Difference between revisions of "User:Balmz/fighter"

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==Fighter==</noinclude><includeonly>===Fighter===</includeonly>
 
==Fighter==</noinclude><includeonly>===Fighter===</includeonly>
{{quote|Don't worry my fellows, I know how to take this fire monster, the three rust monsters and 4 ghouls myself.}}
+
{{quote|Don't worry my fellows, I know how to take on this fire elemental, the three rust monsters and 4 ghouls myself.}}
  
  
The fighter is a master of martial combat, defense and battle. They represent folks from many walks of life, such as thugs, mercenaries , heroes, soldiers, bodyguards etc. They are prepared for a wide variety of combat  problems.     
+
The fighter is a master of martial combat, defense and battle. They represent folks from many walks of life, such as mercenaries, heroes, soldiers, bodyguards etc. They are prepared for a wide variety of combat  problems. If something requires a new solution they can find a way quickly to deal with the issue. In combat they have a vast variety of choices and outstanding mastery of weapons and armors.     
  
  
  
 
<noinclude>===Playing a Fighter===</noinclude><includeonly>====Playing a Fighter====</includeonly>
 
<noinclude>===Playing a Fighter===</noinclude><includeonly>====Playing a Fighter====</includeonly>
Fighters are often seen as pretty weak in comparison to other classes such as psionic and magic users. This seeks to transform the class into one that can compete and not be useless at high levels. This is a class that can take abuse, deal it and know how to deal it well.
+
Fighters are often seen as pretty weak in comparison to other classes such as psionic and magic users. This seeks to transform the class into one that can compete and not be useless at high levels. This is a class that can take abuse, deal it and know how to deal it well. They are far more versatile then vanilla fighters in and out of combat. 
 
 
  
 
<div class="blank">
 
<div class="blank">
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|Fortitude Save Progression=Good
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Moderate  
 
|Reflex Save Progression=Moderate  
|Will Save Progression=Poor
+
|Will Save Progression=Moderate
 
|Class Ability=Other
 
|Class Ability=Other
 
|Class Ability Progression=Full
 
|Class Ability Progression=Full
Line 63: Line 62:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-  
 
|-  
|1st|| class="left" | +1 || +2 || +0 || +0
+
|1st|| class="left" | +1 || +2 || +2 || +0
| class="left" | [[#Bonus Feats|Bonus Feat]], Extra feat
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Extra feat
 
|-  
 
|-  
|2nd|| class="left" | +2 || +3 || +0 || +0
+
|2nd|| class="left" | +2 || +3 || +3 || +0
| class="left" | [[#Bonus Feats|Bonus Feat]], Penetrating Insight
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Battle Application
 
|-  
 
|-  
|3rd|| class="left" | +3 || +3 || +1 || +1
+
|3rd|| class="left" | +3 || +3 || +3 || +1
| class="left" | [[#Bonus Feats|Bonus Feat]], Battle Hardened
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Combat Expertise
 
|-  
 
|-  
|4th|| class="left" | +4 || +4 || +1 || +1
+
|4th|| class="left" | +4 || +4 || +4 || +1
| class="left" | [[#Bonus Feats|Bonus Feat]]. Bonus Damage
+
| class="left" | [[#Bonus Feats|Fighter Bonus]],  Hardened
 
|-  
 
|-  
|5th|| class="left" | +5 || +4 || +1 || +1
+
|5th|| class="left" | +5 || +4 || +4 || +1
| class="left" | [[#Bonus Feats|Bonus Feat]], Penetrating Insight
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Battle Application
 
|-  
 
|-  
|6th|| class="left" | +6/+1 || +5 || +2 || +2
+
|6th|| class="left" | +6/+1 || +5 || +5 || +2
| class="left" | [[#Bonus Feats|Bonus Feat]], Second Wind
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Combat Learning
 
|-  
 
|-  
|7th|| class="left" | +7/+2 || +5 || +2 || +2
+
|7th|| class="left" | +7/+2 || +5 || +5 || +2
| class="left" | [[#Bonus Feats|Bonus Feat]], Battle Hardened
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Hardened
 
|-  
 
|-  
|8th|| class="left" | +8/+3 || +6 || +2 || +2
+
|8th|| class="left" | +8/+3 || +6 || +6 || +2
| class="left" | [[#Bonus Feats|Bonus Feat]], Bonus Damage
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Battle Application
 
|-  
 
|-  
|9th|| class="left" | +9/+4 || +6 || +3 || +3
+
|9th|| class="left" | +9/+4 || +6 || +6 || +3
| class="left" | [[#Bonus Feats|Bonus Feat]], Shrug It Off
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Fighting Combat Expertise
 
|-  
 
|-  
|10th||class="left" | +10/+5 || +7 || +3 || +3
+
|10th||class="left" | +10/+5 || +7 || +7 || +3
| class="left" | [[#Bonus Feats|Bonus Feat]], Battle Hardened
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Hardened
 
|-  
 
|-  
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
+
|11th||class="left" | +11/+6/+1 || +7 || +7 || +3
| class="left" | [[#Bonus Feats|Bonus Feat]], Second Wind
+
| class="left" | [[#Bonus Feats|Fighter Bonus]],   Fast Attack
 
|-  
 
|-  
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
+
|12th||class="left" | +12/+7/+2 || +8 || +8 || +4
| class="left" | [[#Bonus Feats|Bonus Feat]], Bonus Damage
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Battle Application, Combat Learning
 
|-  
 
|-  
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
+
|13th||class="left" | +13/+8/+3 || +8 || +8 || +4
| class="left" | [[#Bonus Feats|Bonus Feat]], Penetrating Insight
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Hardened
 
|-  
 
|-  
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
+
|14th||class="left" | +14/+9/+4 || +9 || +9 || +4
| class="left" | [[#Bonus Feats|Bonus Feat]], Battle Hardened
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Fighting Combat Expertise
 
|-  
 
|-  
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
+
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" | [[#Bonus Feats|Bonus Feat]], Strong March
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Fast Attack
 
|-  
 
|-  
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
+
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
| class="left" | [[#Bonus Feats|Bonus Feat]], Bonus Damage
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Hardened
 
|-  
 
|-  
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5,  
+
|17th||class="left" | +17/+12/+7/+2 || +10 || +10 || +5,  
| class="left" | [[#Bonus Feats|Bonus Feat]], Second Wind,Battle Hardened
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Battle Application
 
|-  
 
|-  
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
+
|18th||class="left" | +18/+13/+8/+3 || +11 || +11 || +6
| class="left" | [[#Bonus Feats|Bonus Feat]], Shrug It Off
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Fighting Combat Expertise
 
|-  
 
|-  
|19th||class="left" | +19/+14/+9/+4 || +11 || +7 || +6  
+
|19th||class="left" | +19/+14/+9/+4 || +11 || +11 || +6  
| class="left" | [[#Bonus Feats|Bonus Feat]], Penetrating Insight
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Hardened, Battle Application
 
|-  
 
|-  
|20th||class="left" | +20/+15/+10/+5 || +12 || +9 || +6
+
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +6
| class="left" | [[#Bonus Feats|Bonus Feat]], Battle Hardened, Bonus Damage
+
| class="left" | [[#Bonus Feats|Fighter Bonus]], Extra feat, Combat Learning
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills (3 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]),  [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]]  [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]),[[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]),  [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]),[[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]),  [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]),[[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]),  [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]),  [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]),[[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]) .
+
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Autohypnosis Skill|Autohypnosis]] ([[SRD:Wisdom|Wis]]),  [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]),  [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]]  [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]),[[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]),  [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (Dungeoneering) , [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]),  [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]),[[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]),  [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]),  [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]),[[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]) .
 
|}
 
|}
  
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All of the following are class features of the fighter.
 
All of the following are class features of the fighter.
  
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[SRD:Simple Weapon Proficiency|simple]], all[[SRD:Martial Weapon Proficiency|martial weapons]], three exotic weapons of their choice, and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
+
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[SRD:Simple Weapon Proficiency|simple]], all [[SRD:Martial Weapon Proficiency|martial weapons]], three exotic weapons of their choice, and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
  
'''{{Anchor|Bonus Feats}}:''' At 1st level, a fighter gets 2 bonus combat-oriented feats in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at every fighter level. These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]]. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
+
'''{{Anchor|Bonus Feats}}:''' At 1st and 20th level, a fighter gets 2 bonus combat-oriented feats in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character.  
  
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
 
  
 +
'''Fighter Bonus''' The fighter at every fighter level at each level may choose from one of the following choices, these may be chosen as many times as the fighter wishes:
  
'''Uncapped Attack''' Unlike most classes, a fighter does not have an upper limit on BAB. So a fighter with 16+ BAB could have 5 or more attacks per round with high enough BAB.
+
1.They gain two additional ability score points that are either intelligence, constitution, strength or dexterity. They may split the two points to two different ability scores if they wish.  
  
'''Stack Master''' Bonuses to attack, damage, saves, skill checks, attributes and attribute checks, armor and dodge always stack for a fighter even if they don't for other classes or otherwise.
+
2. They gain an additional bonus feat. These bonus feats must be drawn from the feats noted as [[SRD:Fighter Bonus Feats|fighter bonus feats]] or from feats that do not require psionic or magic usage or involve their usage. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
  
'''Battle Hardened''' At levels 3, 7, 10, 14, 17 the fighter gains a 1+ bonus against mind affecting effects and 2+ against morale effects that stacks. At level 20 they can take 15 against an effect even if threatened or distracted.
+
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
  
'''Bonus Damage''' At  levels 4,8,12,16,20 The fighter gains with all their attacks an additional 3d4 to all their damage rolls.
+
3. They gain an additional 10 feet of movement speed which stacks with other boosts.
  
'''Shrug It Off''' At level 9 a fighter may a number of times equal to their constitution modifier  negate the following conditions if they are affected by them, sickened, nauseated, fatigued(not from lack of rest), dazed, shaken, ability damaged, dazzled, at level 18 they may negate frightened, panicked, disabled( but this doesn't heal the fighter), ability drain, exhausted(not from lack of rest), paralyzed, stunned and confused. They can use this ability as a free action even if the condition doesn't usually allow this.
+
4. They gain on all physical melee or ranged attacks an additional 2d4 damage to their attacks.
  
'''Second Wind''' At level 6 the fighter may as a free action recover 3d4 + the fighter's class level + constitution modifier hp once day, at level 11  they may do it twice a day and 17 three times.  
+
5. The fighter gains an additional 3 BAB. Note this can't give them more then 5 attacks.
  
'''Penetrating Insight''' At level 2, 5, 13 and 19 the fighter gains a 2 + on attacks to ignore armor class provided by natural armor, equipment armor, magic based armor .
+
'''Fighting Combat Expertise''' : A fighter of 3rd level gets combat expertise automatically even if they do not meet the prerequisites. If the fighter has already learned it, they may choose another feat for which they meet the requirements. At 9th level they can no longer be surprised. At level 14 they can no longer be caught flatfooted. At level 18 they can no longer be flanked.
  
'''Strong March''' At level 15 the fighter may move at normal speed while in medium, heavy armor or carrying a medium load. They may move when carrying a heavy load as if it were a medium load.
+
'''Battle Application''': At levels 2, 5, 8, 12, 15, 19 a fighter may add 1/2 their fighter level to attack rolls, damage rolls, initiative rolls, dodge bonuses, skill checks, will saves, ability score checks and combat actions with DC such as disarm, bullrush, overrun etc. Each combat action is a separate choice for the fighter. The fighter may choose at the specified levels which option they wish to add their bonus to. Each option can only be chosen once. These bonuses stack with other bonuses and combat actions stack with any of the other listed battle application choices.
  
'''Combat Learning''' A fighter who witnesses a fighter, general feat that is not magic or psionic based or combat feat in combat or experiences it in combat can attempt to learn the feat. The rules for this are demonstrated in this example.
+
'''Hardened''': At levels 4, 7, 10, 13, 16 and 19 the fighter gets  +1 stacking bonuses to saves against fear, confusion and fascination effects.
 +
 
 +
'''Combat Learning''': At level 6 a fighter who witnesses a fighter feat or any feat that is not magic or psionic based in combat or experiences it in combat can attempt to learn the feat. The rules for this are demonstrated in this example.
  
 
A fighter who saw a foe or other character/npc use sharp-shooting in combat but does not know it can attempt to learn the feat in a week long process. A number of factors affect the learning process, how many related feats the fighter knows, the intelligence level of the fighter and attributive modifier related to the feat. If the fighter knew precise shot, point blank shot, rapid shot, they would gain a bonus to attempt to learn sharp shooting. Next if the fighter also had 14 dexterity which is associated with range they gain a bonus, additionally their intelligence modifier adds to the attempt, finally the number of times they have witnessed or experienced the feat affects the chances. The formula and DC for learning a new feat is as follows:
 
A fighter who saw a foe or other character/npc use sharp-shooting in combat but does not know it can attempt to learn the feat in a week long process. A number of factors affect the learning process, how many related feats the fighter knows, the intelligence level of the fighter and attributive modifier related to the feat. If the fighter knew precise shot, point blank shot, rapid shot, they would gain a bonus to attempt to learn sharp shooting. Next if the fighter also had 14 dexterity which is associated with range they gain a bonus, additionally their intelligence modifier adds to the attempt, finally the number of times they have witnessed or experienced the feat affects the chances. The formula and DC for learning a new feat is as follows:
  
A intelligence check that is DC 25 - fighter's intelligence modifier -the number of related feats - the fighter's most appropriate attribute for the feat.
+
A intelligence check that is DC 25 - fighter's intelligence modifier -the number of related feats or abilities - the fighter's most appropriate attribute for the feat.
  
 
So a fighter who wanted to learn sharp shooting who had 11 intelligence, knew the three feats, had 14 dexterity and saw sharp shooting being used three times would at the end of a week of training make a DC 17 Intelligence check to learn sharp shooting. If they pass it they learn the feat. This does not interfere with the bonus feats the fighter already gets or learns as they level up. If they fail they may attempt to learn it again after another week of training. The fighter may not take 10, 15 or 20 on the check.
 
So a fighter who wanted to learn sharp shooting who had 11 intelligence, knew the three feats, had 14 dexterity and saw sharp shooting being used three times would at the end of a week of training make a DC 17 Intelligence check to learn sharp shooting. If they pass it they learn the feat. This does not interfere with the bonus feats the fighter already gets or learns as they level up. If they fail they may attempt to learn it again after another week of training. The fighter may not take 10, 15 or 20 on the check.
  
A fighter must still meet BAB and attributive requirements to learn the feat.
+
A fighter must still meet any requirements to learn the feat.
 +
 
 +
Fighter can learn more then one feat at a time but each additional feat increases the DC by 2 for each feat learned.  
  
 
A friendly character may assist the fighter in learning a feat, in this case add that character's intelligence modifier to subtract from the DC of learning a new feat
 
A friendly character may assist the fighter in learning a feat, in this case add that character's intelligence modifier to subtract from the DC of learning a new feat
 +
 +
At level 12 it now only takes a day of training to learn, at level 20 you no longer have a DC increase for learning more then one feat at a time.
 +
 +
 +
At the player's and DM's discretion the fighter may attempt to learn creature abilities or moves that the fighter could reasonably do. For instance a fighter could learn improved grab, rake and pounce but could not learn swallow whole or a breath weapon unless their race would reasonably be able to learn or do either. For these abilities use common sense, how many similar feats or abilities that the fighter knows that would aid in learning the ability or how difficult learning the ability would be. The DC for learning the ability is a DC 25 intelligence check that has the following formula 25 - Intelligence modifier- amount of related abilities or feats- the most appropriate ability score modifier. Again this takes the listed time to learn and the fighter may not take 10, 15 or 20 on the check. 
 +
 +
'''Fast Attack''': A fighter at level 11 may make a full attack as a standard action, at level 15 they may do it as a swift action a number of times per encounter equal to 1/2 their fighter level.
  
  
  
 +
'''Martial Tactics''' At level 2 and each even number level after the fighter gains access to a list of special tactics they may do in combat. Some of the tactics have prerequisites to use.
  
 
====Epic Fighter====
 
====Epic Fighter====
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!Level!! Special   
 
!Level!! Special   
 
|-  
 
|-  
|21st|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|21st|| class="left" |[[#Bonus Feats|Fighter Bonus]] Battle Application
 
|-  
 
|-  
|22nd|| class="left" | [[#Bonus Feats|Bonus Feat]]
+
|22nd|| class="left" | [[#Bonus Feats|Fighter Bonus]] Hardened
 
|-  
 
|-  
|23rd|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|23rd|| class="left" |[[#Bonus Feats|Fighter Bonus]]
 
|-  
 
|-  
|24th|| class="left" | [[#Bonus Feats|Bonus Feat]]
+
|24th|| class="left" | [[#Bonus Feats|Fighter Bonus]]Battle Application
 
|-  
 
|-  
|25th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|25th|| class="left" |[[#Bonus Feats|Fighter Bonus]] Hardened
 
|-  
 
|-  
|26th|| class="left" | [[#Bonus Feats|Bonus Feat]]
+
|26th|| class="left" | [[#Bonus Feats|Fighter Bonus]] Fast Attack
 
|-  
 
|-  
|27th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|27th|| class="left" |[[#Bonus Feats|Fighter Bonus]] Battle Application
 
|-  
 
|-  
|28th|| class="left" | [[#Bonus Feats|Bonus Feat]]
+
|28th|| class="left" | [[#Bonus Feats|Fighter Bonus]]Hardened
 
|-  
 
|-  
|29th|| class="left" |[[#Bonus Feats|Bonus Feat]]
+
|29th|| class="left" |[[#Bonus Feats|Fighter Bonus]]
 
|-  
 
|-  
|30th|| class="left" | [[#Bonus Feats|Bonus Feat]]
+
|30th|| class="left" | [[#Bonus Feats|Fighter Bonus]]Battle Application
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
3 + [[SRD:Intelligence|Int]] modifier skill points per level.
+
4 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
|}
  
'''[[#Bonus Feats|Bonus Feats]]:''' The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th. 
 
  
''Epic Fighter Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]]. In addition to the feats on this list, the fighter may treat any feat designated as a [[SRD:Fighter Bonus Feats|Fighter Bonus Feat]], but not listed here, as being on his or her bonus feat list.
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'''Hardened''' The epic Fighter gets a +1 to fear, confusion and fascination effects at levels 22, 25 and 28
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'''Battle Application'''  '''Battle Application''': At levels 21, 24, 27 and 30 am epic Fighter may add 1/2 their fighter level to attack rolls, damage rolls, initiative rolls, dodge bonuses, strength checks, ability score checks, skill checks and to combat actions with DC such as disarm, bullrush, overrun etc. The fighter may choose at the specified levels which option they wish to add their bonus to. Each option can only be chosen once. These bonuses stack with other bonuses.
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'''Fast Attack''' An epic Fighter of level 26 may now make a full attack as a swift action with no limit.
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'''[[#Bonus Feats|Fighter Bonus]]:''' The epic fighter can still choose from the 3 options presented earlier, additionally they may now choose from feats that are epic, epic fighter feats, or any other feats mentioned before the fighter was epic that the fighter could choose from.
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''Epic Fighter Bonus Feat List:'' [[SRD:Armor Skin|Armor Skin]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Damage Reduction|Damage Reduction]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Dire Charge|Dire Charge]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Energy Resistance|Energy Resistance]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Epic Weapon Specialization|Epic Weapon Specialization]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Stunning Fist|Improved Stunning Fist]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Wrestler|Legendary Wrestler]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Penetrate Damage Reduction|Penetrate Damage Reduction]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].

Latest revision as of 00:06, 6 January 2019

This article is about a Fighter variant. You may be looking for SRD:Fighter.
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Author: balmz (talk)
Date Created: October 29 2018
Status: tbc
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Fighter

Don't worry my fellows, I know how to take on this fire elemental, the three rust monsters and 4 ghouls myself.


The fighter is a master of martial combat, defense and battle. They represent folks from many walks of life, such as mercenaries, heroes, soldiers, bodyguards etc. They are prepared for a wide variety of combat problems. If something requires a new solution they can find a way quickly to deal with the issue. In combat they have a vast variety of choices and outstanding mastery of weapons and armors.


Playing a Fighter

Fighters are often seen as pretty weak in comparison to other classes such as psionic and magic users. This seeks to transform the class into one that can compete and not be useless at high levels. This is a class that can take abuse, deal it and know how to deal it well. They are far more versatile then vanilla fighters in and out of combat.

  • "Moderate" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Reflex Save Progression" property.
  • "Moderate" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Will Save Progression" property.


Making a Fighter[edit]

Alignment: Any.

Starting Age: Moderate.

Starting Gold: 6d6 x 10 gp (210 gp).

Race Any


Table: The Fighter

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Fighter Bonus, Extra feat
2nd +2 +3 +3 +0 Fighter Bonus, Battle Application
3rd +3 +3 +3 +1 Fighter Bonus, Combat Expertise
4th +4 +4 +4 +1 Fighter Bonus, Hardened
5th +5 +4 +4 +1 Fighter Bonus, Battle Application
6th +6/+1 +5 +5 +2 Fighter Bonus, Combat Learning
7th +7/+2 +5 +5 +2 Fighter Bonus, Hardened
8th +8/+3 +6 +6 +2 Fighter Bonus, Battle Application
9th +9/+4 +6 +6 +3 Fighter Bonus, Fighting Combat Expertise
10th +10/+5 +7 +7 +3 Fighter Bonus, Hardened
11th +11/+6/+1 +7 +7 +3 Fighter Bonus, Fast Attack
12th +12/+7/+2 +8 +8 +4 Fighter Bonus, Battle Application, Combat Learning
13th +13/+8/+3 +8 +8 +4 Fighter Bonus, Hardened
14th +14/+9/+4 +9 +9 +4 Fighter Bonus, Fighting Combat Expertise
15th +15/+10/+5 +9 +9 +5 Fighter Bonus, Fast Attack
16th +16/+11/+6/+1 +10 +10 +5 Fighter Bonus, Hardened
17th +17/+12/+7/+2 +10 +10 +5, Fighter Bonus, Battle Application
18th +18/+13/+8/+3 +11 +11 +6 Fighter Bonus, Fighting Combat Expertise
19th +19/+14/+9/+4 +11 +11 +6 Fighter Bonus, Hardened, Battle Application
20th +20/+15/+10/+5 +12 +12 +6 Fighter Bonus, Extra feat, Combat Learning

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy, Escape Artist (Dex), Gather Information Handle Animal (Cha),Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) , Listen (Wis), Profession (Wis), Ride (Dex), Search (Int),Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Swim (Str),Use Rope (Dex) .

Class Features[edit]

All of the following are class features of the fighter.

Weapon and Armor Proficiency: A fighter is proficient with all simple, all martial weapons, three exotic weapons of their choice, and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st and 20th level, a fighter gets 2 bonus combat-oriented feats in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character.


Fighter Bonus The fighter at every fighter level at each level may choose from one of the following choices, these may be chosen as many times as the fighter wishes:

1.They gain two additional ability score points that are either intelligence, constitution, strength or dexterity. They may split the two points to two different ability scores if they wish.

2. They gain an additional bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats or from feats that do not require psionic or magic usage or involve their usage. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.

3. They gain an additional 10 feet of movement speed which stacks with other boosts.

4. They gain on all physical melee or ranged attacks an additional 2d4 damage to their attacks.

5. The fighter gains an additional 3 BAB. Note this can't give them more then 5 attacks.

Fighting Combat Expertise : A fighter of 3rd level gets combat expertise automatically even if they do not meet the prerequisites. If the fighter has already learned it, they may choose another feat for which they meet the requirements. At 9th level they can no longer be surprised. At level 14 they can no longer be caught flatfooted. At level 18 they can no longer be flanked.

Battle Application: At levels 2, 5, 8, 12, 15, 19 a fighter may add 1/2 their fighter level to attack rolls, damage rolls, initiative rolls, dodge bonuses, skill checks, will saves, ability score checks and combat actions with DC such as disarm, bullrush, overrun etc. Each combat action is a separate choice for the fighter. The fighter may choose at the specified levels which option they wish to add their bonus to. Each option can only be chosen once. These bonuses stack with other bonuses and combat actions stack with any of the other listed battle application choices.

Hardened: At levels 4, 7, 10, 13, 16 and 19 the fighter gets +1 stacking bonuses to saves against fear, confusion and fascination effects.

Combat Learning: At level 6 a fighter who witnesses a fighter feat or any feat that is not magic or psionic based in combat or experiences it in combat can attempt to learn the feat. The rules for this are demonstrated in this example.

A fighter who saw a foe or other character/npc use sharp-shooting in combat but does not know it can attempt to learn the feat in a week long process. A number of factors affect the learning process, how many related feats the fighter knows, the intelligence level of the fighter and attributive modifier related to the feat. If the fighter knew precise shot, point blank shot, rapid shot, they would gain a bonus to attempt to learn sharp shooting. Next if the fighter also had 14 dexterity which is associated with range they gain a bonus, additionally their intelligence modifier adds to the attempt, finally the number of times they have witnessed or experienced the feat affects the chances. The formula and DC for learning a new feat is as follows:

A intelligence check that is DC 25 - fighter's intelligence modifier -the number of related feats or abilities - the fighter's most appropriate attribute for the feat.

So a fighter who wanted to learn sharp shooting who had 11 intelligence, knew the three feats, had 14 dexterity and saw sharp shooting being used three times would at the end of a week of training make a DC 17 Intelligence check to learn sharp shooting. If they pass it they learn the feat. This does not interfere with the bonus feats the fighter already gets or learns as they level up. If they fail they may attempt to learn it again after another week of training. The fighter may not take 10, 15 or 20 on the check.

A fighter must still meet any requirements to learn the feat.

Fighter can learn more then one feat at a time but each additional feat increases the DC by 2 for each feat learned.

A friendly character may assist the fighter in learning a feat, in this case add that character's intelligence modifier to subtract from the DC of learning a new feat

At level 12 it now only takes a day of training to learn, at level 20 you no longer have a DC increase for learning more then one feat at a time.


At the player's and DM's discretion the fighter may attempt to learn creature abilities or moves that the fighter could reasonably do. For instance a fighter could learn improved grab, rake and pounce but could not learn swallow whole or a breath weapon unless their race would reasonably be able to learn or do either. For these abilities use common sense, how many similar feats or abilities that the fighter knows that would aid in learning the ability or how difficult learning the ability would be. The DC for learning the ability is a DC 25 intelligence check that has the following formula 25 - Intelligence modifier- amount of related abilities or feats- the most appropriate ability score modifier. Again this takes the listed time to learn and the fighter may not take 10, 15 or 20 on the check.

Fast Attack: A fighter at level 11 may make a full attack as a standard action, at level 15 they may do it as a swift action a number of times per encounter equal to 1/2 their fighter level.


Martial Tactics At level 2 and each even number level after the fighter gains access to a list of special tactics they may do in combat. Some of the tactics have prerequisites to use.

Epic Fighter[edit]

Table: The Epic Fighter

Hit Die: d12

Level Special
21st Fighter Bonus Battle Application
22nd Fighter Bonus Hardened
23rd Fighter Bonus
24th Fighter BonusBattle Application
25th Fighter Bonus Hardened
26th Fighter Bonus Fast Attack
27th Fighter Bonus Battle Application
28th Fighter BonusHardened
29th Fighter Bonus
30th Fighter BonusBattle Application

4 + Int modifier skill points per level.


Hardened The epic Fighter gets a +1 to fear, confusion and fascination effects at levels 22, 25 and 28

Battle Application Battle Application: At levels 21, 24, 27 and 30 am epic Fighter may add 1/2 their fighter level to attack rolls, damage rolls, initiative rolls, dodge bonuses, strength checks, ability score checks, skill checks and to combat actions with DC such as disarm, bullrush, overrun etc. The fighter may choose at the specified levels which option they wish to add their bonus to. Each option can only be chosen once. These bonuses stack with other bonuses.

Fast Attack An epic Fighter of level 26 may now make a full attack as a swift action with no limit.


Fighter Bonus: The epic fighter can still choose from the 3 options presented earlier, additionally they may now choose from feats that are epic, epic fighter feats, or any other feats mentioned before the fighter was epic that the fighter could choose from.

Epic Fighter Bonus Feat List: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.