Difference between revisions of "User:Rlyehable/sandbox/NPC Overlays"
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− | {{sandbox}} | + | {{sandbox}}[[Category:User Rlyehable]] |
− | '''NPC Overlays''' are abilities or modifications to an "any race" NPC. | + | '''NPC Overlays''' are abilities or modifications to an "any race" NPC for a specific race. |
+ | |||
+ | ==Notes== | ||
+ | When applying ability score increases from a race, first reduce each ability score by 1 (to a minimum of 10), then apply the racial ability score bonuses. | ||
+ | |||
+ | If a race has proficiency with a skill and the NPC template has proficiency with the same skill, choose an additional skill that seems appropriate for the NPC. | ||
+ | |||
+ | If a race has proficiency with a weapon(s), they usually carry at least one of these. | ||
+ | |||
+ | To find proficiency for an NPC see [[SRD5:Monster#Proficiency Bonus by Challenge Rating|SRD5: Monster - Proficiency Bonus by Challenge Rating]] | ||
==Dragonborn== | ==Dragonborn== | ||
− | {|align="right" | + | {|align="right" class="zebra d20" |
− | !colspan="3 | + | !colspan="3"| |
===Draconic Ancestry Table=== | ===Draconic Ancestry Table=== | ||
|- | |- | ||
− | ! | + | !Dragon |
− | ! | + | !Damage Type |
− | ! | + | !Breath Weapon |
|- | |- | ||
|Black | |Black | ||
− | | | + | |{{SRD5|Acid}} |
− | |5 × 30 ft. | + | |5 × 30 ft. {{srd5lc|Line}} ([[SRD5:Dexterity|Dex]]. save) |
|- | |- | ||
|Blue | |Blue | ||
− | | | + | |{{SRD5|Lightning}} |
|5 × 30 ft. line (Dex. save) | |5 × 30 ft. line (Dex. save) | ||
|- | |- | ||
|Brass | |Brass | ||
− | | | + | |{{SRD5|Fire}} |
|5 × 30 ft. line (Dex. save) | |5 × 30 ft. line (Dex. save) | ||
|- | |- | ||
|Bronze | |Bronze | ||
− | | | + | |Lightning |
|5 × 30 ft. line (Dex. save) | |5 × 30 ft. line (Dex. save) | ||
|- | |- | ||
− | + | |Copper | |
− | | | + | |Acid |
− | + | |5 × 30 ft. line (Dex. save) | |
|- | |- | ||
|Gold | |Gold | ||
− | | | + | |Fire |
− | |15 ft. | + | |15 ft. {{srd5lc|Cone}} (Dex. save) |
|- | |- | ||
|Green | |Green | ||
− | | | + | |{{SRD5|Poison}} |
− | |15 ft. cone ([[Con]]. save) | + | |15 ft. cone ([[SRD5:Constitution|Con]]. save) |
|- | |- | ||
|Red | |Red | ||
− | | | + | |Fire |
|15 ft. cone (Dex. save) | |15 ft. cone (Dex. save) | ||
|- | |- | ||
|Silver | |Silver | ||
− | | | + | |{{SRD5|Cold}} |
|15 ft. cone (Con. save) | |15 ft. cone (Con. save) | ||
|- | |- | ||
− | + | |White | |
− | | | + | |Cold |
− | + | |15 ft. cone (Con. save) | |
|} | |} | ||
− | + | * '''Ability Score Adj:''' Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Cha | |
− | + | * '''Languages:''' Common and Draconic | |
− | |||
{{5e Ability|Damage Resistance|Resistant to same type of damage as Breath Weapon.}} | {{5e Ability|Damage Resistance|Resistant to same type of damage as Breath Weapon.}} | ||
Line 104: | Line 112: | ||
|valign="top"|{{5e Monster | |valign="top"|{{5e Monster | ||
− | |name=White | + | |name=White Dragonborn Guard <!--Creature Name--> |
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
Line 148: | Line 156: | ||
==Dwarf== | ==Dwarf== | ||
===Hill Dwarf NPC Overlay=== | ===Hill Dwarf NPC Overlay=== | ||
− | '''Speed:''' 25 ft. | + | * '''Ability Scores:''' Decrease all scores by 1 (min. 10). Then add +2 Con, +1 Wis |
− | + | * '''Speed:''' 25 ft. | |
− | '''Alignment:''' Any Lawful | + | * '''Alignment:''' Any Lawful |
− | + | * '''Size:''' Medium | |
− | '''Size:''' Medium | + | * '''Senses:''' {{srd5lc|Darkvision}} 60 ft. |
− | + | * '''Languages:''' Common and Dwarvish | |
− | ''' | + | * '''Saves:''' ''(see Dwarven Resistance below)'' |
− | + | * '''Damage Resistances:''' {{SRD5|Poison}} | |
− | {{ | ||
− | |||
− | {{ | ||
{{5e Ability|Dwarven Resistance|{{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and you have {{srd5lc|Resistance}} against poison damage. }} | {{5e Ability|Dwarven Resistance|{{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and you have {{srd5lc|Resistance}} against poison damage. }} | ||
− | {{5e Ability| | + | {{5e Ability|Dwarven Combat Training|Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency}} (The NPC will be equipped with at least one of these.) <!--see SRD5:Monster for proficiency by CR --> |
− | {{5e Ability|Dwarven Toughness|The dwarf has an extra +1 hp per hit die.}} | + | {{5e Ability|Dwarven Toughness|The dwarf has an extra +1 hp per hit die (included above).}} |
====Example==== | ====Example==== | ||
Line 252: | Line 257: | ||
===Mountain Dwarf NPC Overlay=== | ===Mountain Dwarf NPC Overlay=== | ||
− | '''Speed:''' 25 ft. | + | * '''Ability Scores:''' Decrease all scores by 1 (min. 10). Then add +2 Str, +2 Con |
− | + | * '''Speed:''' 25 ft. | |
− | '''Alignment:''' Any Lawful | + | * '''Alignment:''' Any Lawful |
− | + | * '''Size:''' Medium | |
− | '''Size:''' Medium | + | * '''Senses:''' {{srd5lc|Darkvision}} 60 ft. |
− | + | * '''Languages:''' Common and Dwarvish | |
− | ''' | + | * '''Saves:''' ''(see Dwarven Resistance below)'' |
− | + | * '''Damage Resistances:''' {{SRD5|Poison}} | |
− | {{ | ||
− | |||
− | {{ | ||
− | {{5e Ability|Dwarven Resistance|{{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and | + | {{5e Ability|Dwarven Resistance|The dwarf has {{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and has {{srd5lc|Resistance}} against poison damage. }} |
− | {{5e Ability|Dwarven Combat Training|Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency}} (The NPC will be equipped with at least one of these.) | + | {{5e Ability|Dwarven Combat Training|Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency}} (The NPC will be equipped with at least one of these.)<!-- see SRD5:Monster for proficiency by CR --> |
− | {{5e Ability|Dwarven Armor Training|The dwarf is proficient with medium and heavy armor.}} | + | {{5e Ability|Dwarven Armor Training|The dwarf is proficient with medium and heavy armor.}} (NPC will usually wear one of these, often one class better than original NPC). |
====Example==== | ====Example==== | ||
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|xp=25 <!--Experience points for destroying--> | |xp=25 <!--Experience points for destroying--> | ||
|qualities= | |qualities= | ||
− | {{5e Ability|Dwarven Resistance|{{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and | + | {{5e Ability|Dwarven Resistance|The dwarf has {{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Poison}}, and has {{srd5lc|Resistance}} against poison damage. }} |
|actions= | |actions= | ||
Line 355: | Line 357: | ||
==Elf== | ==Elf== | ||
===High Elf NPC Overlay=== | ===High Elf NPC Overlay=== | ||
− | + | * Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int | |
− | + | * Skills: Perception | |
− | {{ | + | * Saving Throws: ''(see Fey Ancestry below)'' |
− | + | * Condition Immunities: Sleep | |
− | + | * Senses: {{SRD5|Darkvision}} 60 ft. | |
− | + | * Skills: Proficient in {{SRD5|Perception}} <!-- See SRD5:Monster for proficiency by CR--> | |
+ | * Languages: Common, Elvish, and choice of 1 more | ||
+ | * Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.) | ||
{{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
− | {{5e Ability|Elf | + | {{5e Ability|Cantrip|The High Elf knows and can cast one (extra) cantrip from the {{srd5lc|Wizards}}’s spell list. Intelligence is your magic ability for it.}} |
− | |||
− | {{ | ||
====Example==== | ====Example==== | ||
Line 456: | Line 458: | ||
===Wood Elf NPC Overlay=== | ===Wood Elf NPC Overlay=== | ||
− | + | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Wis}} | |
− | + | * Speed: Increase walking speed by 5 ft. | |
− | + | * Languages: Common and Elvish | |
− | + | * Saves: ''(see Fey Ancestry below)'' | |
− | + | * Skills: Proficiency in {{SRD5|Perception}} <!-- see SRD5:Monster for proficiency per CR --> | |
− | + | * Senses: {{SRD5|Darkvision}} 60 ft. | |
− | {{ | + | * Weapons: Proficiency with longsword, shortsword, shortbow, and longbow (usually armed with at least one of these. |
{{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
− | |||
− | |||
{{5e Ability|Mask of the Wild|You can attempt to {{srd5lc|Hide}} even when you are only {{srd5lc|Lightly Obscured}} by foliage, heavy rain, falling snow, mist, and other natural phenomena.}} | {{5e Ability|Mask of the Wild|You can attempt to {{srd5lc|Hide}} even when you are only {{srd5lc|Lightly Obscured}} by foliage, heavy rain, falling snow, mist, and other natural phenomena.}} | ||
Line 554: | Line 554: | ||
}} | }} | ||
|} | |} | ||
+ | |||
+ | ===Eladrin NPC Overlay=== | ||
+ | * Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int | ||
+ | * Skills: Perception | ||
+ | * Saving Throws: ''(see Fey Ancestry below)'' | ||
+ | * Condition Immunities: Sleep | ||
+ | * Senses: {{SRD5|Darkvision}} 60 ft. | ||
+ | * Skills: Proficient in {{SRD5|Perception}} <!-- See SRD5:Monster for proficiency by CR--> | ||
+ | * Languages: Common, Elvish, and choice of 1 more | ||
+ | * Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.) | ||
+ | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
+ | |||
+ | {{5e Ability|Fey Step (1/Day)|As a {{srd5lc|Bonus Action}} the Eladrin can {{srd5lc|Teleport}} up to 30 feet to an unoccupied space that it can see.}} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Eladrin Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Eladrin <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Chaotic Good <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=17 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=12 | ||
+ | |con=11 | ||
+ | |int=11 | ||
+ | |wis=10 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity=Sleep | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common, Elvish | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
+ | |||
+ | {{5e Ability|Fey Step (1/Day)|As a {{srd5lc|Bonus Action}} the Eladrin can {{srd5lc|Teleport}} up to 30 feet to an unoccupied space that it can see.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Longsword|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Slashing}} damage}} | ||
+ | |||
+ | {{5e Ability|Shortbow|''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft, one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Gnome== | ||
+ | ===Forest Gnome NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Dex | ||
+ | * Subtype: Forest Gnome | ||
+ | * Alignment: Any Good | ||
+ | * Size: Small | ||
+ | * Speed: 25 | ||
+ | * Senses: {{srd5lc|Darkvision}} 60 ft. | ||
+ | * Languages: Common and Gnomish | ||
+ | |||
+ | {{5e Ability|Gnome Cunning| {{SRD5|Advantage}} on all {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{Charisma}} {{srd5lc|Saving Throw}}s against magic.}} | ||
+ | |||
+ | {{5e Ability|Speak with Small Beasts|Using sounds and gestures, the gnome can communicate with {{SRD5|Small}} or smaller {{srd5lc|beast}}s.}} | ||
+ | |||
+ | {{5e Ability|Minor Illusion|The gnome casts the ''{{SRD5|Minor Illusion}}'' cantrip. Range: 30 ft. {{SRD5|Intelligence}} is the {{srd5lc|Spellcasting Ability}}.}} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Forest Gnome Guard <!--Creature Name--> | ||
+ | |size=Small <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Rock Gnome <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Good Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=25 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=12 | ||
+ | |con=11 | ||
+ | |int=12 | ||
+ | |wis=10 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses={{srd5lc|Darkvision}} 60 ft. | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common and Gnomish (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Gnome Cunning| {{SRD5|Advantage}} on all {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{Charisma}} saving throws against magic.}} | ||
+ | |||
+ | {{5e Ability|Speak with Small Beasts|Using sounds and gestures, the gnome can communicate with {{SRD5|Small}} or smaller {{srd5lc|beast}}s.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|War Pick|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Piercing}} damage}} | ||
+ | |||
+ | {{5e Ability|Light Crossbow|''Melee Weapon Attack:'' +3 to hit, range 80/320 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Piercing}} damage. (This weapon has the {{srd5lc|Two-Handed}} and {{srd5lc|Loading}} properties)}} | ||
+ | |||
+ | {{5e Ability|Minor Illusion|The gnome casts the ''{{SRD5|Minor Illusion}}'' cantrip. Range: 30 ft. {{SRD5|Intelligence}} is the {{srd5lc|Spellcasting Ability}}.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ===Rock Gnome NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Con | ||
+ | * Subtype: Rock Gnome | ||
+ | * Alignment: Any Good | ||
+ | * Size: Small | ||
+ | * Speed: 25 | ||
+ | * Senses: {{srd5lc|Darkvision}} 60 ft. | ||
+ | * Languages: Common and Gnomish | ||
+ | |||
+ | {{5e Ability|Gnome Cunning| {{SRD5|Advantage}} on all {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{Charisma}} saving throws against magic.}} | ||
+ | |||
+ | {{5e Ability|Artificer's Lore|Advantage on Intelligence checks for magic items, alchemical objects, or technological devices.}} | ||
+ | |||
+ | {{5e Ability|Tinkerer|Has a small device such as a clockwork toy, fire starter, or musicbox. {''see {{SRD5|Rock Gnome#Tinker|Rock Gnome}} }} | ||
+ | |||
+ | |||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Rock Gnome Guard <!--Creature Name--> | ||
+ | |size=Small <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Rock Gnome <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Good Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=15 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=25 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=11 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves=(see ''Gnome Cunning'' below) | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses={{srd5lc|Darkvision}} 60 ft. | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common and Gnomish (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Gnome Cunning| {{SRD5|Advantage}} on all {{SRD5|Intelligence}}, {{SRD5|Wisdom}}, and {{Charisma}} saving throws against magic.}} | ||
+ | |||
+ | {{5e Ability|Artificer's Lore|Advantage on Intelligence checks for magic items, alchemical objects, or technological devices.}} | ||
+ | |||
+ | {{5e Ability|Tinkerer|Has a small device such as a clockwork toy, fire starter, or musicbox. {''see {{SRD5|Rock Gnome#Tinker|Rock Gnome}} }} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|War Pick|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Piercing}} damage}} | ||
+ | |||
+ | {{5e Ability|Light Crossbow|''Melee Weapon Attack:'' +2 to hit, range 80/320 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Piercing}} damage. (This weapon has the {{srd5lc|Two-Handed}} and {{srd5lc|Loading}} properties)}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Half-Elf== | ||
+ | ===Half Elf NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Cha, & any two others by +1 | ||
+ | * Subtype: Half-Elf | ||
+ | * Alignment: Any Alignment | ||
+ | * Size: Medium | ||
+ | * Speed: 30 ft. | ||
+ | * Senses: {{srd5lc|Darkvision}} 60 ft. | ||
+ | * Skills: (See skill versatility) | ||
+ | * Languages: Common, Elvish, and one other language | ||
+ | |||
+ | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
+ | |||
+ | {{5e Ability|Skill Versatility|The Half-Elf has proficiency with two skills (included above).}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Half-Elf Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Half-Elf <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=9 <!--number of hit points--> | ||
+ | |hd=2d8 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=11 | ||
+ | |int=10 | ||
+ | |wis=10 | ||
+ | |cha=12 | ||
+ | |saves=''see Fey Ancestry (below)'' | ||
+ | |skills={{SRD5|Intimidation}} +3, {{SRD5|Perception}} +2, {{SRD5|Stealth}} +3 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity=Sleep | ||
+ | |senses= {{srd5lc|Darkvision}} 60 ft. | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common, Elvish, and any one language | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Fey Ancestry| {{SRD5|Advantage}} on saving throws against being {{srd5lc|Charmed}}, and magic can't put you to sleep.}} | ||
+ | |||
+ | {{5e Ability|Skill Versatility|The Half-Elf has proficiency with two skills (included above).}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Longsword|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Slashing}} damage.}} | ||
+ | |||
+ | {{5e Ability|Shortbow|''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft, one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Half-Orc== | ||
+ | ===Half Orc NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Con | ||
+ | * Subtype: Half-Orc | ||
+ | * Alignment: Any Alignment | ||
+ | * Size: Medium | ||
+ | * Speed: 30 ft. | ||
+ | * Skills: {{SRD5|Intimidation}} (see Menacing) | ||
+ | * Senses: {{srd5lc|Darkvision}} 60 ft. | ||
+ | * Languages: Common and Orc | ||
+ | |||
+ | {{5e Ability|Menacing|The Half-Orc has proficiency in {{SRD5|Intimidation}} (included above).}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | {{5e Ability|Relentless Endurance (1/Day)|When reduced to 0 {{srd5lc|Hit Point}}s but not killed outright, the half-orc drops to 1 hit point instead.}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | {{5e Ability|Savage Attacks|When the half-orc scores a {{srd5lc|Critical Hit}} with a melee weapon, roll 1 extra damage die.}} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Half-Orc Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Half-Orc <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment (leans Chaotic) <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=15 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=14 | ||
+ | |dex=11 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=10 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Intimidation}} +2, {{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses={{SRD5|Darkvision}} 60 ft. | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common, Orc | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Menacing|The Half-Orc has proficiency in {{SRD5|Intimidation}} (included above).}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | {{5e Ability|Relentless Endurance (1/Day)|When reduced to 0 {{srd5lc|Hit Point}}s but not killed outright, the half-orc drops to 1 hit point instead.}} <!-- See SRD5:Monster for proficiency by challenge rating --> | ||
+ | |||
+ | {{5e Ability|Savage Attacks|When the half-orc scores a {{srd5lc|Critical Hit}} with a melee weapon, roll 1 extra damage die.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +4 to hit melee, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Halfling== | ||
+ | ===Lightfoot Halfling NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Cha +1 | ||
+ | * Subtype: Lightfoot Halfling | ||
+ | * Alignment: Any Alignment | ||
+ | * Size: Small | ||
+ | * Speed: 25 | ||
+ | * Senses: | ||
+ | * Languages: Common and Halfling | ||
+ | |||
+ | {{5e Ability|Lucky|If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.}} | ||
+ | |||
+ | {{5e Ability|Brave|The halfling has {{srd5lc|Advantage}} on saving throws against being {{srd5lc|Frightened}}.}} | ||
+ | |||
+ | {{5e Ability|Halfling Nimbleness|The halfling can move through spaces of {{SRD5|Medium}} creatures without {{srd5lc|Squeeze|squeezing}}.}} | ||
+ | |||
+ | {{5e Ability|Naturally Stealthy|The halfling can attempt to {{srd5lc|Hide}} even when only obscured by a Medium size creature.}} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Lightfoot Halfing Guard <!--Creature Name--> | ||
+ | |size=Small <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Lightfoot Halfing <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=9 <!--number of hit points--> | ||
+ | |hd=2d8 <!--10d8, 4d12, etc.--> | ||
+ | |speed=25 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=13 | ||
+ | |con=11 | ||
+ | |int=10 | ||
+ | |wis=10 | ||
+ | |cha=11 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common and Halfling | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Lucky|If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.}} | ||
+ | |||
+ | {{5e Ability|Brave|The halfling has {{srd5lc|Advantage}} on saving throws against being {{srd5lc|Frightened}}.}} | ||
+ | |||
+ | {{5e Ability|Halfling Nimbleness|The halfling can move through spaces of {{SRD5|Medium}} creatures without {{srd5lc|Squeeze|squeezing}}.}} | ||
+ | |||
+ | {{5e Ability|Naturally Stealthy|The halfling can attempt to {{srd5lc|Hide}} even when only obscured by a Medium size creature.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ===Stout Halfing NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Con +1 | ||
+ | * Subtype: Stout Halfling | ||
+ | * Alignment: Any Alignment | ||
+ | * Size: Small | ||
+ | * Speed: 25 | ||
+ | * Saves: ''see Stout Resilience (below)'' | ||
+ | * Senses: | ||
+ | * Languages: Common and Halfling | ||
+ | |||
+ | {{5e Ability|Lucky|If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.}} | ||
+ | |||
+ | {{5e Ability|Brave|The halfling has {{srd5lc|Advantage}} on saving throws against being {{srd5lc|Frightened}}.}} | ||
+ | |||
+ | {{5e Ability|Halfling Nimbleness|The halfling can move through spaces of {{SRD5|Medium}} creatures without {{srd5lc|Squeeze|squeezing}}.}} | ||
+ | |||
+ | {{5e Ability|Stout Resilience|The halfling has advantage on saving throws against {{srd5lc|Poison}}.}} | ||
+ | |||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Stout Halfling Guard <!--Creature Name--> | ||
+ | |size=Small <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Stout Halfling <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=25 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=13 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=10 | ||
+ | |cha=10 | ||
+ | |saves= ''see Stout Resilience (below)'' | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common and Halfling | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Lucky|If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.}} | ||
+ | |||
+ | {{5e Ability|Brave|The halfling has {{srd5lc|Advantage}} on saving throws against being {{srd5lc|Frightened}}.}} | ||
+ | |||
+ | {{5e Ability|Halfling Nimbleness|The halfling can move through spaces of {{SRD5|Medium}} creatures without {{srd5lc|Squeeze|squeezing}}.}} | ||
+ | |||
+ | {{5e Ability|Stout Resilience|The halfling has advantage on saving throws against {{srd5lc|Poison}}.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Tiefling== | ||
+ | ===Tiefling NPC Overlay=== | ||
+ | * Ability Scores: Decrease all scores by 1 (min. 10). Then add +1 Int, +2 Cha | ||
+ | * Subtype: Tiefling | ||
+ | * Alignment: Any Alignment | ||
+ | * Size: Medium | ||
+ | * Speed: 30 ft. | ||
+ | * Skills: | ||
+ | * Senses: {{srd5lc|Darkvision}} 60 ft. | ||
+ | * Languages: Common and Infernal | ||
+ | |||
+ | {{5e Ability|Hellish Resistance|The tiefling has {{srd5lc|Resistance}} to {{srd5lc|Fire}} damage.}} | ||
+ | |||
+ | {{5e Ability|Infernal Legacy|Inate spellcaster. {{SRD5|Charisma}} is the {{srd5lc|Spellcasting Ability}}.<br /> | ||
+ | At Will: ''{{srd5lc|Thaumaturgy}}''<br /> | ||
+ | 1st Level (1/day): ''{{srd5lc|Hellish Rebuke}}''<br /> <!-- if CR2+ --> | ||
+ | 2nd Level (1/day): ''{{srd5lc|Darkness}}'' <!-- if CR5+ --> | ||
+ | }} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=tiefling Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Tiefling <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=15 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=9 <!--number of hit points--> | ||
+ | |hd=2d8 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=12 | ||
+ | |dex=11 | ||
+ | |con=11 | ||
+ | |int=11 | ||
+ | |wis=10 | ||
+ | |cha=11 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses={{srd5lc|Darkvision}} 60 ft. | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common and Infernal | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Hellish Resistance|The tiefling has {{srd5lc|Resistance}} to {{srd5lc|Fire}} damage.}} | ||
+ | |||
+ | {{5e Ability|Infernal Legacy|Inate spellcaster. {{SRD5|Charisma}} is the {{srd5lc|Spellcasting Ability}}.<br /> | ||
+ | At Will: ''{{srd5lc|Thaumaturgy}}''}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +4 to hit melee, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Warforged== | ||
+ | === Warforged NPC Overlay=== | ||
+ | * '''Ability Score Adj:''' Decrease all scores by 1 (min. 10). Then add +1 Str, +1 Con | ||
+ | * '''Type:''' Construct (Change type from humanoid to construct, and subtype to humanoid) | ||
+ | * '''Languages:''' Common and one other language | ||
+ | * '''Damage Immunity:''' ''(see Living Construct below)'' | ||
+ | * '''Condition Immunity:''' ''(see Living Construct below)'' | ||
+ | |||
+ | {{5e Ability|Composite Plating|AC Increased by 1 (included above)}} | ||
+ | |||
+ | {{5e Ability|Living Construct|The warforged is {{srd5lc|Immune}} to {{srd5lc|Disease}}. It does not need to eat or breathe.}} | ||
+ | |||
+ | ====Example==== | ||
+ | {| | ||
+ | !Original | ||
+ | !Becomes | ||
+ | |- | ||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Any Race <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=16 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=12 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=11 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity= | ||
+ | |conditionimmunity= | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Any one language (usually Common) | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} | ||
+ | |||
+ | |||
+ | |valign="top"|{{5e Monster | ||
+ | |name=Warforged Guard <!--Creature Name--> | ||
+ | |size=Medium <!--Medium, Large, etc.--> | ||
+ | |type=Construct <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
+ | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
+ | |subtype=Warforged <!--Elf, Goblinoid, etc.--> | ||
+ | |align=Any Alignment <!--Lawful Good, Chaotic Evil--> | ||
+ | |ac=17 <!--armor class--> | ||
+ | |acfluff=chain shirt, shield <!--reason if given--> | ||
+ | |hp=11 <!--number of hit points--> | ||
+ | |hd=2d8+2 <!--10d8, 4d12, etc.--> | ||
+ | |speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet--> | ||
+ | |str=13 | ||
+ | |dex=11 | ||
+ | |con=12 | ||
+ | |int=10 | ||
+ | |wis=10 | ||
+ | |cha=10 | ||
+ | |saves= | ||
+ | |skills={{SRD5|Perception}} +2 | ||
+ | |damageresistances= | ||
+ | |damageimmunity=Disease | ||
+ | |conditionimmunity=Disease | ||
+ | |senses= | ||
+ | |perception=12 <!--Passive Perception bonus --> | ||
+ | |languages=Common plus any one language | ||
+ | |cr=1/8 <!--Challenge Rating--> | ||
+ | |xp=25 <!--Experience points for destroying--> | ||
+ | |qualities= | ||
+ | {{5e Ability|Composite Plating|AC Increased by 1 (included above)}} | ||
+ | |||
+ | {{5e Ability|Living Construct|The warforged is {{srd5lc|Immune}} to {{srd5lc|Disease}}. It does not need to eat or breathe.}} | ||
+ | |||
+ | |actions= | ||
+ | {{5e Ability|Spear|''Melee or Ranged Weapon Attack:'' +3 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Piercing}} damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.}} | ||
+ | |||
+ | |reaction= | ||
+ | |legendary= | ||
+ | }} |
Latest revision as of 17:16, 21 July 2018
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NPC Overlays are abilities or modifications to an "any race" NPC for a specific race.
Notes[edit]
When applying ability score increases from a race, first reduce each ability score by 1 (to a minimum of 10), then apply the racial ability score bonuses.
If a race has proficiency with a skill and the NPC template has proficiency with the same skill, choose an additional skill that seems appropriate for the NPC.
If a race has proficiency with a weapon(s), they usually carry at least one of these.
To find proficiency for an NPC see SRD5: Monster - Proficiency Bonus by Challenge Rating
Dragonborn[edit]
Draconic Ancestry Table[edit] | ||
---|---|---|
Dragon | Damage Type | Breath Weapon |
Black | Acid | 5 × 30 ft. line (Dex. save) |
Blue | Lightning | 5 × 30 ft. line (Dex. save) |
Brass | Fire | 5 × 30 ft. line (Dex. save) |
Bronze | Lightning | 5 × 30 ft. line (Dex. save) |
Copper | Acid | 5 × 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Cha
- Languages: Common and Draconic
Damage Resistance. Resistant to same type of damage as Breath Weapon.
Draconic Ancestry. The dragonborn has a 1/Day Breath Weapon based on color.
Breath Weapon. The dragonborn exhales destructive energy in a 5 ft. by 30 ft. line or 15 ft. cone. Creatures in the area of effect must make a DC 8+ConAdj+prof Dexterity/Constitution saving throw taking 2d6 _type_ damage on a failed save or half as much on a successful save.
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Dwarf[edit]
Hill Dwarf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Con, +1 Wis
- Speed: 25 ft.
- Alignment: Any Lawful
- Size: Medium
- Senses: darkvision 60 ft.
- Languages: Common and Dwarvish
- Saves: (see Dwarven Resistance below)
- Damage Resistances: Poison
Dwarven Resistance. Advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Toughness. The dwarf has an extra +1 hp per hit die (included above).
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||||
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Mountain Dwarf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +2 Con
- Speed: 25 ft.
- Alignment: Any Lawful
- Size: Medium
- Senses: darkvision 60 ft.
- Languages: Common and Dwarvish
- Saves: (see Dwarven Resistance below)
- Damage Resistances: Poison
Dwarven Resistance. The dwarf has Advantage on saving throws against poison, and has resistance against poison damage.
Dwarven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Armor Training. The dwarf is proficient with medium and heavy armor. (NPC will usually wear one of these, often one class better than original NPC).
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||||
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Elf[edit]
High Elf NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
- Skills: Perception
- Saving Throws: (see Fey Ancestry below)
- Condition Immunities: Sleep
- Senses: Darkvision 60 ft.
- Skills: Proficient in Perception
- Languages: Common, Elvish, and choice of 1 more
- Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Cantrip. The High Elf knows and can cast one (extra) cantrip from the wizards’s spell list. Intelligence is your magic ability for it.
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Wood Elf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Wis}}
- Speed: Increase walking speed by 5 ft.
- Languages: Common and Elvish
- Saves: (see Fey Ancestry below)
- Skills: Proficiency in Perception
- Senses: Darkvision 60 ft.
- Weapons: Proficiency with longsword, shortsword, shortbow, and longbow (usually armed with at least one of these.
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Eladrin NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
- Skills: Perception
- Saving Throws: (see Fey Ancestry below)
- Condition Immunities: Sleep
- Senses: Darkvision 60 ft.
- Skills: Proficient in Perception
- Languages: Common, Elvish, and choice of 1 more
- Weapon Proficiency: longsword, shortsword, shortbow, and longbow. (The NPC will be equipped with at least one of these.)
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Fey Step (1/Day). As a bonus action the Eladrin can teleport up to 30 feet to an unoccupied space that it can see.
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Gnome[edit]
Forest Gnome NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Dex
- Subtype: Forest Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Speak with Small Beasts. Using sounds and gestures, the gnome can communicate with Small or smaller beasts.
Minor Illusion. The gnome casts the Minor Illusion cantrip. Range: 30 ft. Intelligence is the spellcasting ability.
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||
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Rock Gnome NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Con
- Subtype: Rock Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Artificer's Lore. Advantage on Intelligence checks for magic items, alchemical objects, or technological devices.
Tinkerer. Has a small device such as a clockwork toy, fire starter, or musicbox. {see Rock Gnome
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Half-Elf[edit]
Half Elf NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Cha, & any two others by +1
- Subtype: Half-Elf
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Senses: darkvision 60 ft.
- Skills: (See skill versatility)
- Languages: Common, Elvish, and one other language
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. The Half-Elf has proficiency with two skills (included above).
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||||
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Half-Orc[edit]
Half Orc NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Con
- Subtype: Half-Orc
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Skills: Intimidation (see Menacing)
- Senses: darkvision 60 ft.
- Languages: Common and Orc
Menacing. The Half-Orc has proficiency in Intimidation (included above).
Relentless Endurance (1/Day). When reduced to 0 hit points but not killed outright, the half-orc drops to 1 hit point instead.
Savage Attacks. When the half-orc scores a critical hit with a melee weapon, roll 1 extra damage die.
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||
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Halfling[edit]
Lightfoot Halfling NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Cha +1
- Subtype: Lightfoot Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Naturally Stealthy. The halfling can attempt to hide even when only obscured by a Medium size creature.
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||
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Stout Halfing NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Con +1
- Subtype: Stout Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Saves: see Stout Resilience (below)
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Stout Resilience. The halfling has advantage on saving throws against poison.
Example[edit]
Original | Becomes | |||||||||||||||||||||||||||||||||||||||||||||||
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Tiefling[edit]
Tiefling NPC Overlay[edit]
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +1 Int, +2 Cha
- Subtype: Tiefling
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Skills:
- Senses: darkvision 60 ft.
- Languages: Common and Infernal
Hellish Resistance. The tiefling has resistance to fire damage.
Infernal Legacy. Inate spellcaster. Charisma is the spellcasting ability.
At Will: thaumaturgy
1st Level (1/day): hellish rebuke
2nd Level (1/day): darkness
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||
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Warforged[edit]
Warforged NPC Overlay[edit]
- Ability Score Adj: Decrease all scores by 1 (min. 10). Then add +1 Str, +1 Con
- Type: Construct (Change type from humanoid to construct, and subtype to humanoid)
- Languages: Common and one other language
- Damage Immunity: (see Living Construct below)
- Condition Immunity: (see Living Construct below)
Composite Plating. AC Increased by 1 (included above)
Living Construct. The warforged is immune to disease. It does not need to eat or breathe.
Example[edit]
Original | Becomes | ||||||||||||||||||||||||||||||||||||||||||||||||
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- Sandbox
- User Rlyehable
- 5e
- Monster
- 5e Monsters
- 5e Medium Monsters
- 5e Humanoids
- 5e Red Dragons
- 5e Any Alignment Monsters
- 5e CR 1/8 Monsters
- 5e White Dragons
- 5e Any Race
- 5e Hill Dwarfs
- 5e Any Lawful Monsters
- 5e Mountain Dwarves
- 5e High Elves
- 5e Chaotic Good Monsters
- 5e Wood Elves
- 5e Eladrin
- 5e Small Monsters
- 5e Rock Gnomes
- 5e Any Good Alignment Monsters
- 5e Half-Elves
- 5e Half-Orcs
- 5e Any Alignment (leans Chaotic) Monsters
- 5e Lightfoot Halfings
- 5e Stout Halflings
- 5e Tieflings
- 5e Constructs
- 5e Warforgeds