Difference between revisions of "SRD:Cleric Spell List"

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{{OGL Top}}
==CLERIC SPELLS==
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== Cleric Spells==
===0-LEVEL CLERIC SPELLS (ORISONS)===
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{{Tocright}}
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===0th-Level Cleric Spells (Orisons)===
 
* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.
 
* [[SRD:Create Water|Create Water]]: Creates 2 gallons/level of pure water.
 
* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.
 
* [[SRD:Cure Minor Wounds|Cure Minor Wounds]]: Cures 1 point of damage.
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* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.
 
* [[SRD:Virtue|Virtue]]: Subject gains 1 temporary hp.
===1ST-LEVEL CLERIC SPELLS===
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===1st-Level Cleric Spells===
 
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
 
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
 
* [[SRD:Bless|Bless]]: Allies gain +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
 
* [[SRD:Bless|Bless]]: Allies gain +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
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* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.
 
* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.
  
===2ND-LEVEL CLERIC SPELLS===
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===2nd-Level Cleric Spells===
 
* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10).
 
* [[SRD:Aid|Aid]]: +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear, 1d8 temporary hp +1/level (max +10).
 
* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
 
* [[SRD:Align Weapon|Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
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* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
 
* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
  
===3RD-LEVEL CLERIC SPELLS===
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===3rd-Level Cleric Spells===
 
* [[SRD:Animate Dead|Animate Dead]] <SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.
 
* [[SRD:Animate Dead|Animate Dead]] <SUP>M</SUP>: Creates [[SRD:Undead Type|undead]] skeletons and zombies.
 
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.
 
* [[SRD:Bestow Curse|Bestow Curse]]: –6 to an [[SRD:Ability Scores|ability score]]; –4 on [[SRD:Attack Roll|attack rolls]], saves, and checks; or 50% chance of losing each action.
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* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
 
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
 
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
 
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
* [[SRD:Prayer|Prayer]]: Allies +1 bonus on most rolls, enemies –1 penalty.
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* [[SRD:Prayer|Prayer]]: Allies gain +1 bonus on most rolls, enemies take –1 penalty.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
 
* [[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]: Cures normal or magical conditions.
 
* [[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]: Cures normal or magical conditions.
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* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
 
* [[SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.
  
===4TH-LEVEL CLERIC SPELLS===
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===4th-Level Cleric Spells===
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 
* [[SRD:Air Walk|Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
 
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.
 
* [[SRD:Control Water|Control Water]]: Raises or lowers bodies of water.
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* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].
 
* [[SRD:Dweomer of Transference|Dweomer of Transference]]: Convert spellcasting into psionic [[SRD:Power Points|power points]].
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
 
* [[SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.
* [[SRD:Giant Vermin|Giant Vermin]]: Turns centipedes, scor[[SRD:Creatures|pion]]s, or spiders into [[SRD:Giant Type|giant]] [[SRD:Vermin Type|vermin]].
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* [[SRD:Giant Vermin|Giant Vermin]]: Turns [[SRD:Monstrous Centipede|centipedes]], [[SRD:Monstrous Scorpion|scorpions]], or [[SRD:Monstrous Spider|spiders]] into giant [[SRD:Vermin Type|vermin]].
 
* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject.
 
* [[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]: Transfer spells to subject.
 
* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20).
 
* [[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]: [[SRD:Touch Attack|Touch attack]], 4d8 damage +1/level (max +20).
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* [[SRD:Tongues|Tongues]]: Speak any language.
 
* [[SRD:Tongues|Tongues]]: Speak any language.
  
===5TH-LEVEL CLERIC SPELLS===
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===5th-Level Cleric Spells===
 
* [[SRD:Atonement|Atonement]]<SUP>F</SUP><SUP>X</SUP>: Removes burden of misdeeds from subject.
 
* [[SRD:Atonement|Atonement]]<SUP>F</SUP><SUP>X</SUP>: Removes burden of misdeeds from subject.
 
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
 
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
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* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.
 
* [[SRD:Wall of Stone|Wall of Stone]]: Creates a stone wall that can be shaped.
  
===6TH-LEVEL CLERIC SPELLS===
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===6th-Level Cleric Spells===
 
* [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes.
 
* [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes.
 
* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft. field hedges out living creatures.
 
* [[SRD:Antilife Shell|Antilife Shell]]: 10-ft. field hedges out living creatures.
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* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.
 
* [[SRD:Word of Recall|Word of Recall]]: Teleports you back to designated place.
  
===7TH-LEVEL CLERIC SPELLS===
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===7th-Level Cleric Spells===
 
* [[SRD:Blasphemy|Blasphemy]]: Kills, [[SRD:Paralyzed|paralyzes]], weakens, or dazes nonevil subjects.
 
* [[SRD:Blasphemy|Blasphemy]]: Kills, [[SRD:Paralyzed|paralyzes]], weakens, or dazes nonevil subjects.
 
* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.
 
* [[SRD:Control Weather|Control Weather]]: Changes weather in local area.
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* [[SRD:Word of Chaos|Word of Chaos]]: Kills, ''confuses, ''stuns, or deafens nonchaotic subjects.
 
* [[SRD:Word of Chaos|Word of Chaos]]: Kills, ''confuses, ''stuns, or deafens nonchaotic subjects.
  
===8TH-LEVEL CLERIC SPELLS===
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===8th-Level Cleric Spells===
 
* [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft.
 
* [[SRD:Antimagic Field|Antimagic Field]]: Negates magic within 10 ft.
 
* [[SRD:Brain Spider|Brain Spider]]: [[SRD:Listen Skill|Listen]] to thoughts of up to eight other creatures.
 
* [[SRD:Brain Spider|Brain Spider]]: [[SRD:Listen Skill|Listen]] to thoughts of up to eight other creatures.
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* [[SRD:Unholy Aura|Unholy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against good spells.
 
* [[SRD:Unholy Aura|Unholy Aura]] <SUP>F</SUP>: +4 to [[SRD:AC|AC]], +4 resistance, and SR 25 against good spells.
  
===9TH-LEVEL CLERIC SPELLS===
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===9th-Level Cleric Spells===
 
* [[SRD:Astral Projection|Astral Projection]] <SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]].
 
* [[SRD:Astral Projection|Astral Projection]] <SUP>M</SUP>: Projects you and companions onto [[SRD:Astral Plane|Astral Plane]].
 
* [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels.
 
* [[SRD:Energy Drain (Spell)|Energy Drain]]: Subject gains 2d4 negative levels.

Latest revision as of 22:20, 17 March 2019

This material is published under the OGL

Cleric Spells[edit]

0th-Level Cleric Spells (Orisons)[edit]

1st-Level Cleric Spells[edit]

2nd-Level Cleric Spells[edit]

3rd-Level Cleric Spells[edit]

4th-Level Cleric Spells[edit]

5th-Level Cleric Spells[edit]

6th-Level Cleric Spells[edit]

7th-Level Cleric Spells[edit]

8th-Level Cleric Spells[edit]

9th-Level Cleric Spells[edit]

Notes[edit]

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An Xdenotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.

When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.



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