 1/4 3 chimera’s HD + chimera’s [[SRD:ConstitutionDexterity|ConDex]] modifier.
'''{{Anchor|Bat Wings}}:''' Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. The wings have a 1d3 1d2 slam attack (x2 crit), this accounts for total damage not per wing. At 14HD speed improves to 75’, and maneuverability to average.
'''{{Anchor|Serpent Head}}:''' Grow a tail with a serpent head at its tip, which has a 1d4 bite attack (x2 crit), with a reach of 5’. At 18HD, pick an ability score; the serpent head now has the option of injecting poison when grappling an opponent. The poison deals primary and secondary ability damage of 1d4 (in the selected type). This may be done once per day for every Constitution bonus.
==Variant==
As a variant, one can instead acquire hydra heads (in the normal places one would get heads). Hydra heads have a 1d6 bite attack (19-20/x2 crit); the necks are elongated, giving your head a 5’ reach. At 12 10 HD, all heads become akin to hydra heads, when severed a single new head will emerge from the stump of a removed head, 1d6+1 rounds later, unless burned. Unlike a normal hydra, only one head will sprout.
You will note above that only heads are replaced, the wings are acquired in both the traditional and variant.
The variant is somewhat weaker than the traditional bloodline, build for more stringent GMs. While the Chimera and Hydra varieties (at 20th level) increase DPR by about the same: 175 -182 (see hidden text for math and assumptions), the Hydra’s only special ability is regrowing heads. <!--Traditional (assuming: three attacks, max attack of +34 (includes BAB, and any penalties), no bonuses to damage, and 38Str): deals 174182.58 08 per round (see below math)
*Lion DPR (1st(1d8+14)=18.5x.75=13.88, 2nd(1d8+14)=18.5x.50=9.25, 3rd(1d8+14)=18.5x.25=4.63; crits(18.5x2)=37x.1=3.7x3=11.1)=38.86
*Dragon DPR (1st(1d6+14)=17.5x.75=13.13, 2nd(1d6+14)=17.5x.50=8.75, 3rd(1d6+14)=17.5x.25=4.38; crits(17.5x3)=52.5x.05=2.63x3=7.89)=34.15
**breath attack (once every 1d3 rounds): 6d4/2=7.5
*Bat DPR (1st(1d3+14)=16x.75=12, 2nd(1d3+14)=16x.50=8, 3rd(1d3+14)=16x.25=4; crits(16x2)=32x.05=1.6x3=4.8)=28.8
*Serpent DPR: (1st(1d4+14)=16.5x.75=12.38, 2nd(1d4+14)=16.5x.50=8.25, 3rd(1d4+14)=16.5x.25=4.13; crits(16.5x2)=33x.05=1.65x3=4.95)=29.71
*Bat DPR (1st(1d3+14)=16x.75=12, 2nd(1d3+14)=16x.50=8, 3rd(1d3+14)=16x.25=4; crits(16x2)=32x.05=1.6x3=4.8)=28.8-->
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{{3.5e Bloodlines Breadcrumb}}[[Category:3.5e]][[Category:User]][[Category:Bloodline]]
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