Difference between revisions of "Jann (3.5e Race)"

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(Janni)
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* '''Medium Size''', although most take the [[Large Size (3.5e Feat)|Large Size]] feat
 
* '''Medium Size''', although most take the [[Large Size (3.5e Feat)|Large Size]] feat
 
* 30' base land speed.
 
* 30' base land speed.
* 100' Fly speed (Perfect maneuverability)
+
* 20' Fly speed (Perfect maneuverability)
 
* '''[[SRD:Outsider Type|Outsider Type]]''', [[SRD:Extraplanar Subtype|Extraplanar]] subtype
 
* '''[[SRD:Outsider Type|Outsider Type]]''', [[SRD:Extraplanar Subtype|Extraplanar]] subtype
* '''Outsider Traits''': [[SRD:Darkvision|Darkvision]] 120' including magical darkness and [[SRD:Low-Light Vision|Low-light vision]], no need to eat breathe or sleep
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* '''Outsider Traits''': [[SRD:Darkvision|Darkvision]] 60' and [[SRD:Low-Light Vision|Low-light vision]], no need to eat or sleep
 
* '''Elemental Endurance:''' Jann take no damage for simply being on the Plane of Fire, do not drown on the Plane of Water, and on the Plane of Earth do not suffocate in dirt and gain a Burrow speed in place of their Fly speed.  However, after 48 hours on the Elemental planes not interrupted by a return to the Material, they take one point of damage per hour until they die or return to Material.
 
* '''Elemental Endurance:''' Jann take no damage for simply being on the Plane of Fire, do not drown on the Plane of Water, and on the Plane of Earth do not suffocate in dirt and gain a Burrow speed in place of their Fly speed.  However, after 48 hours on the Elemental planes not interrupted by a return to the Material, they take one point of damage per hour until they die or return to Material.
* '''Fire Immunity'''
+
* '''Fire Resistance''' 10
* '''+10 Natural Armor bonus to AC'''
+
* '''+1 Natural Armor bonus to AC'''
 
* '''{{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}:''' Jann are strong and nimble, and their material heritage gives them an awareness of their surroundings above that of other Genies
 
* '''{{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|+2 Wisdom}}:''' Jann are strong and nimble, and their material heritage gives them an awareness of their surroundings above that of other Genies
 
* Minimum level: 5
 
* Minimum level: 5
 
* Favored Classes: {{Property Link|Favored Class|Genie (3.5e Class)|Genie}} and {{Property Link|Favored Class|Elementalist (3.5e Class)|Elementalist}}
 
* Favored Classes: {{Property Link|Favored Class|Genie (3.5e Class)|Genie}} and {{Property Link|Favored Class|Elementalist (3.5e Class)|Elementalist}}
* '''Automatic Languages:''' Common, Ignan.  Bonus Languages: Abyssal,Auran, Aquan, Sphinx, Terran, Draconic, Infernal, and Undercommon
+
* '''Automatic Languages:''' Common.  Bonus Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Goblin, Ignan, Infernal, Orc, Terran, and Umbral
 
[[Effective Character Level::-—| ]][[Level Adjustment::0| ]]
 
[[Effective Character Level::-—| ]][[Level Adjustment::0| ]]
 
Most Jann are either classed Genies or start with six Outsider hit dice.  If they start with outsider hit dice they gain the [[SRD:Janni|Size Changing]] ability that they have in the Monster Manual, and can cast [[SRD:Invisibility|''Invisibility'']] and [[SRD:Speak with Animals|''Speak with Animals'']] 3/day and [[SRD:Create Food and Water|''Create Food and Water'']] and [[SRD:Ethereal Jaunt|''Ethereal Jaunt'']] (10 mins/level duration) 1/day each with a caster level equal to their hit dice.  They also gain the [[SRD:Plane Shift|''Plane Shift'']] ability of the Genie class.</onlyinclude>
 
Most Jann are either classed Genies or start with six Outsider hit dice.  If they start with outsider hit dice they gain the [[SRD:Janni|Size Changing]] ability that they have in the Monster Manual, and can cast [[SRD:Invisibility|''Invisibility'']] and [[SRD:Speak with Animals|''Speak with Animals'']] 3/day and [[SRD:Create Food and Water|''Create Food and Water'']] and [[SRD:Ethereal Jaunt|''Ethereal Jaunt'']] (10 mins/level duration) 1/day each with a caster level equal to their hit dice.  They also gain the [[SRD:Plane Shift|''Plane Shift'']] ability of the Genie class.</onlyinclude>

Latest revision as of 08:34, 16 March 2018

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Author: IGTN (talk)
Date Created: 2010
Status: Essentially complete
Editing: Clarity edits only please
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Note: This is a powerful race from the Book of Elements, and has a minimum required level.

Janni[edit]

Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the Khayal, they've been driven to a nomadic existence in the deserts of the material plane

  • Medium Size, although most take the Large Size feat
  • 30' base land speed.
  • 20' Fly speed (Perfect maneuverability)
  • Outsider Type, Extraplanar subtype
  • Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
  • Elemental Endurance: Jann take no damage for simply being on the Plane of Fire, do not drown on the Plane of Water, and on the Plane of Earth do not suffocate in dirt and gain a Burrow speed in place of their Fly speed. However, after 48 hours on the Elemental planes not interrupted by a return to the Material, they take one point of damage per hour until they die or return to Material.
  • Fire Resistance 10
  • +1 Natural Armor bonus to AC
  • +2 Dexterity, +2 Strength, +2 Wisdom: Jann are strong and nimble, and their material heritage gives them an awareness of their surroundings above that of other Genies
  • Minimum level: 5
  • Favored Classes: Genie and Elementalist
  • Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Goblin, Ignan, Infernal, Orc, Terran, and Umbral
"-—" is not a number.

Most Jann are either classed Genies or start with six Outsider hit dice. If they start with outsider hit dice they gain the Size Changing ability that they have in the Monster Manual, and can cast Invisibility and Speak with Animals 3/day and Create Food and Water and Ethereal Jaunt (10 mins/level duration) 1/day each with a caster level equal to their hit dice. They also gain the Plane Shift ability of the Genie class.


Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewSourcebooksBook of ElementsRaces of the Elements

Facts about "Jann (3.5e Race)"
AuthorIGTN +
Favored ClassGenie + and Elementalist +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Dexterity +, +2 Strength + and +2 Wisdom +
Rated ByEiji-kun +
RatingRating Pending +
SummaryJann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the Khayal, they've been driven to a nomadic existence in the deserts of the material plane +
TitleJann +