Difference between revisions of "Talk:Power Word Pain Variant (3.5e Spell)"

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(A little too much?)
(A little too much?)
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:::That's Power Word Pain for ya.  Though I like the healing bit; added. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 15:48, 16 February 2019 (MST)
 
:::That's Power Word Pain for ya.  Though I like the healing bit; added. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 15:48, 16 February 2019 (MST)
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::::Unless you catch it on turn 1, that is an absurd amount of healing to require.  --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 23:35, 16 February 2019 (MST)

Revision as of 06:35, 17 February 2019

A little too much?

This is a little too much for level 1 and 2 I feel. Nothing at that level has spell resistance, and since you'll be doing 26.25 damage over 7.5 rounds on average, barring the leaving you with 1 hp, this is pretty much an unavoidable oneshot at those levels. With this spell, a fresh level 1 wizard and a level 1 rogue could probably beat the majority of CR5 monsters that don't have fast healing by just using power word pain over and over, kiting it till it reaches 1 hp, and then cherry tapping it for one point of damage with like a bow or a caltrop to finish it off.

It a nerfed version of the original spell, which does not requiring tapping them on the shoulder. I have an idea, what if enough healing stopped the degenerative process? --Leziad (talk) 10:53, 16 February 2019 (MST)
I do agree that it's still a lot, but it is significantly weaker than the original spell. --Undead_Knave (talk) 11:29, 16 February 2019 (MST)
That's Power Word Pain for ya. Though I like the healing bit; added. -- Eiji-kun (talk) 15:48, 16 February 2019 (MST)
Unless you catch it on turn 1, that is an absurd amount of healing to require. --Undead_Knave (talk) 23:35, 16 February 2019 (MST)