Difference between revisions of "Combat Trickster (3.5e Feat)"
Line 13: | Line 13: | ||
|benefit=You gain the benefits of either [[SRD:Improved Disarm|Improved Disarm]] or [[SRD:Improved Feint|Improved Feint]] (whichever you don't have) and gain access to the following tactical maneuvers: | |benefit=You gain the benefits of either [[SRD:Improved Disarm|Improved Disarm]] or [[SRD:Improved Feint|Improved Feint]] (whichever you don't have) and gain access to the following tactical maneuvers: | ||
− | ''Disarm the Unarmed:'' You can disarm unarmed attack and natural weapon, they count as two-handed weapon for the purpose of disarming. If you succeed in your disarm attempt the natural weapon become limp and unusable for | + | ''Disarm the Unarmed:'' You can disarm unarmed attack and natural weapon, they count as two-handed weapon for the purpose of disarming. If you succeed in your disarm attempt the natural weapon become limp and unusable for 1d4 rounds. |
''Scary Feint:'' Whenever you successfully [[SRD:Feint|feint]] a creature, you may attempt to [[SRD:Intimidate Skill|''Demoralize Opponent'']] against the feint creature as a free action. If you succeed you make your foe [[At Bay (3.5e Condition)|At Bay]] for 1 round in addition to being [[SRD:Shaken|Shaken]]. | ''Scary Feint:'' Whenever you successfully [[SRD:Feint|feint]] a creature, you may attempt to [[SRD:Intimidate Skill|''Demoralize Opponent'']] against the feint creature as a free action. If you succeed you make your foe [[At Bay (3.5e Condition)|At Bay]] for 1 round in addition to being [[SRD:Shaken|Shaken]]. |
Latest revision as of 23:12, 12 December 2018
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Combat Trickster [Fighter, Tactical]
Prerequisites: Bab +1, Improved Disarm or Improved FeintBenefit: You gain the benefits of either Improved Disarm or Improved Feint (whichever you don't have) and gain access to the following tactical maneuvers:
Disarm the Unarmed: You can disarm unarmed attack and natural weapon, they count as two-handed weapon for the purpose of disarming. If you succeed in your disarm attempt the natural weapon become limp and unusable for 1d4 rounds.
Scary Feint: Whenever you successfully feint a creature, you may attempt to Demoralize Opponent against the feint creature as a free action. If you succeed you make your foe At Bay for 1 round in addition to being Shaken.
Special: This feat count as Improved Disarm or Improved Feint for the purpose of meeting prerequisites. Whenever a class grant one of those feat as a bonus feat, you may take this feat instead if you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +1 + and Improved Disarm or Improved Feint + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | You are an expert at disarming and feinting. + |
Title | Combat Trickster + |
Type | Fighter + and Tactical + |