Difference between revisions of "Replicant (3.5e Race)"

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|name=Replicant
 
|name=Replicant
  
|attribbonus1=+4
+
|attribbonus1=+2
 
|attrib1=Strength
 
|attrib1=Strength
  
 
|attribbonus2=——
 
|attribbonus2=——
 
|attrib2=Constitution
 
|attrib2=Constitution
 +
 +
|attribbonus3=+2
 +
|attrib3=
  
 
|attribfluff=Replicants are humanoid machines, they possess incredible strength and lack a biology.
 
|attribfluff=Replicants are humanoid machines, they possess incredible strength and lack a biology.
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|darkdist=60
 
|darkdist=60
  
|specialtext1= An Replicant begins with three levels of [[SRD:Construct Type|construct]], which provide 3d10 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +2, and base [[SRD:Saving Throw|saving throw]] bonuses of Fort +1, Ref +1, and [[SRD:Saving Throw|Will]] +1.
+
|specialtext1= An Replicant begins with two levels of [[SRD:Construct Type|construct]], which provide 2d10 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +1, and base [[SRD:Saving Throw|saving throw]] bonuses of Fort +0, Ref +0, and [[SRD:Saving Throw|Will]] +0.
 
|special1='''Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]'''
 
|special1='''Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]'''
 
|specialtype1=
 
|specialtype1=
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|specialtype2=
 
|specialtype2=
  
|specialtext3=A Replicant’s [[SRD:Construct Type|construct]] levels give it two [[SRD:Feats|feats]].
+
|specialtext3=A Replicant’s [[SRD:Construct Type|construct]] levels give it one [[SRD:Feats|feats]].
 
|special3='''Racial [[SRD:Feats (Creature Statistic)|Feats]]'''
 
|special3='''Racial [[SRD:Feats (Creature Statistic)|Feats]]'''
 
|specialtype3=
 
|specialtype3=
  
|specialtext4=The Replicant race possess all of the trait of a [[SRD:Construct Type|Construct]] with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against. A Replicant count as either an humanoid or a construct for the purpose of what effect can affect her, whichever is more advantageous.
+
|specialtext4=The Replicant race possess all of the trait of a [[SRD:Construct Type|Construct]] with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against. While she destroyed at 0 hit point like most construct, she can still be repaired from the damaged body. The body as half as many hit point as she does and an hardness of 10 (or whatever material she is made of as per Forged Body). If she possess the [[SRD:Diehard|Diehard]] feat it apply as normal, being destroyed at -10 instead of 0. As an additional bonus a Replicant with [[SRD:Diehard|Diehard]] can still talk, think and converse while destroyed as long as her body is not destroyed, she however cannot perform any other actions, not even purely mental actions.
 
|special4='''Variant Construct Traits'''
 
|special4='''Variant Construct Traits'''
 
|specialtype4=
 
|specialtype4=
  
|specialtext5=A Replicant's power core while powerful require to re-energize from time to time. A replicant must 'sleep' for 8 hours each day, or half of that if it is plugged in an energy source. If it does not 'sleep' it will experience power shutdown instead of typical [[Sleep Deprivation (3.5e Variant Rule)|Sleep Deprivation]]. If a Replicant has not re-energized for 24 hours it become [[Semiconscious (3.5e Condition)|Semiconcious]] although it cannot become fully unconscious from this condition and cannot end it early.
+
|specialtext5=Replicants gain [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] and [[Masterwork Body (3.5e Feat)|Masterwork Body]] as bonus feats.
|special5='''Energy Dependent'''
+
|special5=
|specialtype5=Ex
+
|specialtype5=
  
|specialtext6=Replicants have Energy Resistance 5 to fire, cold and electricity, this resistance stack with other sources of resistance and is subject to [[Immunity Hardness (3.5e Creature Ability)|Resistance Hardness]] (10 + ECL).
+
|specialtext6=A Replicant's power core while powerful require to re-energize from time to time. A replicant must 'sleep' for 8 hours each day, or half of that if it is plugged in an energy source. If it does not 'sleep' it will experience power shutdown instead of typical [[Sleep Deprivation (3.5e Variant Rule)|Sleep Deprivation]]. If a Replicant has not re-energized for 24 hours it become [[Semiconscious (3.5e Condition)|Semiconcious]] although it cannot become fully unconscious from this condition and cannot end it early.
|special6='''Energy Resistance'''
+
|special6='''Energy Dependent'''
 
|specialtype6=Ex
 
|specialtype6=Ex
 
|specialtext7=Replicants gain [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] and [[Masterwork Body (3.5e Feat)|Masterwork Body]] as bonus feats. They may also forge themselves into a material, gaining the benefits of a light armor made of the material and treating their natural attacks and unarmed attacks as made from the material. In order to do so they need 8 hours of reforged as well as paying the equivalent of a light armor and a weapon with a 50% surcharge.
 
|special7='''Forged Body'''
 
|specialtype7=
 
  
 
|specialtext8=An Replicant take no penalty to [[SRD:Disguise|disguise]] as an humanoid, in fact they gain a +20 bonus to not be recognized as a [[SRD:Construct|Construct]]. However as they get damaged more and more of their mechanical nature is revealed. Once the Replicant is reduced below 50% of it hit point it no longer gain these bonuses, if it hit 25% the bonus are reversed as it usually nothing more than a metallic skeleton. If the Replicant is healed it regain it ability to effectively infiltrate.
 
|specialtext8=An Replicant take no penalty to [[SRD:Disguise|disguise]] as an humanoid, in fact they gain a +20 bonus to not be recognized as a [[SRD:Construct|Construct]]. However as they get damaged more and more of their mechanical nature is revealed. Once the Replicant is reduced below 50% of it hit point it no longer gain these bonuses, if it hit 25% the bonus are reversed as it usually nothing more than a metallic skeleton. If the Replicant is healed it regain it ability to effectively infiltrate.
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|specialtype9=Ex
 
|specialtype9=Ex
  
|specialtext10=As long as the Replicant do not move more than half of it speed in a given round it gain [[Shrekken Touched (3.5e Template)|Hyperarmor]]. Additionally, once per round when taking a move action, if the Replicant move less than half of it speed it may make a [[SRD:Intimidate|Intimidate]] check to Demoralize Opponents against all enemies within 30 ft and part of it move action.
+
|specialtext10=As long as the Replicant do not move more than half of it speed in a given round it gain [[Shrekken Touched (3.5e Template)|Hyperarmor]].
 
|special10='''Steady Pace'''
 
|special10='''Steady Pace'''
 
|specialtype10=Ex
 
|specialtype10=Ex
  
|specialtext11=An Replicant possess a "Structural Integrity" score equal to half their character level (rounded up). The Replicant gain a Natural Armor Bonus and [[Reinforced Plating (3.5e Creature Ability)|Reinforced Plating]] equal to it Structural Integrity score, if the Replicant wear armor however the Natural Armor Bonus is halved (rounded up). If the Replicant would take take [[Constitution]] [[SRD:Ability Burn|Burn]] it instead lose 1 point of Structural Integrity.
+
|specialtext11=An Replicant possess a "Structural Integrity" score equal to 2, which increase by +1 at 6th level and each 3 level thereafter. The Replicant gain a Natural Armor Bonus and [[Reinforced Plating (3.5e Creature Ability)|Reinforced Plating]] equal to it Structural Integrity score, if the Replicant wear armor however the Natural Armor Bonus is halved (rounded up). If the Replicant would take take [[Constitution]] [[SRD:Ability Burn|Burn]] it instead lose 1 point of Structural Integrity.  
  
 
:Additionally if an ability require the Replicant to take Constitution Damage in order to function, it instead lose 1 point of Structural Integrity, allowing it to use ability which inflict constitution damage. An Replicant also use her twice her Structural Integrity +10 as her [[Constitution]] score for the purpose of meeting prerequisites.  
 
:Additionally if an ability require the Replicant to take Constitution Damage in order to function, it instead lose 1 point of Structural Integrity, allowing it to use ability which inflict constitution damage. An Replicant also use her twice her Structural Integrity +10 as her [[Constitution]] score for the purpose of meeting prerequisites.  
  
:An Replicant can recover 1 point of Structural Integrity by spending 100 gp in repair over an hour of work.
+
:An Replicant can recover 1 point of Structural Integrity by spending 100 gp in repair over an hour of work.  
 
|special11='''Structural Integrity'''
 
|special11='''Structural Integrity'''
 
|specialtype11=Ex
 
|specialtype11=Ex
  
|specialtext12=An Replicant can mimic the voice of any creature it heard perfectly. It can also imitate any noise it has heard perfectly.
+
|specialtext12=A Replicant can mimic sounds and voices extremely easily. They may imitate any noise or sentence they heard perfectly, although they may not be able to imitate it volume. A Replicant can imitate a creature's voice if they heard the creature speak for at least 10 minute, gaining a +20 bonus on checks made to imitate it voice. A Replicant may only have one voice memorized, if it want to imitate a new voice it must "forget" it previous one.
 
|special12='''Voice Mimicry'''
 
|special12='''Voice Mimicry'''
 
|specialtype12=Su
 
|specialtype12=Su
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|favoredclass=Fighter
 
|favoredclass=Fighter
 
|la=0
 
|la=0
|ecl=3
+
|ecl=2
 
}}
 
}}
  

Latest revision as of 04:03, 15 June 2018

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Author: Leziad (talk)
Contributors: Eiji-kun
Date Created: 27th January 2016
Status: Finished
Editing: Clarity edits only please
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Replicant[edit]

These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. Rumored to have been created by an Elder Evil in order to make room for it arrival. In order to be perfect infiltrators, the Replicants were granted sentience and sapience, however with their free will some Replicants tuned on their master and prevented it insidious plan from ever happening. The few remaining Replicants are almost perfect machine, some still trying to complete their missions while others attempt to live normal lives.

Racial Traits[edit]

  • +2 Strength, — Constitution, +2 to any attribute: Replicants are humanoid machines, they possess incredible strength and lack a biology.
  • Construct: Replicants are machine designed to infiltrate humanoid society for a variety of purposes. 
  • Medium: As a Medium creature, a replicant has no special bonuses or penalties due to its size.
  • Replicant base land speed is 30 feet.  
  • Darkvision: A replicant can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a replicant can function just fine with no light at all. 
  • Racial Hit Dice: An Replicant begins with two levels of construct, which provide 2d10 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +0, and Will +0. 
  • Racial Skills: A Replicant’s construct levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Bluff, Disguise, Knowledge (Engineering), Listen and Spot
  • Racial Feats: A Replicant’s construct levels give it one feats
  • Variant Construct Traits: The Replicant race possess all of the trait of a Construct with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against. While she destroyed at 0 hit point like most construct, she can still be repaired from the damaged body. The body as half as many hit point as she does and an hardness of 10 (or whatever material she is made of as per Forged Body). If she possess the Diehard feat it apply as normal, being destroyed at -10 instead of 0. As an additional bonus a Replicant with Diehard can still talk, think and converse while destroyed as long as her body is not destroyed, she however cannot perform any other actions, not even purely mental actions. 
  • Replicants gain Improved Unarmed Strike and Masterwork Body as bonus feats. 
  • Energy Dependent (Ex): A Replicant's power core while powerful require to re-energize from time to time. A replicant must 'sleep' for 8 hours each day, or half of that if it is plugged in an energy source. If it does not 'sleep' it will experience power shutdown instead of typical Sleep Deprivation. If a Replicant has not re-energized for 24 hours it become Semiconcious although it cannot become fully unconscious from this condition and cannot end it early. 
  • Infiltrator (Ex): An Replicant take no penalty to disguise as an humanoid, in fact they gain a +20 bonus to not be recognized as a Construct. However as they get damaged more and more of their mechanical nature is revealed. Once the Replicant is reduced below 50% of it hit point it no longer gain these bonuses, if it hit 25% the bonus are reversed as it usually nothing more than a metallic skeleton. If the Replicant is healed it regain it ability to effectively infiltrate.
The Replicant is able to make minor change to it appearance easily, once per month it may adjust it appearance with the same limitation as disguise self with 8 hours of uninterrupted work. It may attempt to disguise as another individual, in which case it must make the disguise check as normal. 
  • Manual Repair (Ex): All Replicants have a knowledge of their own construction, allowing passive and effective repair. When at rest, the Replicant gain Rapid Healing equal to half it hit dice (rounded up). 
  • Steady Pace (Ex): As long as the Replicant do not move more than half of it speed in a given round it gain Hyperarmor
  • Structural Integrity (Ex): An Replicant possess a "Structural Integrity" score equal to 2, which increase by +1 at 6th level and each 3 level thereafter. The Replicant gain a Natural Armor Bonus and Reinforced Plating equal to it Structural Integrity score, if the Replicant wear armor however the Natural Armor Bonus is halved (rounded up). If the Replicant would take take Constitution Burn it instead lose 1 point of Structural Integrity.
Additionally if an ability require the Replicant to take Constitution Damage in order to function, it instead lose 1 point of Structural Integrity, allowing it to use ability which inflict constitution damage. An Replicant also use her twice her Structural Integrity +10 as her Constitution score for the purpose of meeting prerequisites.
An Replicant can recover 1 point of Structural Integrity by spending 100 gp in repair over an hour of work. 
  • Voice Mimicry (Su): A Replicant can mimic sounds and voices extremely easily. They may imitate any noise or sentence they heard perfectly, although they may not be able to imitate it volume. A Replicant can imitate a creature's voice if they heard the creature speak for at least 10 minute, gaining a +20 bonus on checks made to imitate it voice. A Replicant may only have one voice memorized, if it want to imitate a new voice it must "forget" it previous one.
  • Automatic Languages: Common
  • Bonus Languages: Any Non-Secret
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 2



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Leziad's Homebrew (4519 Articles)
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Facts about "Replicant (3.5e Race)"
AuthorLeziad +
Effective Character Level2 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Strength +, — Constitution + and +2 Any Attribute +
RatingUndiscussed +
SizeMedium +
SummaryThese terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. +
TitleReplicant +
TypeConstruct +