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Antitheist (3.5e Prestige Class)

573 bytes added, 15:06, 4 March 2019
m
added a demoralizing ability
:*''{{Anchor|Charm Creature}} ([[Ex]]):'' At 3rd level, an antitheist can charm a creature (treat like ''[[SRD:Charm Monster|charm monster]]'').
:*''{{Anchor|Courageous Call}} ([[Ex]]):'' At 4th 3th level, an antitheist can inspire courage in allies. An antitheist can affect one ally per two antitheist levels. To be affected, an ally must be able to hear the satanic sacrament. The effect lasts for as long as the ally hears the antitheist and for 5 rounds thereafter. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage rolls, and skill checks. At 7th and 10th levels, this bonus increases by 1 (+3 at 7th and +4 at 10th).
:*''{{Anchor|Confuse Crowd}} ([[Ex]]):'' At 4th level, an antitheist can confuse 6HD of creatures per antitheist level (treat like ''[[SRD:Confusion|confusion]]'').
:*''{{Anchor|Death-Metal Deafen}} ([[Ex]]):'' At 5th 4th level, an antitheist can scream in a 30’ cone, [[SRD:Deafened|deafening]] creatures for 2d6 rounds and dealing 6d8+6 sonic damage (treat like ''[[SRD:Shout|shout]]''). The antitheist is immune to this effect.
:*''{{Anchor|Mass Manipulation}} ([[Ex]]):'' At 6th level, an antitheist can manipulate 6HD of creatures per antitheist level (treat like ''[[SRD:Mass Suggestion|mass suggestion]]''). This can be done 2/day.
:*''{{Anchor|666}} ([[Su]]):'' At 7th 6th level, an antitheist can spout profanity, affecting 6HD of creatures per antitheist level (treat like ''[[Profanity (3.5e Spell)|profanity]]''). This lasts for 2 rounds per antitheist level. This can be done 2/day. :*''{{Anchor|Devilish Demoralization}} ([[Ex]]):'' At 7th level, an antitheist can demoralized opponents. An antitheist can affect one opponents per two antitheist levels. To be affected, an opponent must be able to hear the satanic sacrament. The effect lasts for as long as the opponent hears the antitheist and for 5 rounds thereafter. An affected opponent receives a -3 demoralizing penalty on saving throws against charm and fear effects and a -3 demoralizing penalty on attack and weapon damage rolls, and skill checks. At 10th levels, this penalty decreases to -4.
:*''{{Anchor|Demonic Dance}} ([[Su]])'': At 8th level, an antitheist can play some demonic tunes, causing 6HD of creatures per antitheist level to dance (treat like ''[[SRD:Irresistible Dance|irresistible dance]]''). This lasts for 1 round per antitheist level. This can be done 2/day.
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