Difference between revisions of "Talk:Power Word Pain Variant (3.5e Spell)"
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This is a little too much for level 1 and 2 I feel. Nothing at that level has spell resistance, and since you'll be doing 26.25 damage over 7.5 rounds on average, barring the leaving you with 1 hp, this is pretty much an unavoidable oneshot at those levels. With this spell, a fresh level 1 wizard and a level 1 rogue could probably beat the majority of CR5 monsters that don't have fast healing by just using power word pain over and over, kiting it till it reaches 1 hp, and then cherry tapping it for one point of damage with like a bow or a caltrop to finish it off. | This is a little too much for level 1 and 2 I feel. Nothing at that level has spell resistance, and since you'll be doing 26.25 damage over 7.5 rounds on average, barring the leaving you with 1 hp, this is pretty much an unavoidable oneshot at those levels. With this spell, a fresh level 1 wizard and a level 1 rogue could probably beat the majority of CR5 monsters that don't have fast healing by just using power word pain over and over, kiting it till it reaches 1 hp, and then cherry tapping it for one point of damage with like a bow or a caltrop to finish it off. | ||
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+ | : It a nerfed version of the original spell, which does not requiring tapping them on the shoulder. I have an idea, what if enough healing stopped the degenerative process? --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 10:53, 16 February 2019 (MST) |
Revision as of 17:53, 16 February 2019
A little too much?
This is a little too much for level 1 and 2 I feel. Nothing at that level has spell resistance, and since you'll be doing 26.25 damage over 7.5 rounds on average, barring the leaving you with 1 hp, this is pretty much an unavoidable oneshot at those levels. With this spell, a fresh level 1 wizard and a level 1 rogue could probably beat the majority of CR5 monsters that don't have fast healing by just using power word pain over and over, kiting it till it reaches 1 hp, and then cherry tapping it for one point of damage with like a bow or a caltrop to finish it off.